1180 lines
27 KiB
C++
1180 lines
27 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "stdafx.h"
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#include "Box3D.h"
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#include "GlobalFunctions.h"
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#include "MainFrm.h" // dvs: hack for tools migration code
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#include "MapDoc.h"
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#include "MapView2D.h"
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#include "Options.h"
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#include "Render2D.h"
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#include "Render3D.h"
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#include "RenderUtils.h"
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#include "resource.h"
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#include "StatusBarIDs.h"
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#include "hammer_mathlib.h"
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#include "vgui/Cursor.h"
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#include "HammerVGui.h"
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#include <VGuiMatSurface/IMatSystemSurface.h>
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#include "camera.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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#pragma warning(disable:4244)
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extern float g_MAX_MAP_COORD; // dvs: move these into Globals.h!!
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extern float g_MIN_MAP_COORD; // dvs: move these into Globals.h!!
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WorldUnits_t Box3D::m_eWorldUnits = Units_None;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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Box3D::Box3D(void)
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{
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SetEmpty();
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SetDrawFlags(0);
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m_TranslateMode = modeScale;
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m_vTranslationFixPoint.Init();
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m_TranslateHandle.Init();
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m_bEnableHandles = true;
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SetDrawColors(Options.colors.clrToolHandle, Options.colors.clrToolBlock);
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}
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void Box3D::SetEmpty()
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{
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Tool3D::SetEmpty();
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ResetBounds();
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if ( m_pDocument )
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{
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m_pDocument->UpdateAllViews( MAPVIEW_UPDATE_TOOL );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pView -
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// pt - Point in client coordinates.
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// bValidOnly -
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// Output :
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//-----------------------------------------------------------------------------
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int Box3D::HitTest(CMapView *pView, const Vector2D &ptClient, bool bTestHandles)
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{
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bool bHit = false;
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if ( pView->HitTest( ptClient, bmins, bmaxs ) )
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{
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// The point is inside the main rect.
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m_LastHitTestHandle.Init();
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bHit = true;
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}
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if ( !m_bEnableHandles || !bTestHandles )
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{
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// Handles are turned off, so we don't need to do any more testing.
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// Return whether we hit the main rect or not.
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return bHit;
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}
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// check if we hit a handle
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Vector handles[3*3*3];
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int numHandles = GetVisibleHandles( handles, pView, m_TranslateMode );
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Vector vOffset(HANDLE_OFFSET,HANDLE_OFFSET,HANDLE_OFFSET);
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if ( pView->IsOrthographic() )
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{
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vOffset /= pView->GetCamera()->GetZoom();
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}
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else
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{
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vOffset.Init();
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}
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Vector vCenter = (bmins+bmaxs)/2;
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Vector vDelta = (bmaxs + vOffset) - vCenter;
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for ( int i = 0; i<numHandles; i++ )
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{
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Vector pos = vCenter + vDelta * handles[i];
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if ( HitRect( pView, ptClient, pos, HANDLE_RADIUS ) )
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{
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// remember handle found
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m_LastHitTestHandle = handles[i];
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bHit = true;
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break;
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}
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}
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return bHit;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Set the cursor based on the hit test results and current translate mode.
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// Input : eHandleHit - The handle that the cursor is over.
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// eTransformMode - The current transform mode of the tool - scale, rotate, or shear.
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//-----------------------------------------------------------------------------
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unsigned long Box3D::UpdateCursor(CMapView *pView, const Vector &vHandleHit, TransformMode_t eTransformMode)
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{
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if ( eTransformMode == modeMove || vHandleHit.IsZero() )
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return vgui::dc_sizeall;
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if ( eTransformMode == modeNone )
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return vgui::dc_arrow;
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if (eTransformMode == modeRotate)
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return g_pMatSystemSurface->CreateCursorFromFile("Resource/rotate.cur");
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// cursor icon depends on handle and map view :
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Vector2D ptOrigin; pView->WorldToClient( ptOrigin, Vector(0,0,0) );
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Vector2D ptHit; pView->WorldToClient( ptHit, vHandleHit );
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Vector2D pt; pt.x = ptHit.x - ptOrigin.x; pt.y = ptHit.y - ptOrigin.y;
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if (eTransformMode == modeScale)
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{
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if ( pt.x > 0 )
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{
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if ( pt.y > 0 )
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return vgui::dc_sizenwse;
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else if ( pt.y < 0 )
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return vgui::dc_sizenesw;
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else
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return vgui::dc_sizewe;
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}
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else if ( pt.x < 0 )
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{
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if ( pt.y > 0 )
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return vgui::dc_sizenesw;
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else if ( pt.y < 0 )
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return vgui::dc_sizenwse;
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else
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return vgui::dc_sizewe;
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}
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else // pt.x == 0
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{
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if ( pt.y != 0 )
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return vgui::dc_sizens;
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else
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return vgui::dc_sizeall;
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}
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}
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else if (eTransformMode == modeShear)
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{
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if ( pt.x == 0 )
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return vgui::dc_sizewe;
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else
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return vgui::dc_sizens;
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}
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return vgui::dc_none;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : bEnable -
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//-----------------------------------------------------------------------------
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void Box3D::EnableHandles(bool bEnable)
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{
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m_bEnableHandles = bEnable;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Finds the corner nearest to a given point in world coordinates.
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// Output : Returns the corner in world coordinates (axThird is always 0).
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//-----------------------------------------------------------------------------
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const Vector Box3D::NearestCorner( const Vector2D &vPoint, CMapView *pView, const Vector *pCustomHandleBox )
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{
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Vector vHandles[3*3*3];
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float fBestDist = 999999.9f;
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Vector vBestCorner(0,0,0);
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int nFace = -1;
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Vector start,end,pos;
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pView->BuildRay( vPoint, start,end );
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float dist = IntersectionLineAABBox( bmins, bmaxs, start, end, nFace );
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if ( dist < 0 )
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return vBestCorner;
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// get point where we hit the bbox
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pos = end-start; VectorNormalize( pos );
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pos = start + pos*dist;
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// mode rotate has only corner handles
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int nNumHandles = GetVisibleHandles( vHandles, pView, modeRotate );
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for ( int i=0; i<nNumHandles; i++ )
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{
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Vector vecCorner;
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HandleToWorld( vecCorner, vHandles[i], pCustomHandleBox );
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float distance = VectorLength( vecCorner - pos );
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if ( distance < fBestDist )
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{
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fBestDist = distance;
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vBestCorner = vecCorner;
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}
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}
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return vBestCorner;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pt -
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// ptForceMoveRef -
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// Output : Returns TRUE if pt hits a handle or is in box area, FALSE otherwise.
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//-----------------------------------------------------------------------------
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void Box3D::StartTranslation(
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CMapView *pView,
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const Vector2D &vPoint,
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const Vector &vHandleOrigin,
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const Vector *pRefPoint,
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const Vector *pCustomHandleBox )
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{
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if ( vHandleOrigin.IsZero() )
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{
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// we hit the main body, switch to move translation then
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m_LastTranslateMode = m_TranslateMode;
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m_TranslateMode = modeMove;
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}
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m_TranslateHandle = vHandleOrigin;
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m_bPreventOverlap = true;
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if ( pRefPoint )
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{
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// transformation reference point was given
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m_vTranslationFixPoint = *pRefPoint;
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}
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else
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{
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// build reference point based on mode & handle
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if (m_TranslateMode == modeRotate)
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{
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// user center of object for rotation
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m_vTranslationFixPoint = (bmins + bmaxs) / 2;
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}
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else if (m_TranslateMode == modeMove)
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{
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// chose nearest corner to
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m_vTranslationFixPoint = NearestCorner( vPoint, pView, pCustomHandleBox );
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}
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else
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{
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// find opposite point to handle
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m_vTranslationFixPoint.Init();
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for ( int i=0; i<3; i++ )
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{
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float handle = m_TranslateHandle[i];
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if ( handle > 0 )
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{
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m_vTranslationFixPoint[i] = bmins[i];
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}
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else if ( handle < 0 )
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{
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m_vTranslationFixPoint[i] = bmaxs[i];
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}
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}
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}
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}
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// get axis normals from picked face
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Vector v1,v2,v3,vOrigin;
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// if no valid translation handle, cull against BBox
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if ( m_TranslateMode == modeMove )
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{
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int nFace;
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pView->BuildRay( vPoint, v1, v2 );
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IntersectionLineAABBox( bmins, bmaxs, v1, v2, nFace );
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if ( nFace >= 0 )
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{
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// get axis & normals of face we hit
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GetAxisFromFace( nFace, v1, v2, v3 );
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}
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else
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{
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pView->GetBestTransformPlane( v1,v2,v3 );
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}
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vOrigin = m_vTranslationFixPoint;
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}
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else
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{
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pView->GetBestTransformPlane( v1,v2,v3 );
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HandleToWorld( vOrigin, m_TranslateHandle );
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}
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// set temp transformation plane
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SetTransformationPlane(vOrigin, v1, v2, v3 );
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// align translation plane to world origin
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ProjectOnTranslationPlane( vec3_origin, vOrigin, 0 );
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// set transformation plane
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SetTransformationPlane(vOrigin, v1, v2, v3 );
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Tool3D::StartTranslation( pView, vPoint, false );
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m_TransformMatrix.Identity();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pszBuf -
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//-----------------------------------------------------------------------------
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void Box3D::GetStatusString(char *pszBuf)
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{
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*pszBuf = '\0';
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Vector mins(0,0,0);
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Vector maxs(0,0,0);
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if ( IsValidBox() )
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{
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mins = bmins;
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maxs = bmaxs;
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}
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if ( IsTranslating() )
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{
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TranslateBox( mins, maxs );
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}
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Vector size = maxs - mins;
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Vector center = ( maxs + mins ) * 0.5f;
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if ( !IsTranslating() || m_TranslateMode == modeScale || m_TranslateMode == modeMove )
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{
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if (!IsEmpty())
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{
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if ( IsTranslating() && m_TranslateMode == modeMove )
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{
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center = m_vTranslationFixPoint;
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TranslatePoint( center );
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}
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switch (m_eWorldUnits)
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{
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case Units_None:
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{
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sprintf(pszBuf, " %dw %dl %dh @(%.0f %.0f %.0f)",
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(int)fabs(size.x), (int)fabs(size.y), (int)fabs(size.z),
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center.x,center.y,center.z );
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break;
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}
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case Units_Inches:
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{
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sprintf(pszBuf, " %d\"w %d\"l %d\"h", (int)fabs(size.x), (int)fabs(size.y), (int)fabs(size.z));
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break;
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}
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case Units_Feet_Inches:
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{
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int nFeetWide = (int)fabs(size.x) / 12;
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int nInchesWide = (int)fabs(size.x) % 12;
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int nFeetLong = (int)fabs(size.y) / 12;
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int nInchesLong = (int)fabs(size.y) % 12;
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int nFeetHigh = (int)fabs(size.z) / 12;
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int nInchesHigh = (int)fabs(size.z) % 12;
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sprintf(pszBuf, " %d' %d\"w %d' %d\"l %d' %d\"h", nFeetWide, nInchesWide, nFeetLong, nInchesLong, nFeetHigh, nInchesHigh);
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break;
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}
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}
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}
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}
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else if ( m_TranslateMode == modeShear )
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{
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sprintf(pszBuf, " shear: %d %d %d ", (int)m_vTranslation.x, (int)m_vTranslation.y, (int)m_vTranslation.z );
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}
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else if ( m_TranslateMode == modeRotate )
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{
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int rotAxis = GetTransformationAxis();
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if ( rotAxis != -1 )
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{
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sprintf(pszBuf, " %.2f%c", m_vTranslation[abs(rotAxis+2)%3], 0xF8);
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}
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else
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{
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sprintf(pszBuf, " %.2f %.2f %.2f%c", m_vTranslation.x, m_vTranslation.y, m_vTranslation.z, 0xF8);
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}
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}
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else
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{
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Assert( 0 );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void Box3D::UpdateStatusBar()
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{
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char szBuf[MAX_PATH];
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GetStatusString(szBuf);
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SetStatusText(SBI_SIZE, szBuf);
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}
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int Box3D::GetVisibleHandles( Vector *handles, CMapView *pView, int nMode )
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{
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bool bCorners, bEdges, bFaces;
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bool bIs2D = pView->IsOrthographic();
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Vector vViewAxis = pView->GetViewAxis();
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Vector vViewPoint; pView->GetCamera()->GetViewPoint( vViewPoint );
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if ( bIs2D )
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{
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bCorners = false;
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bEdges = nMode == modeRotate || nMode == modeScale;
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bFaces = nMode == modeShear || nMode == modeScale;
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}
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else
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{
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bCorners = nMode == modeRotate || nMode == modeScale;
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bEdges = nMode == modeScale;
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bFaces = nMode == modeShear;
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}
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if ( !bCorners && !bEdges && !bFaces )
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return 0;
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int count = 0;
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for ( int x = -1; x < 2; x++ )
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{
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if ( bIs2D && (x != 0) && (fabs(vViewAxis.x) == 1) )
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continue;
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for ( int y = -1; y < 2; y++ )
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{
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if ( bIs2D && (y != 0) && (fabs(vViewAxis.y) == 1) )
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continue;
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for ( int z = -1; z<2; z++)
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{
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if ( bIs2D && (z != 0) && (fabs(vViewAxis.z) == 1) )
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continue;
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int n = abs(x) + abs(y) + abs(z);
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if ( n == 0 )
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{
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// don't add center as handle
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continue;
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}
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else if ( n == 1 )
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{
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if ( !bFaces )
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continue;
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}
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else if ( n == 2 )
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{
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if ( !bEdges )
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continue;
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}
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else
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{
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if ( !bCorners )
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continue;
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}
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if ( !bIs2D )
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{
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Vector vHandle; HandleToWorld( vHandle, Vector(x,y,z) );
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Vector vDelta = vHandle - vViewPoint;
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float fDistance = VectorLength( vDelta );
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// Avoid divide by zero.
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if ( !fDistance )
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continue;
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vDelta /= fDistance; // normalize
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if ( DotProduct(vDelta,vViewAxis) < 0 )
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continue;
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int nFace;
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float fIntersection = IntersectionLineAABBox( bmins, bmaxs, vViewPoint, vViewPoint+vDelta*99999, nFace );
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if ( fIntersection >= 0 && fIntersection*1.01 < fDistance )
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continue;
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}
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// add handle as visible
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handles[count] = Vector(x,y,z);
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count++;
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}
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}
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}
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return count;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : ptWorld - point to update with in world coordinates
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// uConstraints -
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// dragSize -
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// Output :
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//-----------------------------------------------------------------------------
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bool Box3D::UpdateTranslation(const Vector &vUpdate, UINT uConstraints)
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{
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if (m_TranslateMode == modeNone)
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{
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return false;
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}
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else if ( m_TranslateMode == modeRotate )
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{
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Vector vCenter; ProjectOnTranslationPlane( m_vTranslationFixPoint, vCenter );
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Vector vStart; HandleToWorld( vStart, m_TranslateHandle );
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Vector v1 = vStart-vCenter; VectorNormalize( v1 );
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Vector v2 = (vStart+vUpdate)-vCenter; VectorNormalize( v2 );
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float volume = DotProduct( m_vPlaneNormal, CrossProduct( v1, v2) );
|
|
float angle = RAD2DEG( acos( DotProduct( v1,v2) ) );
|
|
|
|
if (uConstraints & constrainSnap)
|
|
{
|
|
angle += 7.5;
|
|
angle -= fmod(double(angle), double(15.0));
|
|
}
|
|
else
|
|
{
|
|
angle += 0.25;
|
|
angle -= fmod(double(angle), double(.5));
|
|
}
|
|
|
|
if ( volume < 0 )
|
|
angle = -angle;
|
|
|
|
if ( fabs(m_vPlaneNormal.x) == 1 )
|
|
m_vTranslation.z = (m_vPlaneNormal.x>0)?angle:-angle;
|
|
else if ( fabs(m_vPlaneNormal.y) == 1 )
|
|
m_vTranslation.x = (m_vPlaneNormal.y>0)?angle:-angle;
|
|
else if ( fabs(m_vPlaneNormal.z) == 1 )
|
|
m_vTranslation.y = (m_vPlaneNormal.z>0)?angle:-angle;
|
|
}
|
|
else
|
|
{
|
|
if ( vUpdate == m_vTranslation )
|
|
return false; // no change
|
|
|
|
m_vTranslation = vUpdate;
|
|
|
|
// restrict translation, snap to grid, prevent overlap etc
|
|
// make sure reference point snaps if enabled
|
|
if ( uConstraints )
|
|
{
|
|
// project back on projection plane
|
|
Vector pos;
|
|
|
|
if ( m_TranslateMode == modeMove )
|
|
{
|
|
// when moving opbject make sure reference point is on grid
|
|
pos = m_vTranslationFixPoint;
|
|
}
|
|
else
|
|
{
|
|
// otherwise translated handle should be on grid
|
|
HandleToWorld( pos, m_TranslateHandle);
|
|
}
|
|
|
|
ProjectOnTranslationPlane( pos + m_vTranslation, m_vTranslation, uConstraints );
|
|
m_vTranslation -= pos;
|
|
}
|
|
|
|
if ( m_TranslateMode == modeScale )
|
|
{
|
|
for ( int i=0; i<3; i++ )
|
|
{
|
|
float handle = m_TranslateHandle[i];
|
|
|
|
if ( handle > 0 )
|
|
{
|
|
float newMaxs = bmaxs[i] + m_vTranslation[i];
|
|
|
|
if( m_bPreventOverlap && newMaxs <= bmins[i] )
|
|
{
|
|
m_vTranslation[i] = bmins[i] - bmaxs[i] + 1;
|
|
}
|
|
}
|
|
else if ( handle < 0 )
|
|
{
|
|
float newMins = bmins[i] + m_vTranslation[i];
|
|
|
|
if( m_bPreventOverlap && newMins >= bmaxs[i] )
|
|
{
|
|
m_vTranslation[i] = bmaxs[i] - bmins[i] - 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
UpdateTransformMatrix();
|
|
|
|
m_pDocument->UpdateAllViews( MAPVIEW_UPDATE_TOOL );
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : dwHandleColor -
|
|
// dwBoxColor -
|
|
//-----------------------------------------------------------------------------
|
|
void Box3D::SetDrawColors(COLORREF dwHandleColor, COLORREF dwBoxColor)
|
|
{
|
|
if (dwHandleColor != 0xffffffff)
|
|
{
|
|
m_clrHandle = dwHandleColor;
|
|
}
|
|
|
|
if (dwBoxColor != 0xffffffff)
|
|
{
|
|
m_clrBox = dwBoxColor;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *pt -
|
|
//-----------------------------------------------------------------------------
|
|
void Box3D::TranslatePoint(Vector& pt)
|
|
{
|
|
TransformPoint( m_TransformMatrix, pt );
|
|
}
|
|
|
|
const VMatrix& Box3D::GetTransformMatrix()
|
|
{
|
|
return m_TransformMatrix;
|
|
}
|
|
|
|
void Box3D::UpdateTransformMatrix()
|
|
{
|
|
m_TransformMatrix.Identity();
|
|
|
|
if ( m_TranslateMode == modeNone )
|
|
{
|
|
return;
|
|
}
|
|
else if ( m_TranslateMode == modeMove )
|
|
{
|
|
m_TransformMatrix.SetTranslation( m_vTranslation );
|
|
return;
|
|
}
|
|
else if ( m_TranslateMode == modeScale )
|
|
{
|
|
Vector vScale( 1,1,1);
|
|
Vector vMove(0,0,0);
|
|
Vector vSize = bmaxs-bmins;
|
|
|
|
for ( int i=0; i<3; i++ )
|
|
{
|
|
float handle = m_TranslateHandle[i];
|
|
|
|
if ( vSize[i] == 0 )
|
|
continue;
|
|
|
|
if ( handle > 0 )
|
|
{
|
|
vScale[i] = (m_vTranslation[i]+vSize[i]) / vSize[i];
|
|
vMove[i] = m_vTranslation[i] / 2;
|
|
}
|
|
else if ( handle < 0 )
|
|
{
|
|
vScale[i] = (-m_vTranslation[i]+vSize[i]) / vSize[i];
|
|
vMove[i] = m_vTranslation[i] / 2;
|
|
}
|
|
}
|
|
|
|
m_TransformMatrix = m_TransformMatrix.Scale( vScale );
|
|
m_TransformMatrix.SetTranslation( vMove );
|
|
}
|
|
else if ( m_TranslateMode == modeShear )
|
|
{
|
|
Vector vSize = bmaxs-bmins;
|
|
|
|
int axisS = -1; // shear axis that wont change
|
|
int axisA = -1; // first shear axis
|
|
int axisB = -1; // second shear axis
|
|
|
|
for ( int i=0; i<3; i++ )
|
|
{
|
|
float handle = m_TranslateHandle[i];
|
|
|
|
if ( handle > 0 )
|
|
{
|
|
Assert( axisS == -1);
|
|
axisS = i;
|
|
}
|
|
else if ( handle < 0 )
|
|
{
|
|
Assert( axisS == -1);
|
|
axisS = i;
|
|
vSize *= -1;
|
|
}
|
|
else
|
|
{
|
|
if ( axisA == -1 )
|
|
axisA = i;
|
|
else
|
|
axisB = i;
|
|
}
|
|
}
|
|
|
|
Assert( (axisA!=-1) && (axisB!=-1) && (axisS!=-1) );
|
|
|
|
m_TransformMatrix.m[axisA][axisS] = (m_vTranslation[axisA])/(vSize[axisS]);
|
|
m_TransformMatrix.m[axisB][axisS] = (m_vTranslation[axisB])/(vSize[axisS]);
|
|
}
|
|
else if ( m_TranslateMode == modeRotate )
|
|
{
|
|
QAngle angle = *(QAngle*)&m_vTranslation; // buuuhhh
|
|
m_TransformMatrix.SetupMatrixOrgAngles( vec3_origin, angle );
|
|
}
|
|
|
|
// apply m_vTranslationFixPoint offset
|
|
|
|
Vector offset;
|
|
m_TransformMatrix.V3Mul( m_vTranslationFixPoint, offset );
|
|
offset = m_vTranslationFixPoint - offset;
|
|
|
|
m_TransformMatrix.m[0][3] += offset[0];
|
|
m_TransformMatrix.m[1][3] += offset[1];
|
|
m_TransformMatrix.m[2][3] += offset[2];
|
|
}
|
|
|
|
void Box3D::TranslateBox(Vector& mins, Vector& maxs)
|
|
{
|
|
if ( m_TranslateMode == modeNone )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( m_TranslateMode == modeMove )
|
|
{
|
|
mins += m_vTranslation;
|
|
maxs += m_vTranslation;
|
|
}
|
|
|
|
else if ( m_TranslateMode == modeScale )
|
|
{
|
|
for ( int i=0; i<3; i++ )
|
|
{
|
|
float handle = m_TranslateHandle[i];
|
|
|
|
if ( handle > 0 )
|
|
{
|
|
maxs[i] += m_vTranslation[i];
|
|
}
|
|
else if ( handle < 0 )
|
|
{
|
|
mins[i] += m_vTranslation[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
else if ( m_TranslateMode == modeShear )
|
|
{
|
|
TranslatePoint( mins );
|
|
TranslatePoint( maxs );
|
|
}
|
|
else if ( m_TranslateMode == modeRotate )
|
|
{
|
|
TranslatePoint( mins );
|
|
TranslatePoint( maxs );
|
|
}
|
|
|
|
NormalizeBox( mins, maxs );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : bSave -
|
|
//-----------------------------------------------------------------------------
|
|
void Box3D::FinishTranslation(bool bSave)
|
|
{
|
|
if( bSave )
|
|
{
|
|
Vector newMins = bmins;
|
|
Vector newMaxs = bmaxs;
|
|
|
|
TranslateBox( newMins, newMaxs );
|
|
LimitBox( newMins, newMaxs, g_MAX_MAP_COORD );
|
|
|
|
SetBounds( newMins, newMaxs );
|
|
|
|
m_bEmpty = false;
|
|
}
|
|
|
|
// if we are finished with moving the selection, switch back to the
|
|
// original translation mode
|
|
if ( m_TranslateMode == modeMove )
|
|
{
|
|
m_TranslateMode = m_LastTranslateMode;
|
|
}
|
|
|
|
Tool3D::FinishTranslation(bSave);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void Box3D::ToggleTranslateMode(void)
|
|
{
|
|
if( m_TranslateMode == modeMove )
|
|
{
|
|
m_TranslateMode = modeScale;
|
|
}
|
|
else if( m_TranslateMode == modeScale )
|
|
{
|
|
m_TranslateMode = modeRotate;
|
|
}
|
|
else if( m_TranslateMode == modeRotate )
|
|
{
|
|
m_TranslateMode = modeShear;
|
|
}
|
|
else if( m_TranslateMode == modeShear )
|
|
{
|
|
m_TranslateMode = modeScale; // don't go back to move mode
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : dwFlags -
|
|
//-----------------------------------------------------------------------------
|
|
void Box3D::SetDrawFlags(DWORD dwFlags)
|
|
{
|
|
m_dwDrawFlags = dwFlags;
|
|
}
|
|
|
|
void Box3D::RenderHandles2D(CRender2D *pRender, const Vector &mins, const Vector &maxs)
|
|
{
|
|
Vector handles[3*3*3];
|
|
|
|
int numHandles = GetVisibleHandles( handles, pRender->GetView(), m_TranslateMode );
|
|
|
|
if ( numHandles == 0 )
|
|
return;
|
|
|
|
pRender->SetHandleColor( GetRValue(m_clrHandle), GetGValue(m_clrHandle), GetBValue(m_clrHandle) );
|
|
|
|
if ( m_TranslateMode == modeRotate )
|
|
{
|
|
pRender->SetHandleStyle( HANDLE_RADIUS, CRender::HANDLE_CIRCLE );
|
|
|
|
}
|
|
else
|
|
{
|
|
pRender->SetHandleStyle( HANDLE_RADIUS, CRender::HANDLE_SQUARE );
|
|
}
|
|
|
|
|
|
Vector vCenter = (mins+maxs)/2;
|
|
Vector vDelta = maxs - vCenter;
|
|
Vector2D vOffset;
|
|
|
|
bool bPopMode = pRender->BeginClientSpace();
|
|
|
|
for ( int i=0; i<numHandles; i++)
|
|
{
|
|
pRender->TransformNormal( vOffset, handles[i] );
|
|
vOffset.x = fsign(vOffset.x);
|
|
vOffset.y = fsign(vOffset.y);
|
|
vOffset*=HANDLE_OFFSET;
|
|
|
|
Vector pos = vCenter + vDelta * handles[i];
|
|
pRender->DrawHandle( pos, &vOffset );
|
|
}
|
|
|
|
if ( bPopMode )
|
|
pRender->EndClientSpace();
|
|
}
|
|
|
|
void Box3D::RenderHandles3D(CRender3D *pRender, const Vector &mins, const Vector &maxs)
|
|
{
|
|
Vector handles[3*3*3];
|
|
|
|
int numHandles = GetVisibleHandles( handles, pRender->GetView(), m_TranslateMode );
|
|
|
|
if ( numHandles == 0 )
|
|
return;
|
|
|
|
Vector vCenter = (mins+maxs)/2;
|
|
Vector vDelta = maxs - vCenter;
|
|
|
|
if ( m_TranslateMode == modeRotate )
|
|
{
|
|
pRender->SetHandleStyle( HANDLE_RADIUS, CRender::HANDLE_CIRCLE );
|
|
|
|
}
|
|
else
|
|
{
|
|
pRender->SetHandleStyle( HANDLE_RADIUS, CRender::HANDLE_SQUARE );
|
|
}
|
|
|
|
pRender->SetHandleColor( GetRValue(m_clrHandle), GetGValue(m_clrHandle), GetBValue(m_clrHandle) );
|
|
pRender->PushRenderMode( RENDER_MODE_FLAT_NOZ );
|
|
|
|
bool bPopMode = pRender->BeginClientSpace();
|
|
|
|
for ( int i=0; i<numHandles; i++)
|
|
{
|
|
Vector pos = vCenter + vDelta * handles[i];
|
|
|
|
pRender->DrawHandle( pos );
|
|
}
|
|
|
|
if ( bPopMode )
|
|
pRender->EndClientSpace();
|
|
|
|
pRender->PopRenderMode();
|
|
}
|
|
|
|
void Box3D::HandleToWorld( Vector &vWorld, const Vector &vHandle, const Vector *pCustomHandleBox)
|
|
{
|
|
Vector vCenter, vDelta;
|
|
if ( pCustomHandleBox )
|
|
{
|
|
vCenter = (pCustomHandleBox[0] + pCustomHandleBox[1]) / 2;
|
|
vDelta = pCustomHandleBox[1] - vCenter;
|
|
}
|
|
else
|
|
{
|
|
vCenter = (bmins+bmaxs)/2;
|
|
vDelta = bmaxs - vCenter;
|
|
}
|
|
|
|
vWorld = vCenter + (vDelta * vHandle);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *pDC -
|
|
// bounds -
|
|
//-----------------------------------------------------------------------------
|
|
void Box3D::RenderTool2D(CRender2D *pRender)
|
|
{
|
|
Vector mins = bmins;
|
|
Vector maxs = bmaxs;
|
|
CMapView2D *pView = (CMapView2D*)pRender->GetView();
|
|
|
|
Assert( pRender );
|
|
|
|
if ( IsTranslating() )
|
|
{
|
|
TranslateBox( mins, maxs );
|
|
}
|
|
else if ( IsEmpty() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
|
|
if ( m_dwDrawFlags & boundstext)
|
|
{
|
|
DrawBoundsText(pRender, mins, maxs, DBT_TOP | DBT_LEFT);
|
|
}
|
|
|
|
if ( IsTranslating() )
|
|
{
|
|
pRender->PushRenderMode( RENDER_MODE_DOTTED );
|
|
pRender->SetDrawColor( GetRValue(Options.colors.clrToolDrag), GetGValue(Options.colors.clrToolDrag), GetBValue(Options.colors.clrToolDrag) );
|
|
}
|
|
else if (!(m_dwDrawFlags & thicklines))
|
|
{
|
|
pRender->PushRenderMode( RENDER_MODE_DOTTED );
|
|
pRender->SetDrawColor( GetRValue(m_clrBox), GetGValue(m_clrBox), GetBValue(m_clrBox) );
|
|
}
|
|
else
|
|
{
|
|
pRender->PushRenderMode( RENDER_MODE_FLAT_NOZ );
|
|
pRender->SetDrawColor( GetRValue(m_clrBox), GetGValue(m_clrBox), GetBValue(m_clrBox) );
|
|
}
|
|
|
|
// render bounds
|
|
if ( !IsTranslating() || m_TranslateMode == modeScale || m_TranslateMode == modeMove )
|
|
{
|
|
// draw simple rectangle
|
|
pRender->DrawRectangle( mins, maxs, false, 0 );
|
|
}
|
|
else
|
|
{
|
|
// during rotation or shearing, draw transformed bounding box
|
|
|
|
Vector v[4];
|
|
|
|
// init all points to center
|
|
v[0] = v[1] = v[2] = v[3] = (bmins+bmaxs) / 2;
|
|
|
|
int axis = pView->axHorz;
|
|
|
|
v[0][axis] = v[1][axis] = bmins[axis];
|
|
v[2][axis] = v[3][axis] = bmaxs[axis];
|
|
|
|
axis = pView->axVert;
|
|
|
|
v[1][axis] = v[2][axis] = bmins[axis];
|
|
v[0][axis] = v[3][axis] = bmaxs[axis];
|
|
|
|
for ( int i=0; i<4; i++)
|
|
{
|
|
TranslatePoint( v[i] );
|
|
}
|
|
|
|
pRender->DrawLine( v[0], v[1] );
|
|
pRender->DrawLine( v[1], v[2] );
|
|
pRender->DrawLine( v[2], v[3] );
|
|
pRender->DrawLine( v[3], v[0] );
|
|
}
|
|
|
|
pRender->PopRenderMode();
|
|
|
|
// draw a cross for translation origin in move or rotation mode
|
|
if ( IsTranslating() )
|
|
{
|
|
if ( m_TranslateMode == modeMove || m_TranslateMode == modeRotate )
|
|
{
|
|
Vector vec = m_vTranslationFixPoint;
|
|
|
|
if ( m_TranslateMode == modeMove )
|
|
{
|
|
TranslatePoint( vec );
|
|
}
|
|
|
|
// draw 'X'
|
|
pRender->SetHandleStyle( 7, CRender::HANDLE_CROSS );
|
|
pRender->SetHandleColor( GetRValue(Options.colors.clrToolDrag), GetGValue(Options.colors.clrToolDrag), GetBValue(Options.colors.clrToolDrag) );
|
|
pRender->DrawHandle( vec );
|
|
|
|
}
|
|
}
|
|
else if ( m_bEnableHandles )
|
|
{
|
|
RenderHandles2D( pRender, mins, maxs );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Renders this region as a wireframe box.
|
|
// Input : pRender - 3D Renderer.
|
|
//-----------------------------------------------------------------------------
|
|
void Box3D::RenderTool3D(CRender3D *pRender)
|
|
{
|
|
if ( IsTranslating() )
|
|
{
|
|
VMatrix matrix = GetTransformMatrix();
|
|
pRender->BeginLocalTransfrom( matrix );
|
|
}
|
|
else if (IsEmpty())
|
|
{
|
|
return;
|
|
}
|
|
|
|
pRender->PushRenderMode( RENDER_MODE_FLAT );
|
|
pRender->SetDrawColor( GetRValue(m_clrBox), GetGValue(m_clrBox), GetBValue(m_clrBox) );
|
|
pRender->DrawBox( bmins, bmaxs );
|
|
pRender->PopRenderMode();
|
|
|
|
if ( IsTranslating() )
|
|
{
|
|
pRender->EndLocalTransfrom();
|
|
|
|
if ( m_TranslateMode == modeMove || m_TranslateMode == modeRotate )
|
|
{
|
|
Vector vec = m_vTranslationFixPoint;
|
|
|
|
if ( m_TranslateMode == modeMove )
|
|
{
|
|
TranslatePoint( vec );
|
|
}
|
|
|
|
// draw 'X'
|
|
pRender->PushRenderMode( RENDER_MODE_FLAT_NOZ );
|
|
pRender->SetHandleStyle( 7, CRender::HANDLE_CROSS );
|
|
pRender->SetHandleColor( GetRValue(Options.colors.clrToolDrag), GetGValue(Options.colors.clrToolDrag), GetBValue(Options.colors.clrToolDrag) );
|
|
pRender->DrawHandle( vec );
|
|
pRender->PopRenderMode();
|
|
|
|
}
|
|
}
|
|
else if ( m_bEnableHandles )
|
|
{
|
|
RenderHandles3D( pRender, bmins, bmaxs );
|
|
};
|
|
|
|
|
|
|
|
|
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}
|
|
|
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//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *vecStart -
|
|
// *mins -
|
|
// *maxs -
|
|
//-----------------------------------------------------------------------------
|
|
void Box3D::StartNew( CMapView *pView, const Vector2D &vPoint, const Vector &vecStart, const Vector &vecSize )
|
|
{
|
|
//Setup our info
|
|
m_TranslateMode = modeScale;
|
|
m_TranslateHandle = Vector( 1, 1, 1 );
|
|
bmins = vecStart;
|
|
bmaxs = vecStart+vecSize;
|
|
NormalizeBox( bmins, bmaxs );
|
|
|
|
StartTranslation( pView, vPoint, Vector( 1, 1, 1 ) );
|
|
|
|
m_bPreventOverlap = false;
|
|
m_bEmpty = false;
|
|
}
|
|
|
|
|
|
|
|
|