343 lines
8.4 KiB
C++
343 lines
8.4 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ====
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//
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// Purpose:
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//
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//=============================================================================
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#include "stdafx.h"
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#include "hammer.h"
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#include "MapEntity.h"
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#include "MapStudioModel.h"
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#include "OP_Model.h"
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#include "ObjectProperties.h"
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#include "mapdoc.h"
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#include "options.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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#pragma warning( disable : 4355 )
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IMPLEMENT_DYNCREATE(COP_Model, CObjectPage)
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BEGIN_MESSAGE_MAP(COP_Model, CObjectPage)
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//{{AFX_MSG_MAP(COP_Model)
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ON_WM_HSCROLL()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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const int FRAME_SCROLLBAR_RANGE = 1000;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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COP_Model::COP_Model() : CObjectPage(COP_Model::IDD), m_ComboSequence( this )
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{
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//{{AFX_DATA_INIT(COP_Model)
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//}}AFX_DATA_INIT
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m_pEditObjectRuntimeClass = RUNTIME_CLASS(editCEditGameClass);
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m_ComboSequence.SetOnlyProvideSuggestions( true );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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COP_Model::~COP_Model()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pDX -
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//-----------------------------------------------------------------------------
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void COP_Model::DoDataExchange(CDataExchange* pDX)
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{
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CObjectPage::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(COP_Model)
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DDX_Control(pDX, IDC_SEQUENCE, m_ComboSequence);
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DDX_Control(pDX, IDC_FRAME_SCROLLBAR, m_ScrollBarFrame);
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//}}AFX_DATA_MAP
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : Mode -
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// pData -
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//-----------------------------------------------------------------------------
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void COP_Model::UpdateData( int Mode, PVOID pData, bool bCanEdit )
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{
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__super::UpdateData( Mode, pData, bCanEdit );
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if (!IsWindow(m_hWnd) || !pData)
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{
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return;
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}
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if (Mode == LoadFirstData)
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{
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m_ComboSequence.Clear();
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CMapStudioModel *pModel = GetModelHelper();
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if ( pModel )
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{
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// If they were on a previous animation, remember it and we'll set the combo box to that after
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// we tell it the list of suggestions.
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char txt[512];
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txt[0] = 0;
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int iSequence = pModel->GetSequence();
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if ( iSequence )
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pModel->GetSequenceName( iSequence, txt );
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// Set the list of suggestions.
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CUtlVector<CString> suggestions;
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int nCount = pModel->GetSequenceCount();
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for ( int i = 0; i < nCount; i++ )
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{
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char szName[MAX_PATH];
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pModel->GetSequenceName(i, szName);
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suggestions.AddToTail( szName );
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}
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m_ComboSequence.SetSuggestions( suggestions, 0 );
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m_ComboSequence.SetCurSel( iSequence );
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}
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// Reset the scroll bar
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InitScrollRange();
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}
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else if (Mode == LoadData)
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{
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Assert(false);
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}
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SetReadOnly( !m_bCanEdit );
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}
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BOOL COP_Model::OnSetActive()
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{
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m_bOldAnimatedModels = Options.view3d.bAnimateModels;
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Options.view3d.bAnimateModels = true;
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CMapStudioModel *pModel = GetModelHelper();
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if ( pModel )
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{
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m_nOldSequence = pModel->GetSequence();
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}
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CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
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if ( pDoc )
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{
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pDoc->UpdateAllViews( MAPVIEW_UPDATE_ANIMATION|MAPVIEW_OPTIONS_CHANGED );
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}
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return CObjectPage::OnSetActive();
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}
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BOOL COP_Model::OnKillActive()
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{
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Options.view3d.bAnimateModels = m_bOldAnimatedModels;
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CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
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if ( pDoc )
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{
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pDoc->UpdateAllViews( MAPVIEW_UPDATE_ANIMATION|MAPVIEW_OPTIONS_CHANGED );
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}
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return CObjectPage::OnKillActive();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool COP_Model::SaveData( SaveData_Reason_t reason )
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{
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if (!IsWindow(m_hWnd))
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{
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return false;
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}
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// If we've closed the dialog or changed focus, reset the model now
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if ( reason == SAVEDATA_SELECTION_CHANGED || reason == SAVEDATA_CLOSE )
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{
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CMapStudioModel *pModel = GetModelHelper();
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if (pModel != NULL)
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{
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pModel->SetSequence( m_nOldSequence );
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pModel->SetFrame( 0 );
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CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
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if ( pDoc )
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{
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pDoc->UpdateAllViews( MAPVIEW_UPDATE_ANIMATION );
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}
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}
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pszClass -
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//-----------------------------------------------------------------------------
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void COP_Model::UpdateForClass(LPCTSTR pszClass)
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{
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if (!IsWindow(m_hWnd))
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{
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return;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : flFrame -
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//-----------------------------------------------------------------------------
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void COP_Model::UpdateFrameText( int nFrame)
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{
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char szFrame[40];
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sprintf(szFrame, "%d", nFrame);
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GetDlgItem(IDC_FRAME_TEXT)->SetWindowText(szFrame);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : Returns TRUE on success, FALSE on failure.
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//-----------------------------------------------------------------------------
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BOOL COP_Model::OnInitDialog()
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{
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CObjectPage::OnInitDialog();
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InitScrollRange();
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void COP_Model::InitScrollRange( void )
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{
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// Set the frame number scrollbar range
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int nMaxRange = FRAME_SCROLLBAR_RANGE;
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CMapStudioModel *pModel = GetModelHelper();
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if (pModel != NULL)
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{
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nMaxRange = pModel->GetMaxFrame();
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}
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// Setup the bar
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m_ScrollBarFrame.SetRange( 0, nMaxRange );
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m_ScrollBarFrame.SetPos( 0 );
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// Start at the zeroth frame
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UpdateFrameText( 0 );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : nSBCode -
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// nPos -
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// pScrollBar -
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//-----------------------------------------------------------------------------
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void COP_Model::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar *pScrollBar)
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{
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if (pScrollBar == (CScrollBar *)&m_ScrollBarFrame)
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{
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if ( nSBCode == SB_ENDSCROLL )
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return;
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CMapStudioModel *pModel = GetModelHelper();
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if (pModel != NULL)
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{
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pModel->SetFrame( nPos );
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UpdateFrameText( nPos );
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Options.view3d.bAnimateModels = false; // Pause animations while we're scrubbing
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CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
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if ( pDoc )
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{
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pDoc->UpdateAllViews( MAPVIEW_UPDATE_ANIMATION|MAPVIEW_OPTIONS_CHANGED );
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}
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}
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}
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CPropertyPage::OnHScroll(nSBCode, nPos, pScrollBar);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void COP_Model::OnTextChanged( const char *pText )
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{
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CMapStudioModel *pModel = GetModelHelper();
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if (pModel != NULL)
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{
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int iSequence = pModel->GetSequenceIndex( pText );
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if ( iSequence != -1 )
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pModel->SetSequence( iSequence );
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pModel->SetFrame( 0 );
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InitScrollRange();
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Options.view3d.bAnimateModels = true; // They've changed sequences, so allow animation again
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CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
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if ( pDoc )
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{
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pDoc->UpdateAllViews( MAPVIEW_UPDATE_ANIMATION|MAPVIEW_OPTIONS_CHANGED );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CMapStudioModel *COP_Model::GetModelHelper(void)
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{
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if ( m_pObjectList->Count() == 0 )
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return NULL;
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CMapClass *pObject = (CUtlReference< CMapClass >)m_pObjectList->Element( 0 );
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if (pObject != NULL)
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{
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CMapEntity *pEntity = dynamic_cast <CMapEntity *>(pObject);
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if (pEntity != NULL)
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{
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CMapStudioModel *pModel = pEntity->GetChildOfType((CMapStudioModel *)NULL);
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return pModel;
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}
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: sets the controls to be read only
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// Input : bReadOnly - indicates if the controls should be read only
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//-----------------------------------------------------------------------------
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void COP_Model::SetReadOnly( bool bReadOnly )
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{
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m_ComboSequence.EnableWindow( bReadOnly ? FALSE : TRUE );
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m_ScrollBarFrame.EnableWindow( bReadOnly ? FALSE : TRUE );
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}
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