65 lines
1.9 KiB
C
65 lines
1.9 KiB
C
//====== Copyright (C), Valve Corporation, All rights reserved. =======
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//
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// Purpose: This file defines all of our over-the-wire net protocols for the
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// Inter-Game Coordinator messages. Note that we never use types
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// with undefined length (like int). Always use an explicit type
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// (like int32).
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//
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//=============================================================================
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#ifndef SHARED_GCMESSAGES_H
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#define SHARED_GCMESSAGES_H
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#ifdef _WIN32
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#pragma once
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#endif
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enum EGCSharedMsg
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{
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k_EMsgInterGCBase = 7000,
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k_EMsgInterGCAchievementAwarded = k_EMsgInterGCBase + 1,
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k_EMsgInterGCAchievementAwardedResponse = k_EMsgInterGCBase + 2,
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k_EMsgInterGCLoadAchievements = k_EMsgInterGCBase + 3,
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k_EMsgInterGCLoadAchievementResponse = k_EMsgInterGCBase + 4,
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};
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// k_EMsgInterGCAchievementAwarded
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struct MsgInterGCAchievementAwarded_t
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{
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uint64 m_ulSteamID; // steam ID of the user that earned the achievement
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// Variable data:
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// - name of the achievement
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};
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// k_EMsgInterGCAchievementAwardedResponse
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struct MsgInterGCAchievementAwardedResponse_t
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{
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uint64 m_ulSteamID; // steam ID of the user that earned the achievement
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uint64 m_ulItemID; // ID of the item awarded
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bool m_bAppPlayed; // true if the user has played the target game
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// Variable data:
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// - name of the achievement
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};
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// k_EMsgInterGCLoadAchievements
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struct MsgInterGCLoadAchievements_t
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{
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uint64 m_ulSteamID; // steam ID of the user that earned the achievement
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uint32 m_cAchievements; // number of achievement names in the variable data
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// Variable data:
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// - name of the achievement
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};
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// k_EMsgInterGCLoadAchievementsResponse
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struct MsgInterGCLoadAchievementsResponse_t
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{
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uint64 m_ulSteamID; // steam ID of the user that earned the achievement
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uint32 m_cAchievements; // number of achievement bools in the variable data
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// Variable data:
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// - a bool for the achievement
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};
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#endif
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