48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "studio.h"
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#include "engine/ivmodelinfo.h"
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#include "utlsymbol.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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////////////////////////////////////////////////////////////////////////
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const studiohdr_t *studiohdr_t::FindModel( void **cache, char const *modelname ) const
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{
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return modelinfo->FindModel( this, cache, modelname );
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}
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virtualmodel_t *studiohdr_t::GetVirtualModel( void ) const
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{
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if ( numincludemodels == 0 )
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return NULL;
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return modelinfo->GetVirtualModel( this );
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}
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const studiohdr_t *virtualgroup_t::GetStudioHdr( ) const
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{
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return modelinfo->FindModel( this->cache );
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}
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byte *studiohdr_t::GetAnimBlock( int iBlock, bool preloadIfMissing ) const
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{
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return modelinfo->GetAnimBlock( this, iBlock, preloadIfMissing );
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}
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bool studiohdr_t::hasAnimBlockBeenPreloaded( int i ) const
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{
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return modelinfo->HasAnimBlockBeenPreloaded( this, i );
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}
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int studiohdr_t::GetAutoplayList( unsigned short **pOut ) const
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{
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return modelinfo->GetAutoplayList( this, pOut );
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}
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