56 lines
1.1 KiB
C++
56 lines
1.1 KiB
C++
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose: Implements all the functions exported by the GameUI dll
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifdef COMPILER_MSVC
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#pragma once
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#endif
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#include "vgui/vgui.h"
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#include "tier3/tier3.h"
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namespace vgui
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{
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class Panel;
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}
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class IMatSystemSurface;
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class CVGuiWnd;
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FORWARD_DECLARE_HANDLE( InputContextHandle_t );
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class CHammerVGui
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{
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public:
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CHammerVGui(void);
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~CHammerVGui(void);
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bool Init( HWND hWindow );
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void Simulate();
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void Shutdown();
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bool HasFocus( CVGuiWnd *pWnd );
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void SetFocus( CVGuiWnd *pWnd );
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bool IsInitialized() { return m_hMainWindow != NULL; };
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vgui::HScheme GetHammerScheme() { return m_hHammerScheme; }
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protected:
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CVGuiWnd *m_pActiveWindow; // the VGUI window that has the focus
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bool m_bCurrentDialogIsModal; // m_pActiveWindow->IsModal()
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HWND m_hMainWindow;
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vgui::Panel *m_pDummyPopup;
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vgui::HScheme m_hHammerScheme;
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InputContextHandle_t m_hVguiInputContext;
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};
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CHammerVGui *HammerVGui(); |