3760 lines
98 KiB
C++
3760 lines
98 KiB
C++
//========= Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Helper classes and functions for the save/restore system.
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include <limits.h>
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#include "isaverestore.h"
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#include "saverestore.h"
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#include <stdarg.h>
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#include "shake.h"
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#include "decals.h"
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#include "gamerules.h"
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#include "bspfile.h"
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#include "mathlib/mathlib.h"
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#include "engine/IEngineSound.h"
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#include "saverestoretypes.h"
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#include "saverestore_utlvector.h"
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#include "model_types.h"
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#include "igamesystem.h"
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#include "tier2/interval.h"
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#include "vphysics/object_hash.h"
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#include "datacache/imdlcache.h"
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#include "tier0/vprof.h"
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#if !defined( CLIENT_DLL )
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#include "globalstate.h"
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#include "entitylist.h"
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#else
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#include "gamestringpool.h"
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#endif
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#include "mathlib/ssemath.h"
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// HACKHACK: Builds a global list of entities that were restored from all levels
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#if !defined( CLIENT_DLL )
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void AddRestoredEntity( CBaseEntity *pEntity );
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#else
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void AddRestoredEntity( C_BaseEntity *pEntity );
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define MAX_ENTITYARRAY 1024
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#define ZERO_TIME ((FLT_MAX*-0.5))
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// A bit arbitrary, but unlikely to collide with any saved games...
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#define TICK_NEVER_THINK_ENCODE ( INT_MAX - 3 )
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ASSERT_INVARIANT( sizeof(EHandlePlaceholder_t) == sizeof(EHANDLE) );
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static size_t s_SaveOverflow;
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//-----------------------------------------------------------------------------
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static int gSizes[FIELD_TYPECOUNT] =
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{
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FIELD_SIZE( FIELD_VOID ),
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FIELD_SIZE( FIELD_FLOAT ),
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FIELD_SIZE( FIELD_STRING ),
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FIELD_SIZE( FIELD_VECTOR ),
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FIELD_SIZE( FIELD_QUATERNION ),
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FIELD_SIZE( FIELD_INTEGER ),
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FIELD_SIZE( FIELD_BOOLEAN ),
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FIELD_SIZE( FIELD_SHORT ),
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FIELD_SIZE( FIELD_CHARACTER ),
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FIELD_SIZE( FIELD_COLOR32 ),
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FIELD_SIZE( FIELD_EMBEDDED ),
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FIELD_SIZE( FIELD_CUSTOM ),
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FIELD_SIZE( FIELD_CLASSPTR ),
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FIELD_SIZE( FIELD_EHANDLE ),
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FIELD_SIZE( FIELD_EDICT ),
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FIELD_SIZE( FIELD_POSITION_VECTOR ),
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FIELD_SIZE( FIELD_TIME ),
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FIELD_SIZE( FIELD_TICK ),
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FIELD_SIZE( FIELD_MODELNAME ),
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FIELD_SIZE( FIELD_SOUNDNAME ),
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FIELD_SIZE( FIELD_INPUT ),
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FIELD_SIZE( FIELD_FUNCTION ),
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FIELD_SIZE( FIELD_VMATRIX ),
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FIELD_SIZE( FIELD_VMATRIX_WORLDSPACE ),
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FIELD_SIZE( FIELD_MATRIX3X4_WORLDSPACE ),
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FIELD_SIZE( FIELD_INTERVAL ),
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FIELD_SIZE( FIELD_MODELINDEX ),
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FIELD_SIZE( FIELD_MATERIALINDEX ),
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FIELD_SIZE( FIELD_VECTOR2D ),
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FIELD_SIZE( FIELD_INTEGER64 ),
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FIELD_SIZE( FIELD_VECTOR4D ),
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};
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// helpers to offset worldspace matrices
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static void VMatrixOffset( VMatrix &dest, const VMatrix &matrixIn, const Vector &offset )
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{
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dest = matrixIn;
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dest.PostTranslate( offset );
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}
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static void Matrix3x4Offset( matrix3x4_t& dest, const matrix3x4_t& matrixIn, const Vector &offset )
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{
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MatrixCopy( matrixIn, dest );
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Vector out;
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MatrixGetColumn( matrixIn, 3, out );
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out += offset;
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MatrixSetColumn( out, 3, dest );
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}
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// This does the necessary casting / extract to grab a pointer to a member function as a void *
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// UNDONE: Cast to BASEPTR or something else here?
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#define EXTRACT_INPUTFUNC_FUNCTIONPTR(x) ( *(inputfunc_t *)(&(x)) )
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//-----------------------------------------------------------------------------
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// Purpose: Search this datamap for the name of this member function
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// This is used to save/restore function pointers (convert pointer to text)
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// Input : *function - pointer to member function
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// Output : const char * - function name
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//-----------------------------------------------------------------------------
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const char *UTIL_FunctionToName( datamap_t *pMap, inputfunc_t function )
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{
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while ( pMap )
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{
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for ( int i = 0; i < pMap->dataNumFields; i++ )
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{
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if ( pMap->dataDesc[i].flags & FTYPEDESC_FUNCTIONTABLE )
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{
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#if defined (WIN32)
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Assert( sizeof(pMap->dataDesc[i].inputFunc) == sizeof(void *) );
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#elif defined(POSIX)
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Assert( sizeof(pMap->dataDesc[i].inputFunc) == 2 * sizeof(void *) );
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#else
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#error
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#endif
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inputfunc_t pTest = EXTRACT_INPUTFUNC_FUNCTIONPTR(pMap->dataDesc[i].inputFunc);
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if ( pTest == function )
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return pMap->dataDesc[i].fieldName;
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}
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}
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pMap = pMap->baseMap;
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Search the datamap for a function named pName
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// This is used to save/restore function pointers (convert text back to pointer)
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// Input : *pName - name of the member function
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//-----------------------------------------------------------------------------
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void UTIL_FunctionFromName( datamap_t *pMap, const char *pName, inputfunc_t *ppFunction )
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{
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if ( !pName || !*pName )
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{
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*ppFunction = 0;
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return;
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}
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while ( pMap )
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{
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for ( int i = 0; i < pMap->dataNumFields; i++ )
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{
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if ( pMap->dataDesc[i].flags & FTYPEDESC_FUNCTIONTABLE )
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{
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if ( FStrEq( pName, pMap->dataDesc[i].fieldName ) )
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{
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*ppFunction = EXTRACT_INPUTFUNC_FUNCTIONPTR(pMap->dataDesc[i].inputFunc);
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return;
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}
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}
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}
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pMap = pMap->baseMap;
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}
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Msg( "Failed to find function %s\n", pName );
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*ppFunction = 0;
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}
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//-----------------------------------------------------------------------------
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//
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// CSave
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//
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//-----------------------------------------------------------------------------
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CSave::CSave( CSaveRestoreData *pdata )
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: m_pData(pdata),
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m_pGameInfo( pdata ),
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m_bAsync( pdata->bAsync )
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{
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m_BlockStartStack.EnsureCapacity( 32 );
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// Logging.
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m_hLogFile = NULL;
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}
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//-------------------------------------
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inline int CSave::DataEmpty( const char *pdata, int size )
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{
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if ( size != 4 )
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{
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const char *pLimit = pdata + size;
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while ( pdata < pLimit )
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{
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if ( *pdata++ )
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return 0;
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}
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return 1;
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}
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return ( *((int *)pdata) == 0 );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Start logging save data.
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//-----------------------------------------------------------------------------
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void CSave::StartLogging( const char *pszLogName )
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{
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m_hLogFile = filesystem->Open( pszLogName, "w" );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Stop logging save data.
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//-----------------------------------------------------------------------------
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void CSave::EndLogging( void )
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{
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if ( m_hLogFile )
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{
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filesystem->Close( m_hLogFile );
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}
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m_hLogFile = NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Check to see if we are logging data.
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//-----------------------------------------------------------------------------
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bool CSave::IsLogging( void )
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{
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return ( m_hLogFile != NULL );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Log data.
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//-----------------------------------------------------------------------------
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void CSave::Log( const char *pName, fieldtype_t fieldType, void *value, int count )
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{
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// Check to see if we are logging.
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if ( !IsLogging() )
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return;
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static char szBuf[1024];
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static char szTempBuf[256];
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// Save the name.
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Q_snprintf( szBuf, sizeof( szBuf ), "%s ", pName );
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for ( int iCount = 0; iCount < count; ++iCount )
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{
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switch ( fieldType )
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{
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case FIELD_SHORT:
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{
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short *pValue = ( short* )( value );
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short nValue = pValue[iCount];
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Q_snprintf( szTempBuf, sizeof( szTempBuf ), "%d", nValue );
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Q_strncat( szBuf, szTempBuf, sizeof( szTempBuf ), COPY_ALL_CHARACTERS );
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break;
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}
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case FIELD_FLOAT:
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{
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float *pValue = ( float* )( value );
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float flValue = pValue[iCount];
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Q_snprintf( szTempBuf, sizeof( szTempBuf ), "%f", flValue );
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Q_strncat( szBuf, szTempBuf, sizeof( szTempBuf ), COPY_ALL_CHARACTERS );
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break;
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}
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case FIELD_BOOLEAN:
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{
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bool *pValue = ( bool* )( value );
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bool bValue = pValue[iCount];
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Q_snprintf( szTempBuf, sizeof( szTempBuf ), "%d", ( int )( bValue ) );
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Q_strncat( szBuf, szTempBuf, sizeof( szTempBuf ), COPY_ALL_CHARACTERS );
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break;
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}
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case FIELD_INTEGER:
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{
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int *pValue = ( int* )( value );
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int nValue = pValue[iCount];
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Q_snprintf( szTempBuf, sizeof( szTempBuf ), "%d", nValue );
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Q_strncat( szBuf, szTempBuf, sizeof( szTempBuf ), COPY_ALL_CHARACTERS );
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break;
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}
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case FIELD_INTEGER64:
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{
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uint64 *pValue = ( uint64* )( value );
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uint64 nValue = pValue[iCount];
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Q_snprintf( szTempBuf, sizeof( szTempBuf ), "%llx", nValue );
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Q_strncat( szBuf, szTempBuf, sizeof( szTempBuf ), COPY_ALL_CHARACTERS );
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break;
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}
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case FIELD_STRING:
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{
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string_t *pValue = ( string_t* )( value );
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Q_snprintf( szTempBuf, sizeof( szTempBuf ), "%s", ( char* )STRING( *pValue ) );
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Q_strncat( szBuf, szTempBuf, sizeof( szTempBuf ), COPY_ALL_CHARACTERS );
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break;
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}
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case FIELD_VECTOR:
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{
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Vector *pValue = ( Vector* )( value );
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Vector vecValue = pValue[iCount];
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Q_snprintf( szTempBuf, sizeof( szTempBuf ), "(%f %f %f)", vecValue.x, vecValue.y, vecValue.z );
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Q_strncat( szBuf, szTempBuf, sizeof( szTempBuf ), COPY_ALL_CHARACTERS );
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break;
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}
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case FIELD_QUATERNION:
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{
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Quaternion *pValue = ( Quaternion* )( value );
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Quaternion q = pValue[iCount];
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Q_snprintf( szTempBuf, sizeof( szTempBuf ), "(%f %f %f %f)", q[0], q[1], q[2], q[3] );
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Q_strncat( szBuf, szTempBuf, sizeof( szTempBuf ), COPY_ALL_CHARACTERS );
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break;
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}
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case FIELD_CHARACTER:
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{
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char *pValue = ( char* )( value );
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char chValue = pValue[iCount];
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Q_snprintf( szTempBuf, sizeof( szTempBuf ), "%c", chValue );
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Q_strncat( szBuf, szTempBuf, sizeof( szTempBuf ), COPY_ALL_CHARACTERS );
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}
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case FIELD_COLOR32:
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{
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byte *pValue = ( byte* )( value );
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byte *pColor = &pValue[iCount*4];
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Q_snprintf( szTempBuf, sizeof( szTempBuf ), "(%d %d %d %d)", ( int )pColor[0], ( int )pColor[1], ( int )pColor[2], ( int )pColor[3] );
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Q_strncat( szBuf, szTempBuf, sizeof( szTempBuf ), COPY_ALL_CHARACTERS );
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}
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case FIELD_EMBEDDED:
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case FIELD_CUSTOM:
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default:
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{
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break;
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}
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}
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// Add space data.
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if ( ( iCount + 1 ) != count )
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{
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Q_strncpy( szTempBuf, " ", sizeof( szTempBuf ) );
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Q_strncat( szBuf, szTempBuf, sizeof( szTempBuf ), COPY_ALL_CHARACTERS );
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}
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else
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{
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Q_strncpy( szTempBuf, "\n", sizeof( szTempBuf ) );
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Q_strncat( szBuf, szTempBuf, sizeof( szTempBuf ), COPY_ALL_CHARACTERS );
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}
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}
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int nLength = strlen( szBuf ) + 1;
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filesystem->Write( szBuf, nLength, m_hLogFile );
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}
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//-------------------------------------
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bool CSave::IsAsync()
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{
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return m_bAsync;
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}
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//-------------------------------------
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int CSave::GetWritePos() const
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{
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return m_pData->GetCurPos();
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}
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//-------------------------------------
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void CSave::SetWritePos(int pos)
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{
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m_pData->Seek(pos);
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}
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//-------------------------------------
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void CSave::WriteShort( const short *value, int count )
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{
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BufferData( (const char *)value, sizeof(short) * count );
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}
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//-------------------------------------
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void CSave::WriteInt( const int *value, int count )
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{
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BufferData( (const char *)value, sizeof(int) * count );
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}
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//-------------------------------------
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void CSave::WriteBool( const bool *value, int count )
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{
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COMPILE_TIME_ASSERT( sizeof(bool) == sizeof(char) );
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BufferData( (const char *)value, sizeof(bool) * count );
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}
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//-------------------------------------
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void CSave::WriteFloat( const float *value, int count )
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{
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BufferData( (const char *)value, sizeof(float) * count );
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}
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//-------------------------------------
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void CSave::WriteData( const char *pdata , int size )
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{
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BufferData( pdata, size );
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}
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//-------------------------------------
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void CSave::WriteString( const char *pstring )
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{
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BufferData( pstring, strlen(pstring) + 1 );
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}
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//-------------------------------------
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void CSave::WriteString( const string_t *stringId, int count )
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{
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for ( int i = 0; i < count; i++ )
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{
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const char *pString = STRING(stringId[i]);
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BufferData( pString, strlen(pString)+1 );
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}
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}
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//-------------------------------------
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void CSave::WriteVector( const Vector &value )
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{
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BufferData( (const char *)&value, sizeof(Vector) );
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}
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//-------------------------------------
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void CSave::WriteVector( const Vector *value, int count )
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{
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BufferData( (const char *)value, sizeof(Vector) * count );
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}
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void CSave::WriteQuaternion( const Quaternion &value )
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{
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BufferData( (const char *)&value, sizeof(Quaternion) );
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}
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//-------------------------------------
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void CSave::WriteQuaternion( const Quaternion *value, int count )
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{
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BufferData( (const char *)value, sizeof(Quaternion) * count );
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}
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//-------------------------------------
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void CSave::WriteData( const char *pname, int size, const char *pdata )
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{
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BufferField( pname, size, pdata );
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}
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//-------------------------------------
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void CSave::WriteShort( const char *pname, const short *data, int count )
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{
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BufferField( pname, sizeof(short) * count, (const char *)data );
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}
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//-------------------------------------
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void CSave::WriteInt( const char *pname, const int *data, int count )
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{
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BufferField( pname, sizeof(int) * count, (const char *)data );
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}
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//-------------------------------------
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void CSave::WriteBool( const char *pname, const bool *data, int count )
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{
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COMPILE_TIME_ASSERT( sizeof(bool) == sizeof(char) );
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BufferField( pname, sizeof(bool) * count, (const char *)data );
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}
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//-------------------------------------
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void CSave::WriteFloat( const char *pname, const float *data, int count )
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{
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BufferField( pname, sizeof(float) * count, (const char *)data );
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}
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//-------------------------------------
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void CSave::WriteString( const char *pname, const char *pdata )
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{
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BufferField( pname, strlen(pdata) + 1, pdata );
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}
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//-------------------------------------
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void CSave::WriteString( const char *pname, const string_t *stringId, int count )
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{
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int i, size;
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size = 0;
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for ( i = 0; i < count; i++ )
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size += strlen( STRING( stringId[i] ) ) + 1;
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WriteHeader( pname, size );
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WriteString( stringId, count );
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}
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//-------------------------------------
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void CSave::WriteVector( const char *pname, const Vector &value )
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{
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WriteVector( pname, &value, 1 );
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}
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//-------------------------------------
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void CSave::WriteVector( const char *pname, const Vector *value, int count )
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{
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WriteHeader( pname, sizeof(Vector) * count );
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BufferData( (const char *)value, sizeof(Vector) * count );
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}
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void CSave::WriteQuaternion( const char *pname, const Quaternion &value )
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{
|
|
WriteQuaternion( pname, &value, 1 );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CSave::WriteQuaternion( const char *pname, const Quaternion *value, int count )
|
|
{
|
|
WriteHeader( pname, sizeof(Quaternion) * count );
|
|
BufferData( (const char *)value, sizeof(Quaternion) * count );
|
|
}
|
|
|
|
|
|
//-------------------------------------
|
|
|
|
void CSave::WriteVMatrix( const VMatrix *value, int count )
|
|
{
|
|
BufferData( (const char *)value, sizeof(VMatrix) * count );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CSave::WriteVMatrix( const char *pname, const VMatrix *value, int count )
|
|
{
|
|
WriteHeader( pname, sizeof(VMatrix) * count );
|
|
BufferData( (const char *)value, sizeof(VMatrix) * count );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CSave::WriteVMatrixWorldspace( const VMatrix *value, int count )
|
|
{
|
|
for ( int i = 0; i < count; i++ )
|
|
{
|
|
VMatrix tmp;
|
|
VMatrixOffset( tmp, value[i], -m_pGameInfo->GetLandmark() );
|
|
BufferData( (const char *)&tmp, sizeof(VMatrix) );
|
|
}
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CSave::WriteVMatrixWorldspace( const char *pname, const VMatrix *value, int count )
|
|
{
|
|
WriteHeader( pname, sizeof(VMatrix) * count );
|
|
WriteVMatrixWorldspace( value, count );
|
|
}
|
|
|
|
void CSave::WriteMatrix3x4Worldspace( const matrix3x4_t *value, int count )
|
|
{
|
|
Vector offset = -m_pGameInfo->GetLandmark();
|
|
for ( int i = 0; i < count; i++ )
|
|
{
|
|
matrix3x4_t tmp;
|
|
Matrix3x4Offset( tmp, value[i], offset );
|
|
BufferData( (const char *)value, sizeof(matrix3x4_t) );
|
|
}
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CSave::WriteMatrix3x4Worldspace( const char *pname, const matrix3x4_t *value, int count )
|
|
{
|
|
WriteHeader( pname, sizeof(matrix3x4_t) * count );
|
|
WriteMatrix3x4Worldspace( value, count );
|
|
}
|
|
|
|
void CSave::WriteInterval( const char *pname, const interval_t *value, int count )
|
|
{
|
|
WriteHeader( pname, sizeof( interval_t ) * count );
|
|
WriteInterval( value, count );
|
|
}
|
|
|
|
void CSave::WriteInterval( const interval_t *value, int count )
|
|
{
|
|
BufferData( (const char *)value, count * sizeof( interval_t ) );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
bool CSave::ShouldSaveField( const void *pData, typedescription_t *pField )
|
|
{
|
|
if ( !(pField->flags & FTYPEDESC_SAVE) || pField->fieldType == FIELD_VOID )
|
|
return false;
|
|
|
|
switch ( pField->fieldType )
|
|
{
|
|
case FIELD_EMBEDDED:
|
|
{
|
|
if ( pField->flags & FTYPEDESC_PTR )
|
|
{
|
|
AssertMsg( pField->fieldSize == 1, "Arrays of embedded pointer types presently unsupported by save/restore" );
|
|
if ( pField->fieldSize != 1 )
|
|
return false;
|
|
}
|
|
|
|
AssertMsg( pField->td != NULL, "Embedded type appears to have not had type description implemented" );
|
|
if ( pField->td == NULL )
|
|
return false;
|
|
|
|
if ( (pField->flags & FTYPEDESC_PTR) && !*((void **)pData) )
|
|
return false;
|
|
|
|
// @TODO: need real logic for handling embedded types with base classes
|
|
if ( pField->td->baseMap )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
int nFieldCount = pField->fieldSize;
|
|
char *pTestData = (char *)( ( !(pField->flags & FTYPEDESC_PTR) ) ? pData : *((void **)pData) );
|
|
while ( --nFieldCount >= 0 )
|
|
{
|
|
typedescription_t *pTestField = pField->td->dataDesc;
|
|
typedescription_t *pLimit = pField->td->dataDesc + pField->td->dataNumFields;
|
|
|
|
for ( ; pTestField < pLimit; ++pTestField )
|
|
{
|
|
if ( ShouldSaveField( pTestData + pTestField->fieldOffset, pTestField ) )
|
|
return true;
|
|
}
|
|
|
|
pTestData += pField->fieldSizeInBytes;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
case FIELD_CUSTOM:
|
|
{
|
|
// ask the data if it's empty
|
|
SaveRestoreFieldInfo_t fieldInfo =
|
|
{
|
|
const_cast<void *>(pData),
|
|
((char *)pData) - pField->fieldOffset,
|
|
pField
|
|
};
|
|
if ( pField->pSaveRestoreOps->IsEmpty( fieldInfo ) )
|
|
return false;
|
|
}
|
|
return true;
|
|
|
|
case FIELD_EHANDLE:
|
|
{
|
|
if ( (pField->fieldSizeInBytes != pField->fieldSize * gSizes[pField->fieldType]) )
|
|
{
|
|
Warning("WARNING! Field %s is using the wrong FIELD_ type!\nFix this or you'll see a crash.\n", pField->fieldName );
|
|
Assert( 0 );
|
|
}
|
|
|
|
int *pEHandle = (int *)pData;
|
|
for ( int i = 0; i < pField->fieldSize; ++i, ++pEHandle )
|
|
{
|
|
if ( (*pEHandle) != 0xFFFFFFFF )
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
|
|
default:
|
|
{
|
|
if ( (pField->fieldSizeInBytes != pField->fieldSize * gSizes[pField->fieldType]) )
|
|
{
|
|
Warning("WARNING! Field %s is using the wrong FIELD_ type!\nFix this or you'll see a crash.\n", pField->fieldName );
|
|
Assert( 0 );
|
|
}
|
|
|
|
// old byte-by-byte null check
|
|
if ( DataEmpty( (const char *)pData, pField->fieldSize * gSizes[pField->fieldType] ) )
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
|
|
//-------------------------------------
|
|
// Purpose: Writes all the fields that are client neutral. In the event of
|
|
// a librarization of save/restore, these would reside in the library
|
|
//
|
|
|
|
bool CSave::WriteBasicField( const char *pname, void *pData, datamap_t *pRootMap, typedescription_t *pField )
|
|
{
|
|
switch( pField->fieldType )
|
|
{
|
|
case FIELD_FLOAT:
|
|
WriteFloat( pField->fieldName, (float *)pData, pField->fieldSize );
|
|
break;
|
|
|
|
case FIELD_STRING:
|
|
WriteString( pField->fieldName, (string_t *)pData, pField->fieldSize );
|
|
break;
|
|
|
|
case FIELD_VECTOR:
|
|
WriteVector( pField->fieldName, (Vector *)pData, pField->fieldSize );
|
|
break;
|
|
|
|
case FIELD_QUATERNION:
|
|
WriteQuaternion( pField->fieldName, (Quaternion *)pData, pField->fieldSize );
|
|
break;
|
|
|
|
case FIELD_INTEGER:
|
|
WriteInt( pField->fieldName, (int *)pData, pField->fieldSize );
|
|
break;
|
|
|
|
case FIELD_INTEGER64:
|
|
Assert( 0 );
|
|
break;
|
|
|
|
case FIELD_BOOLEAN:
|
|
WriteBool( pField->fieldName, (bool *)pData, pField->fieldSize );
|
|
break;
|
|
|
|
case FIELD_SHORT:
|
|
WriteData( pField->fieldName, 2 * pField->fieldSize, ((char *)pData) );
|
|
break;
|
|
|
|
case FIELD_CHARACTER:
|
|
WriteData( pField->fieldName, pField->fieldSize, ((char *)pData) );
|
|
break;
|
|
|
|
case FIELD_COLOR32:
|
|
WriteData( pField->fieldName, 4*pField->fieldSize, (char *)pData );
|
|
break;
|
|
|
|
case FIELD_EMBEDDED:
|
|
{
|
|
AssertMsg( ( (pField->flags & FTYPEDESC_PTR) == 0 ) || (pField->fieldSize == 1), "Arrays of embedded pointer types presently unsupported by save/restore" );
|
|
Assert( !(pField->flags & FTYPEDESC_PTR) || *((void **)pData) );
|
|
int nFieldCount = pField->fieldSize;
|
|
char *pFieldData = (char *)( ( !(pField->flags & FTYPEDESC_PTR) ) ? pData : *((void **)pData) );
|
|
|
|
StartBlock( pField->fieldName );
|
|
|
|
while ( --nFieldCount >= 0 )
|
|
{
|
|
WriteAll( pFieldData, pField->td );
|
|
pFieldData += pField->fieldSizeInBytes;
|
|
}
|
|
|
|
EndBlock();
|
|
break;
|
|
}
|
|
|
|
case FIELD_CUSTOM:
|
|
{
|
|
// Note it is up to the custom type implementor to handle arrays
|
|
StartBlock( pField->fieldName );
|
|
|
|
SaveRestoreFieldInfo_t fieldInfo =
|
|
{
|
|
pData,
|
|
((char *)pData) - pField->fieldOffset,
|
|
pField
|
|
};
|
|
pField->pSaveRestoreOps->Save( fieldInfo, this );
|
|
|
|
EndBlock();
|
|
break;
|
|
}
|
|
|
|
default:
|
|
Warning( "Bad field type\n" );
|
|
Assert(0);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
bool CSave::WriteField( const char *pname, void *pData, datamap_t *pRootMap, typedescription_t *pField )
|
|
{
|
|
#ifdef _DEBUG
|
|
Log( pname, (fieldtype_t)pField->fieldType, pData, pField->fieldSize );
|
|
#endif
|
|
|
|
if ( pField->fieldType <= FIELD_CUSTOM )
|
|
{
|
|
return WriteBasicField( pname, pData, pRootMap, pField );
|
|
}
|
|
return WriteGameField( pname, pData, pRootMap, pField );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
int CSave::WriteFields( const char *pname, const void *pBaseData, datamap_t *pRootMap, typedescription_t *pFields, int fieldCount )
|
|
{
|
|
typedescription_t *pTest;
|
|
int iHeaderPos = m_pData->GetCurPos();
|
|
int count = -1;
|
|
WriteInt( pname, &count, 1 );
|
|
|
|
count = 0;
|
|
|
|
#ifdef _GAMECONSOLE
|
|
PREFETCH360( pBaseData, 0 );
|
|
PREFETCH360( pBaseData, 128 );
|
|
PREFETCH360( pBaseData, 256 );
|
|
PREFETCH360( pBaseData, 512 );
|
|
void *pDest = m_pData->AccessCurPos();
|
|
PREFETCH360( pDest, 0 );
|
|
PREFETCH360( pDest, 128 );
|
|
PREFETCH360( pDest, 256 );
|
|
PREFETCH360( pDest, 512 );
|
|
#endif
|
|
|
|
for ( int i = 0; i < fieldCount; i++ )
|
|
{
|
|
pTest = &pFields[ i ];
|
|
void *pOutputData = ( (char *)pBaseData + pTest->fieldOffset );
|
|
|
|
if ( !ShouldSaveField( pOutputData, pTest ) )
|
|
continue;
|
|
|
|
if ( !WriteField( pname, pOutputData, pRootMap, pTest ) )
|
|
break;
|
|
count++;
|
|
}
|
|
|
|
int iCurPos = m_pData->GetCurPos();
|
|
int iRewind = iCurPos - iHeaderPos;
|
|
m_pData->Rewind( iRewind );
|
|
WriteInt( pname, &count, 1 );
|
|
iCurPos = m_pData->GetCurPos();
|
|
m_pData->MoveCurPos( iRewind - ( iCurPos - iHeaderPos ) );
|
|
|
|
return 1;
|
|
}
|
|
|
|
//-------------------------------------
|
|
// Purpose: Recursively saves all the classes in an object, in reverse order (top down)
|
|
// Output : int 0 on failure, 1 on success
|
|
|
|
int CSave::DoWriteAll( const void *pLeafObject, datamap_t *pLeafMap, datamap_t *pCurMap )
|
|
{
|
|
// save base classes first
|
|
if ( pCurMap->baseMap )
|
|
{
|
|
int status = DoWriteAll( pLeafObject, pLeafMap, pCurMap->baseMap );
|
|
if ( !status )
|
|
return status;
|
|
}
|
|
|
|
return WriteFields( pCurMap->dataClassName, pLeafObject, pLeafMap, pCurMap->dataDesc, pCurMap->dataNumFields );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CSave::StartBlock( const char *pszBlockName )
|
|
{
|
|
WriteHeader( pszBlockName, 0 ); // placeholder
|
|
m_BlockStartStack.AddToTail( GetWritePos() );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CSave::StartBlock()
|
|
{
|
|
StartBlock( "" );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CSave::EndBlock()
|
|
{
|
|
int endPos = GetWritePos();
|
|
int startPos = m_BlockStartStack[ m_BlockStartStack.Count() - 1 ];
|
|
short sizeBlock = endPos - startPos;
|
|
|
|
m_BlockStartStack.Remove( m_BlockStartStack.Count() - 1 );
|
|
|
|
// Move to the the location where the size of the block was written & rewrite the size
|
|
SetWritePos( startPos - sizeof(SaveRestoreRecordHeader_t) );
|
|
BufferData( (const char *)&sizeBlock, sizeof(short) );
|
|
|
|
SetWritePos( endPos );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CSave::BufferString( char *pdata, int len )
|
|
{
|
|
char c = 0;
|
|
|
|
BufferData( pdata, len ); // Write the string
|
|
BufferData( &c, 1 ); // Write a null terminator
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CSave::BufferField( const char *pname, int size, const char *pdata )
|
|
{
|
|
WriteHeader( pname, size );
|
|
BufferData( pdata, size );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CSave::WriteHeader( const char *pname, int size )
|
|
{
|
|
short shortSize = size;
|
|
short hashvalue = m_pData->FindCreateSymbol( pname );
|
|
if ( size > SHRT_MAX || size < 0 )
|
|
{
|
|
Warning( "CSave::WriteHeader() size parameter exceeds 'short'!\n" );
|
|
Assert(0);
|
|
}
|
|
|
|
BufferData( (const char *)&shortSize, sizeof(short) );
|
|
BufferData( (const char *)&hashvalue, sizeof(short) );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CSave::BufferData( const char *pdata, int size )
|
|
{
|
|
if ( !m_pData )
|
|
return;
|
|
|
|
if ( !m_pData->Write( pdata, size ) )
|
|
{
|
|
if ( !Plat_IsInDebugSession() )
|
|
{
|
|
Error( "Save buffer overflow! Report map and conditions!\n");
|
|
}
|
|
else
|
|
{
|
|
DebuggerBreak(); // Continue running and examine the spew to find out how much to grow See saverestore.cpp SaveInit() and host_saverestore.cpp GetSavegameReservedMemorySize()
|
|
}
|
|
s_SaveOverflow += size;
|
|
Warning( "Save/Restore overflow %d [%d, %d]!\n", s_SaveOverflow, m_pData->SizeBuffer(), m_pData->BytesAvailable() );
|
|
}
|
|
else
|
|
{
|
|
s_SaveOverflow = 0;
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
//
|
|
// Game centric save methods.
|
|
//
|
|
int CSave::EntityIndex( const edict_t *pentLookup )
|
|
{
|
|
#if !defined( CLIENT_DLL )
|
|
if ( pentLookup == NULL )
|
|
return -1;
|
|
return EntityIndex( CBaseEntity::Instance(pentLookup) );
|
|
#else
|
|
Assert( !"CSave::EntityIndex( edict_t * ) not valid on client!" );
|
|
return -1;
|
|
#endif
|
|
}
|
|
|
|
|
|
//-------------------------------------
|
|
|
|
int CSave::EntityIndex( const CBaseEntity *pEntity )
|
|
{
|
|
return m_pGameInfo->GetEntityIndex( pEntity );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
int CSave::EntityFlagsSet( int entityIndex, int flags )
|
|
{
|
|
if ( !m_pGameInfo || entityIndex < 0 )
|
|
return 0;
|
|
if ( entityIndex > m_pGameInfo->NumEntities() )
|
|
return 0;
|
|
|
|
m_pGameInfo->GetEntityInfo( entityIndex )->flags |= flags;
|
|
|
|
return m_pGameInfo->GetEntityInfo( entityIndex )->flags;
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CSave::WriteTime( const char *pname, const float *data, int count )
|
|
{
|
|
int i;
|
|
float tmp;
|
|
|
|
WriteHeader( pname, sizeof(float) * count );
|
|
for ( i = 0; i < count; i++ )
|
|
{
|
|
// Always encode time as a delta from the current time so it can be re-based if loaded in a new level
|
|
// Times of 0 are never written to the file, so they will be restored as 0, not a relative time
|
|
Assert( data[i] != ZERO_TIME );
|
|
|
|
if ( data[i] == 0.0 )
|
|
{
|
|
tmp = ZERO_TIME;
|
|
}
|
|
else if ( data[i] == INVALID_TIME || data[i] == FLT_MAX )
|
|
{
|
|
tmp = data[i];
|
|
}
|
|
else
|
|
{
|
|
tmp = data[i] - m_pGameInfo->GetBaseTime();
|
|
if ( fabsf( tmp ) < 0.001 ) // never allow a time to become zero due to rebasing
|
|
tmp = 0.001;
|
|
}
|
|
|
|
WriteData( (const char *)&tmp, sizeof(float) );
|
|
}
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CSave::WriteTime( const float *data, int count )
|
|
{
|
|
int i;
|
|
float tmp;
|
|
|
|
for ( i = 0; i < count; i++ )
|
|
{
|
|
// Always encode time as a delta from the current time so it can be re-based if loaded in a new level
|
|
// Times of 0 are never written to the file, so they will be restored as 0, not a relative time
|
|
if ( data[i] == 0.0 )
|
|
{
|
|
tmp = ZERO_TIME;
|
|
}
|
|
else if ( data[i] == INVALID_TIME || data[i] == FLT_MAX )
|
|
{
|
|
tmp = data[i];
|
|
}
|
|
else
|
|
{
|
|
tmp = data[i] - m_pGameInfo->GetBaseTime();
|
|
if ( fabsf( tmp ) < 0.001 ) // never allow a time to become zero due to rebasing
|
|
tmp = 0.001;
|
|
}
|
|
|
|
WriteData( (const char *)&tmp, sizeof(float) );
|
|
}
|
|
}
|
|
|
|
void CSave::WriteTick( const char *pname, const int *data, int count )
|
|
{
|
|
WriteHeader( pname, sizeof(int) * count );
|
|
WriteTick( data, count );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CSave::WriteTick( const int *data, int count )
|
|
{
|
|
int i;
|
|
int tmp;
|
|
|
|
int baseTick = TIME_TO_TICKS( m_pGameInfo->GetBaseTime() );
|
|
|
|
for ( i = 0; i < count; i++ )
|
|
{
|
|
// Always encode time as a delta from the current time so it can be re-based if loaded in a new level
|
|
// Times of 0 are never written to the file, so they will be restored as 0, not a relative time
|
|
tmp = data[ i ];
|
|
if ( data[ i ] == TICK_NEVER_THINK )
|
|
{
|
|
tmp = TICK_NEVER_THINK_ENCODE;
|
|
}
|
|
else
|
|
{
|
|
// Rebase it...
|
|
tmp -= baseTick;
|
|
}
|
|
WriteData( (const char *)&tmp, sizeof(int) );
|
|
}
|
|
}
|
|
//-------------------------------------
|
|
|
|
void CSave::WritePositionVector( const char *pname, const Vector &value )
|
|
{
|
|
Vector tmp = value;
|
|
|
|
if ( tmp != vec3_invalid )
|
|
tmp -= m_pGameInfo->GetLandmark();
|
|
|
|
WriteVector( pname, tmp );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CSave::WritePositionVector( const Vector &value )
|
|
{
|
|
Vector tmp = value;
|
|
|
|
if ( tmp != vec3_invalid )
|
|
tmp -= m_pGameInfo->GetLandmark();
|
|
|
|
WriteVector( tmp );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CSave::WritePositionVector( const char *pname, const Vector *value, int count )
|
|
{
|
|
WriteHeader( pname, sizeof(Vector) * count );
|
|
WritePositionVector( value, count );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CSave::WritePositionVector( const Vector *value, int count )
|
|
{
|
|
int i;
|
|
Vector tmp;
|
|
for ( i = 0; i < count; i++ )
|
|
{
|
|
Vector tmp = value[i];
|
|
|
|
if ( tmp != vec3_invalid )
|
|
tmp -= m_pGameInfo->GetLandmark();
|
|
|
|
WriteData( (const char *)&tmp.x, sizeof(Vector) );
|
|
}
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CSave::WriteFunction( datamap_t *pRootMap, const char *pname, inputfunc_t const *ppData, int count )
|
|
{
|
|
AssertMsg( count == 1, "Arrays of functions not presently supported" );
|
|
const char *functionName = UTIL_FunctionToName( pRootMap, *ppData );
|
|
if ( !functionName )
|
|
{
|
|
Warning( "Invalid function pointer in entity!\n" );
|
|
Assert(0);
|
|
functionName = "BADFUNCTIONPOINTER";
|
|
}
|
|
|
|
BufferField( pname, strlen(functionName) + 1, functionName );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CSave::WriteEntityPtr( const char *pname, CBaseEntity **ppEntity, int count )
|
|
{
|
|
AssertMsg( count <= MAX_ENTITYARRAY, "Array of entities or ehandles exceeds limit supported by save/restore" );
|
|
int entityArray[MAX_ENTITYARRAY];
|
|
for ( int i = 0; i < count && i < MAX_ENTITYARRAY; i++ )
|
|
{
|
|
entityArray[i] = EntityIndex( ppEntity[i] );
|
|
}
|
|
WriteInt( pname, entityArray, count );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CSave::WriteEntityPtr( CBaseEntity **ppEntity, int count )
|
|
{
|
|
AssertMsg( count <= MAX_ENTITYARRAY, "Array of entities or ehandles exceeds limit supported by save/restore" );
|
|
int entityArray[MAX_ENTITYARRAY];
|
|
for ( int i = 0; i < count && i < MAX_ENTITYARRAY; i++ )
|
|
{
|
|
entityArray[i] = EntityIndex( ppEntity[i] );
|
|
}
|
|
WriteInt( entityArray, count );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CSave::WriteEdictPtr( const char *pname, edict_t **ppEdict, int count )
|
|
{
|
|
AssertMsg( count <= MAX_ENTITYARRAY, "Array of entities or ehandles exceeds limit supported by save/restore" );
|
|
int entityArray[MAX_ENTITYARRAY];
|
|
for ( int i = 0; i < count && i < MAX_ENTITYARRAY; i++ )
|
|
{
|
|
entityArray[i] = EntityIndex( ppEdict[i] );
|
|
}
|
|
WriteInt( pname, entityArray, count );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CSave::WriteEdictPtr( edict_t **ppEdict, int count )
|
|
{
|
|
AssertMsg( count <= MAX_ENTITYARRAY, "Array of entities or ehandles exceeds limit supported by save/restore" );
|
|
int entityArray[MAX_ENTITYARRAY];
|
|
for ( int i = 0; i < count && i < MAX_ENTITYARRAY; i++ )
|
|
{
|
|
entityArray[i] = EntityIndex( ppEdict[i] );
|
|
}
|
|
WriteInt( entityArray, count );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CSave::WriteEHandle( const char *pname, const EHANDLE *pEHandle, int count )
|
|
{
|
|
AssertMsg( count <= MAX_ENTITYARRAY, "Array of entities or ehandles exceeds limit supported by save/restore" );
|
|
int entityArray[MAX_ENTITYARRAY];
|
|
for ( int i = 0; i < count && i < MAX_ENTITYARRAY; i++ )
|
|
{
|
|
entityArray[i] = EntityIndex( (CBaseEntity *)(const_cast<EHANDLE *>(pEHandle)[i]) );
|
|
}
|
|
WriteInt( pname, entityArray, count );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CSave::WriteEHandle( const EHANDLE *pEHandle, int count )
|
|
{
|
|
AssertMsg( count <= MAX_ENTITYARRAY, "Array of entities or ehandles exceeds limit supported by save/restore" );
|
|
int entityArray[MAX_ENTITYARRAY];
|
|
for ( int i = 0; i < count && i < MAX_ENTITYARRAY; i++ )
|
|
{
|
|
entityArray[i] = EntityIndex( (CBaseEntity *)(const_cast<EHANDLE *>(pEHandle)[i]) );
|
|
}
|
|
WriteInt( entityArray, count );
|
|
}
|
|
|
|
//-------------------------------------
|
|
// Purpose: Writes all the fields that are not client neutral. In the event of
|
|
// a librarization of save/restore, these would not reside in the library
|
|
|
|
bool CSave::WriteGameField( const char *pname, void *pData, datamap_t *pRootMap, typedescription_t *pField )
|
|
{
|
|
switch( pField->fieldType )
|
|
{
|
|
case FIELD_CLASSPTR:
|
|
WriteEntityPtr( pField->fieldName, (CBaseEntity **)pData, pField->fieldSize );
|
|
break;
|
|
|
|
case FIELD_EDICT:
|
|
WriteEdictPtr( pField->fieldName, (edict_t **)pData, pField->fieldSize );
|
|
break;
|
|
|
|
case FIELD_EHANDLE:
|
|
WriteEHandle( pField->fieldName, (EHANDLE *)pData, pField->fieldSize );
|
|
break;
|
|
|
|
case FIELD_POSITION_VECTOR:
|
|
WritePositionVector( pField->fieldName, (Vector *)pData, pField->fieldSize );
|
|
break;
|
|
|
|
case FIELD_TIME:
|
|
WriteTime( pField->fieldName, (float *)pData, pField->fieldSize );
|
|
break;
|
|
|
|
case FIELD_TICK:
|
|
WriteTick( pField->fieldName, (int *)pData, pField->fieldSize );
|
|
break;
|
|
|
|
case FIELD_MODELINDEX:
|
|
{
|
|
int nModelIndex = *(int*)pData;
|
|
string_t strModelName = NULL_STRING;
|
|
const model_t *pModel = modelinfo->GetModel( nModelIndex );
|
|
if ( pModel )
|
|
{
|
|
strModelName = AllocPooledString( modelinfo->GetModelName( pModel ) );
|
|
}
|
|
WriteString( pField->fieldName, (string_t *)&strModelName, pField->fieldSize );
|
|
}
|
|
break;
|
|
|
|
case FIELD_MATERIALINDEX:
|
|
{
|
|
int nMateralIndex = *(int*)pData;
|
|
string_t strMaterialName = NULL_STRING;
|
|
const char *pMaterialName = GetMaterialNameFromIndex( nMateralIndex );
|
|
if ( pMaterialName )
|
|
{
|
|
strMaterialName = MAKE_STRING( pMaterialName );
|
|
}
|
|
WriteString( pField->fieldName, (string_t *)&strMaterialName, pField->fieldSize );
|
|
}
|
|
break;
|
|
|
|
case FIELD_MODELNAME:
|
|
case FIELD_SOUNDNAME:
|
|
WriteString( pField->fieldName, (string_t *)pData, pField->fieldSize );
|
|
break;
|
|
|
|
// For now, just write the address out, we're not going to change memory while doing this yet!
|
|
case FIELD_FUNCTION:
|
|
WriteFunction( pRootMap, pField->fieldName, (inputfunc_t *)(char *)pData, pField->fieldSize );
|
|
break;
|
|
|
|
case FIELD_VMATRIX:
|
|
WriteVMatrix( pField->fieldName, (VMatrix *)pData, pField->fieldSize );
|
|
break;
|
|
case FIELD_VMATRIX_WORLDSPACE:
|
|
WriteVMatrixWorldspace( pField->fieldName, (VMatrix *)pData, pField->fieldSize );
|
|
break;
|
|
|
|
case FIELD_MATRIX3X4_WORLDSPACE:
|
|
WriteMatrix3x4Worldspace( pField->fieldName, (const matrix3x4_t *)pData, pField->fieldSize );
|
|
break;
|
|
|
|
case FIELD_INTERVAL:
|
|
WriteInterval( pField->fieldName, (interval_t *)pData, pField->fieldSize );
|
|
break;
|
|
|
|
default:
|
|
Warning( "Bad field type\n" );
|
|
Assert(0);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// CRestore
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
CRestore::CRestore( CSaveRestoreData *pdata )
|
|
: m_pData( pdata ),
|
|
m_pGameInfo( pdata ),
|
|
m_global( 0 ),
|
|
m_precache( true )
|
|
{
|
|
m_BlockEndStack.EnsureCapacity( 32 );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
int CRestore::GetReadPos() const
|
|
{
|
|
return m_pData->GetCurPos();
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CRestore::SetReadPos( int pos )
|
|
{
|
|
m_pData->Seek(pos);
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
const char *CRestore::StringFromHeaderSymbol( int symbol )
|
|
{
|
|
const char *pszResult = m_pData->StringFromSymbol( symbol );
|
|
return ( pszResult ) ? pszResult : "";
|
|
}
|
|
|
|
//-------------------------------------
|
|
// Purpose: Reads all the fields that are client neutral. In the event of
|
|
// a librarization of save/restore, these would reside in the library
|
|
|
|
void CRestore::ReadBasicField( const SaveRestoreRecordHeader_t &header, void *pDest, datamap_t *pRootMap, typedescription_t *pField )
|
|
{
|
|
switch( pField->fieldType )
|
|
{
|
|
case FIELD_FLOAT:
|
|
{
|
|
ReadFloat( (float *)pDest, pField->fieldSize, header.size );
|
|
break;
|
|
}
|
|
case FIELD_STRING:
|
|
{
|
|
ReadString( (string_t *)pDest, pField->fieldSize, header.size );
|
|
break;
|
|
}
|
|
|
|
case FIELD_VECTOR:
|
|
{
|
|
ReadVector( (Vector *)pDest, pField->fieldSize, header.size );
|
|
break;
|
|
}
|
|
|
|
case FIELD_QUATERNION:
|
|
{
|
|
ReadQuaternion( (Quaternion *)pDest, pField->fieldSize, header.size );
|
|
break;
|
|
}
|
|
|
|
case FIELD_INTEGER:
|
|
{
|
|
ReadInt( (int *)pDest, pField->fieldSize, header.size );
|
|
break;
|
|
}
|
|
|
|
case FIELD_INTEGER64:
|
|
{
|
|
Assert( 0 );
|
|
break;
|
|
}
|
|
|
|
case FIELD_BOOLEAN:
|
|
{
|
|
ReadBool( (bool *)pDest, pField->fieldSize, header.size );
|
|
break;
|
|
}
|
|
|
|
case FIELD_SHORT:
|
|
{
|
|
ReadShort( (short *)pDest, pField->fieldSize, header.size );
|
|
break;
|
|
}
|
|
|
|
case FIELD_CHARACTER:
|
|
{
|
|
ReadData( (char *)pDest, pField->fieldSize, header.size );
|
|
break;
|
|
}
|
|
|
|
case FIELD_COLOR32:
|
|
{
|
|
COMPILE_TIME_ASSERT( sizeof(color32) == sizeof(int) );
|
|
ReadInt( (int *)pDest, pField->fieldSize, header.size );
|
|
break;
|
|
}
|
|
|
|
case FIELD_EMBEDDED:
|
|
{
|
|
AssertMsg( (( pField->flags & FTYPEDESC_PTR ) == 0) || (pField->fieldSize == 1), "Arrays of embedded pointer types presently unsupported by save/restore" );
|
|
#ifdef DBGFLAG_ASSERT
|
|
int startPos = GetReadPos();
|
|
#endif
|
|
if ( !(pField->flags & FTYPEDESC_PTR) || *((void **)pDest) )
|
|
{
|
|
int nFieldCount = pField->fieldSize;
|
|
char *pFieldData = (char *)( ( !(pField->flags & FTYPEDESC_PTR) ) ? pDest : *((void **)pDest) );
|
|
while ( --nFieldCount >= 0 )
|
|
{
|
|
// No corresponding "block" (see write) as it was used as the header of the field
|
|
ReadAll( pFieldData, pField->td );
|
|
pFieldData += pField->fieldSizeInBytes;
|
|
}
|
|
Assert( GetReadPos() - startPos == header.size );
|
|
}
|
|
else
|
|
{
|
|
SetReadPos( GetReadPos() + header.size );
|
|
Warning( "Attempted to restore FIELD_EMBEDDEDBYREF %s but there is no destination memory\n", pField->fieldName );
|
|
}
|
|
break;
|
|
|
|
}
|
|
case FIELD_CUSTOM:
|
|
{
|
|
// No corresponding "block" (see write) as it was used as the header of the field
|
|
int posNextField = GetReadPos() + header.size;
|
|
|
|
SaveRestoreFieldInfo_t fieldInfo =
|
|
{
|
|
pDest,
|
|
((char *)pDest) - pField->fieldOffset,
|
|
pField
|
|
};
|
|
|
|
pField->pSaveRestoreOps->Restore( fieldInfo, this );
|
|
|
|
Assert( posNextField >= GetReadPos() );
|
|
SetReadPos( posNextField );
|
|
break;
|
|
}
|
|
|
|
default:
|
|
Warning( "Bad field type\n" );
|
|
Assert(0);
|
|
}
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CRestore::ReadField( const SaveRestoreRecordHeader_t &header, void *pDest, datamap_t *pRootMap, typedescription_t *pField )
|
|
{
|
|
if ( pField->fieldType <= FIELD_CUSTOM )
|
|
ReadBasicField( header, pDest, pRootMap, pField );
|
|
else
|
|
ReadGameField( header, pDest, pRootMap, pField );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
bool CRestore::ShouldReadField( typedescription_t *pField )
|
|
{
|
|
if ( (pField->flags & FTYPEDESC_SAVE) == 0 )
|
|
return false;
|
|
|
|
if ( m_global && (pField->flags & FTYPEDESC_GLOBAL) )
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
typedescription_t *CRestore::FindField( const char *pszFieldName, typedescription_t *pFields, int fieldCount, int *pCookie )
|
|
{
|
|
int &fieldNumber = *pCookie;
|
|
if ( pszFieldName )
|
|
{
|
|
typedescription_t *pTest;
|
|
|
|
for ( int i = 0; i < fieldCount; i++ )
|
|
{
|
|
pTest = &pFields[fieldNumber];
|
|
|
|
++fieldNumber;
|
|
if ( fieldNumber == fieldCount )
|
|
fieldNumber = 0;
|
|
|
|
if ( stricmp( pTest->fieldName, pszFieldName ) == 0 )
|
|
return pTest;
|
|
}
|
|
}
|
|
|
|
fieldNumber = 0;
|
|
return NULL;
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
bool CRestore::ShouldEmptyField( typedescription_t *pField )
|
|
{
|
|
// don't clear out fields that don't get saved, or that are handled specially
|
|
if ( !( pField->flags & FTYPEDESC_SAVE ) )
|
|
return false;
|
|
|
|
// Don't clear global fields
|
|
if ( m_global && (pField->flags & FTYPEDESC_GLOBAL) )
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CRestore::EmptyFields( void *pBaseData, typedescription_t *pFields, int fieldCount )
|
|
{
|
|
int i;
|
|
for ( i = 0; i < fieldCount; i++ )
|
|
{
|
|
typedescription_t *pField = &pFields[i];
|
|
if ( !ShouldEmptyField( pField ) )
|
|
continue;
|
|
|
|
void *pFieldData = (char *)pBaseData + pField->fieldOffset;
|
|
switch( pField->fieldType )
|
|
{
|
|
case FIELD_CUSTOM:
|
|
{
|
|
SaveRestoreFieldInfo_t fieldInfo =
|
|
{
|
|
pFieldData,
|
|
pBaseData,
|
|
pField
|
|
};
|
|
pField->pSaveRestoreOps->MakeEmpty( fieldInfo );
|
|
}
|
|
break;
|
|
|
|
case FIELD_EMBEDDED:
|
|
{
|
|
if ( (pField->flags & FTYPEDESC_PTR) && !*((void **)pFieldData) )
|
|
break;
|
|
|
|
int nFieldCount = pField->fieldSize;
|
|
char *pFieldMemory = (char *)( ( !(pField->flags & FTYPEDESC_PTR) ) ? pFieldData : *((void **)pFieldData) );
|
|
while ( --nFieldCount >= 0 )
|
|
{
|
|
EmptyFields( pFieldMemory, pField->td->dataDesc, pField->td->dataNumFields );
|
|
pFieldMemory += pField->fieldSizeInBytes;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
// NOTE: If you hit this assertion, you've got a bug where you're using
|
|
// the wrong field type for your field
|
|
if ( pField->fieldSizeInBytes != pField->fieldSize * gSizes[pField->fieldType] )
|
|
{
|
|
Warning("WARNING! Field %s is using the wrong FIELD_ type!\nFix this or you'll see a crash.\n", pField->fieldName );
|
|
Assert( 0 );
|
|
}
|
|
memset( pFieldData, (pField->fieldType != FIELD_EHANDLE) ? 0 : 0xFF, pField->fieldSize * gSizes[pField->fieldType] );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CRestore::StartBlock( SaveRestoreRecordHeader_t *pHeader )
|
|
{
|
|
ReadHeader( pHeader );
|
|
m_BlockEndStack.AddToTail( GetReadPos() + pHeader->size );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CRestore::StartBlock( char szBlockName[] )
|
|
{
|
|
SaveRestoreRecordHeader_t header;
|
|
StartBlock( &header );
|
|
Q_strncpy( szBlockName, StringFromHeaderSymbol( header.symbol ), SIZE_BLOCK_NAME_BUF );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CRestore::StartBlock()
|
|
{
|
|
char szBlockName[SIZE_BLOCK_NAME_BUF];
|
|
StartBlock( szBlockName );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CRestore::EndBlock()
|
|
{
|
|
int endPos = m_BlockEndStack[ m_BlockEndStack.Count() - 1 ];
|
|
m_BlockEndStack.Remove( m_BlockEndStack.Count() - 1 );
|
|
SetReadPos( endPos );
|
|
}
|
|
|
|
int CRestore::ScanAheadForHammerID()
|
|
{
|
|
int oldPosition = m_pData->GetCurPos();
|
|
int iHammerID = -1;
|
|
|
|
Verify( ReadShort() == sizeof(int) ); // First entry should be an int
|
|
ReadShort(); // symbol name
|
|
|
|
int nFieldsSaved = ReadInt(); // Read field count
|
|
for ( int i = 0; i < nFieldsSaved; i++ )
|
|
{
|
|
SaveRestoreRecordHeader_t header;
|
|
ReadHeader( &header );
|
|
|
|
// If it's "hammerid", read it and return it...
|
|
if ( V_stricmp( "m_iHammerID", m_pData->StringFromSymbol( header.symbol ) ) == 0 )
|
|
{
|
|
Assert( header.size == 4 );
|
|
m_pData->Read( &iHammerID, 4 );
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
m_pData->MoveCurPos( header.size ); // skip past the data
|
|
}
|
|
}
|
|
|
|
m_pData->Rewind( m_pData->GetCurPos() - oldPosition );
|
|
return iHammerID;
|
|
}
|
|
|
|
void CRestore::SkipEntityData()
|
|
{
|
|
int nFieldsSaved = ReadInt(); // Read field count
|
|
for ( int i = 0; i < nFieldsSaved; i++ )
|
|
{
|
|
SaveRestoreRecordHeader_t header;
|
|
ReadHeader( &header );
|
|
m_pData->MoveCurPos( header.size ); // skip past the data
|
|
}
|
|
}
|
|
|
|
|
|
//-------------------------------------
|
|
|
|
int CRestore::ReadFields( const char *pname, void *pBaseData, datamap_t *pRootMap, typedescription_t *pFields, int fieldCount )
|
|
{
|
|
static int lastName = -1;
|
|
Verify( ReadShort() == sizeof(int) ); // First entry should be an int
|
|
int symName = m_pData->FindCreateSymbol(pname);
|
|
|
|
// Check the struct name
|
|
int curSym = ReadShort();
|
|
if ( curSym != symName ) // Field Set marker
|
|
{
|
|
const char *pLastName, *pCurName;
|
|
pLastName = m_pData->StringFromSymbol( lastName );
|
|
pCurName = m_pData->StringFromSymbol( curSym );
|
|
Msg( "Expected %s found %s ( raw '%s' )! (prev: %s)\n", pname, pCurName, BufferPointer(), pLastName );
|
|
Msg( "Field type name may have changed or inheritance graph changed, save file is suspect\n" );
|
|
m_pData->Rewind( 2*sizeof(short) );
|
|
return 0;
|
|
}
|
|
lastName = symName;
|
|
|
|
// Clear out base data
|
|
EmptyFields( pBaseData, pFields, fieldCount );
|
|
|
|
// Skip over the struct name
|
|
int i;
|
|
int nFieldsSaved = ReadInt(); // Read field count
|
|
int searchCookie = 0; // Make searches faster, most data is read/written in the same order
|
|
SaveRestoreRecordHeader_t header;
|
|
|
|
for ( i = 0; i < nFieldsSaved; i++ )
|
|
{
|
|
ReadHeader( &header );
|
|
|
|
typedescription_t *pField = FindField( m_pData->StringFromSymbol( header.symbol ), pFields, fieldCount, &searchCookie);
|
|
if ( pField && ShouldReadField( pField ) )
|
|
{
|
|
ReadField( header, ((char *)pBaseData + pField->fieldOffset), pRootMap, pField );
|
|
}
|
|
else
|
|
{
|
|
BufferSkipBytes( header.size ); // Advance to next field
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CRestore::ReadHeader( SaveRestoreRecordHeader_t *pheader )
|
|
{
|
|
if ( pheader != NULL )
|
|
{
|
|
Assert( pheader!=NULL );
|
|
pheader->size = ReadShort(); // Read field size
|
|
pheader->symbol = ReadShort(); // Read field name token
|
|
}
|
|
else
|
|
{
|
|
BufferSkipBytes( sizeof(short) * 2 );
|
|
}
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
short CRestore::ReadShort( void )
|
|
{
|
|
short tmp = 0;
|
|
|
|
BufferReadBytes( (char *)&tmp, sizeof(short) );
|
|
|
|
return tmp;
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
int CRestore::ReadInt( void )
|
|
{
|
|
int tmp = 0;
|
|
|
|
BufferReadBytes( (char *)&tmp, sizeof(int) );
|
|
|
|
return tmp;
|
|
}
|
|
|
|
//-------------------------------------
|
|
// Purpose: Recursively restores all the classes in an object, in reverse order (top down)
|
|
// Output : int 0 on failure, 1 on success
|
|
|
|
int CRestore::DoReadAll( void *pLeafObject, datamap_t *pLeafMap, datamap_t *pCurMap )
|
|
{
|
|
// restore base classes first
|
|
if ( pCurMap->baseMap )
|
|
{
|
|
int status = DoReadAll( pLeafObject, pLeafMap, pCurMap->baseMap );
|
|
if ( !status )
|
|
return status;
|
|
}
|
|
|
|
return ReadFields( pCurMap->dataClassName, pLeafObject, pLeafMap, pCurMap->dataDesc, pCurMap->dataNumFields );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
char *CRestore::BufferPointer( void )
|
|
{
|
|
if ( !m_pData )
|
|
return NULL;
|
|
|
|
return m_pData->AccessCurPos();
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CRestore::BufferReadBytes( char *pOutput, int size )
|
|
{
|
|
Assert( m_pData !=NULL );
|
|
|
|
if ( !m_pData || m_pData->BytesAvailable() == 0 )
|
|
return;
|
|
|
|
if ( !m_pData->Read( pOutput, size ) )
|
|
{
|
|
Warning( "Restore underflow!\n" );
|
|
Assert(0);
|
|
}
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CRestore::BufferSkipBytes( int bytes )
|
|
{
|
|
BufferReadBytes( NULL, bytes );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
int CRestore::ReadShort( short *pValue, int nElems, int nBytesAvailable )
|
|
{
|
|
return ReadSimple( pValue, nElems, nBytesAvailable );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
int CRestore::ReadInt( int *pValue, int nElems, int nBytesAvailable )
|
|
{
|
|
return ReadSimple( pValue, nElems, nBytesAvailable );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
int CRestore::ReadBool( bool *pValue, int nElems, int nBytesAvailable )
|
|
{
|
|
COMPILE_TIME_ASSERT( sizeof(bool) == sizeof(char) );
|
|
return ReadSimple( pValue, nElems, nBytesAvailable );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
int CRestore::ReadFloat( float *pValue, int nElems, int nBytesAvailable )
|
|
{
|
|
return ReadSimple( pValue, nElems, nBytesAvailable );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
int CRestore::ReadData( char *pData, int size, int nBytesAvailable )
|
|
{
|
|
return ReadSimple( pData, size, nBytesAvailable );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CRestore::ReadString( char *pDest, int nSizeDest, int nBytesAvailable )
|
|
{
|
|
const char *pString = BufferPointer();
|
|
if ( !nBytesAvailable )
|
|
nBytesAvailable = strlen( pString ) + 1;
|
|
BufferSkipBytes( nBytesAvailable );
|
|
|
|
Q_strncpy(pDest, pString, nSizeDest );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
int CRestore::ReadString( string_t *pValue, int nElems, int nBytesAvailable )
|
|
{
|
|
AssertMsg( nBytesAvailable > 0, "CRestore::ReadString() implementation does not currently support unspecified bytes available");
|
|
|
|
int i;
|
|
char *pString = BufferPointer();
|
|
char *pLimit = pString + nBytesAvailable;
|
|
for ( i = 0; i < nElems && pString < pLimit; i++ )
|
|
{
|
|
if ( *((char *)pString) == 0 )
|
|
pValue[i] = NULL_STRING;
|
|
else
|
|
pValue[i] = AllocPooledString( (char *)pString );
|
|
|
|
while (*pString)
|
|
pString++;
|
|
pString++;
|
|
}
|
|
|
|
BufferSkipBytes( nBytesAvailable );
|
|
|
|
return i;
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
int CRestore::ReadVector( Vector *pValue)
|
|
{
|
|
BufferReadBytes( (char *)pValue, sizeof(Vector) );
|
|
return 1;
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
int CRestore::ReadVector( Vector *pValue, int nElems, int nBytesAvailable )
|
|
{
|
|
return ReadSimple( pValue, nElems, nBytesAvailable );
|
|
}
|
|
|
|
int CRestore::ReadQuaternion( Quaternion *pValue)
|
|
{
|
|
BufferReadBytes( (char *)pValue, sizeof(Quaternion) );
|
|
return 1;
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
int CRestore::ReadQuaternion( Quaternion *pValue, int nElems, int nBytesAvailable )
|
|
{
|
|
return ReadSimple( pValue, nElems, nBytesAvailable );
|
|
}
|
|
|
|
//-------------------------------------
|
|
int CRestore::ReadVMatrix( VMatrix *pValue, int nElems, int nBytesAvailable )
|
|
{
|
|
return ReadSimple( pValue, nElems, nBytesAvailable );
|
|
}
|
|
|
|
|
|
int CRestore::ReadVMatrixWorldspace( VMatrix *pValue, int nElems, int nBytesAvailable )
|
|
{
|
|
Vector basePosition = m_pGameInfo->GetLandmark();
|
|
VMatrix tmp;
|
|
|
|
for ( int i = 0; i < nElems; i++ )
|
|
{
|
|
BufferReadBytes( (char *)&tmp, sizeof(float)*16 );
|
|
|
|
VMatrixOffset( pValue[i], tmp, basePosition );
|
|
}
|
|
return nElems;
|
|
}
|
|
|
|
|
|
int CRestore::ReadMatrix3x4Worldspace( matrix3x4_t *pValue, int nElems, int nBytesAvailable )
|
|
{
|
|
Vector basePosition = m_pGameInfo->GetLandmark();
|
|
matrix3x4_t tmp;
|
|
|
|
for ( int i = 0; i < nElems; i++ )
|
|
{
|
|
BufferReadBytes( (char *)&tmp, sizeof(matrix3x4_t) );
|
|
|
|
Matrix3x4Offset( pValue[i], tmp, basePosition );
|
|
}
|
|
return nElems;
|
|
}
|
|
|
|
int CRestore::ReadInterval( interval_t *interval, int count, int nBytesAvailable )
|
|
{
|
|
return ReadSimple( interval, count, nBytesAvailable );
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
//
|
|
// Game centric restore methods
|
|
//
|
|
|
|
CBaseEntity *CRestore::EntityFromIndex( int entityIndex )
|
|
{
|
|
if ( !m_pGameInfo || entityIndex < 0 )
|
|
return NULL;
|
|
|
|
int i;
|
|
entitytable_t *pTable;
|
|
|
|
for ( i = 0; i < m_pGameInfo->NumEntities(); i++ )
|
|
{
|
|
pTable = m_pGameInfo->GetEntityInfo( i );
|
|
if ( pTable->id == entityIndex )
|
|
return pTable->hEnt;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
int CRestore::ReadEntityPtr( CBaseEntity **ppEntity, int count, int nBytesAvailable )
|
|
{
|
|
AssertMsg( count <= MAX_ENTITYARRAY, "Array of entities or ehandles exceeds limit supported by save/restore" );
|
|
int entityArray[MAX_ENTITYARRAY];
|
|
|
|
int nRead = ReadInt( entityArray, count, nBytesAvailable );
|
|
|
|
for ( int i = 0; i < nRead; i++ ) // nRead is never greater than count
|
|
{
|
|
ppEntity[i] = EntityFromIndex( entityArray[i] );
|
|
}
|
|
|
|
if ( nRead < count)
|
|
{
|
|
memset( &ppEntity[nRead], 0, ( count - nRead ) * sizeof(ppEntity[0]) );
|
|
}
|
|
|
|
return nRead;
|
|
}
|
|
|
|
//-------------------------------------
|
|
int CRestore::ReadEdictPtr( edict_t **ppEdict, int count, int nBytesAvailable )
|
|
{
|
|
#if !defined( CLIENT_DLL )
|
|
AssertMsg( count <= MAX_ENTITYARRAY, "Array of entities or ehandles exceeds limit supported by save/restore" );
|
|
int entityArray[MAX_ENTITYARRAY];
|
|
CBaseEntity *pEntity;
|
|
|
|
int nRead = ReadInt( entityArray, count, nBytesAvailable );
|
|
|
|
for ( int i = 0; i < nRead; i++ ) // nRead is never greater than count
|
|
{
|
|
pEntity = EntityFromIndex( entityArray[i] );
|
|
ppEdict[i] = (pEntity) ? pEntity->edict() : NULL;
|
|
}
|
|
|
|
if ( nRead < count)
|
|
{
|
|
memset( &ppEdict[nRead], 0, ( count - nRead ) * sizeof(ppEdict[0]) );
|
|
}
|
|
|
|
return nRead;
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
|
|
//-------------------------------------
|
|
|
|
int CRestore::ReadEHandle( EHANDLE *pEHandle, int count, int nBytesAvailable )
|
|
{
|
|
AssertMsg( count <= MAX_ENTITYARRAY, "Array of entities or ehandles exceeds limit supported by save/restore" );
|
|
int entityArray[MAX_ENTITYARRAY];
|
|
|
|
int nRead = ReadInt( entityArray, count, nBytesAvailable );
|
|
|
|
for ( int i = 0; i < nRead; i++ ) // nRead is never greater than count
|
|
{
|
|
pEHandle[i] = EntityFromIndex( entityArray[i] );
|
|
}
|
|
|
|
if ( nRead < count)
|
|
{
|
|
memset( &pEHandle[nRead], 0xFF, ( count - nRead ) * sizeof(pEHandle[0]) );
|
|
}
|
|
|
|
return nRead;
|
|
}
|
|
|
|
//-------------------------------------
|
|
// Purpose: Reads all the fields that are not client neutral. In the event of
|
|
// a librarization of save/restore, these would NOT reside in the library
|
|
|
|
void CRestore::ReadGameField( const SaveRestoreRecordHeader_t &header, void *pDest, datamap_t *pRootMap, typedescription_t *pField )
|
|
{
|
|
switch( pField->fieldType )
|
|
{
|
|
case FIELD_POSITION_VECTOR:
|
|
{
|
|
ReadPositionVector( (Vector *)pDest, pField->fieldSize, header.size );
|
|
break;
|
|
}
|
|
|
|
case FIELD_TIME:
|
|
{
|
|
ReadTime( (float *)pDest, pField->fieldSize, header.size );
|
|
break;
|
|
}
|
|
|
|
case FIELD_TICK:
|
|
{
|
|
ReadTick( (int *)pDest, pField->fieldSize, header.size );
|
|
break;
|
|
}
|
|
|
|
case FIELD_FUNCTION:
|
|
{
|
|
ReadFunction( pRootMap, (inputfunc_t *)pDest, pField->fieldSize, header.size );
|
|
break;
|
|
}
|
|
|
|
case FIELD_MODELINDEX:
|
|
{
|
|
int *pModelIndex = (int*)pDest;
|
|
string_t *pModelName = (string_t *)stackalloc( pField->fieldSize * sizeof(string_t) );
|
|
int nRead = ReadString( pModelName, pField->fieldSize, header.size );
|
|
|
|
for ( int i = 0; i < nRead; i++ )
|
|
{
|
|
if ( pModelName[i] == NULL_STRING )
|
|
{
|
|
pModelIndex[i] = -1;
|
|
continue;
|
|
}
|
|
|
|
pModelIndex[i] = modelinfo->GetModelIndex( STRING( pModelName[i] ) );
|
|
|
|
#if !defined( CLIENT_DLL )
|
|
if ( m_precache )
|
|
{
|
|
CBaseEntity::PrecacheModel( STRING( pModelName[i] ) );
|
|
}
|
|
#endif
|
|
}
|
|
break;
|
|
}
|
|
|
|
case FIELD_MATERIALINDEX:
|
|
{
|
|
int *pMaterialIndex = (int*)pDest;
|
|
string_t *pMaterialName = (string_t *)stackalloc( pField->fieldSize * sizeof(string_t) );
|
|
int nRead = ReadString( pMaterialName, pField->fieldSize, header.size );
|
|
|
|
for ( int i = 0; i < nRead; i++ )
|
|
{
|
|
if ( pMaterialName[i] == NULL_STRING )
|
|
{
|
|
pMaterialIndex[i] = 0;
|
|
continue;
|
|
}
|
|
|
|
pMaterialIndex[i] = GetMaterialIndex( STRING( pMaterialName[i] ) );
|
|
|
|
#if !defined( CLIENT_DLL )
|
|
if ( m_precache )
|
|
{
|
|
PrecacheMaterial( STRING( pMaterialName[i] ) );
|
|
}
|
|
#endif
|
|
}
|
|
break;
|
|
}
|
|
|
|
case FIELD_MODELNAME:
|
|
case FIELD_SOUNDNAME:
|
|
{
|
|
string_t *pStringDest = (string_t *)pDest;
|
|
int nRead = ReadString( pStringDest, pField->fieldSize, header.size );
|
|
if ( m_precache )
|
|
{
|
|
#if !defined( CLIENT_DLL )
|
|
// HACKHACK: Rewrite the .bsp models to match the map name in case the bugreporter renamed it
|
|
if ( pField->fieldType == FIELD_MODELNAME && Q_stristr(pStringDest->ToCStr(), ".bsp") )
|
|
{
|
|
char buf[MAX_PATH];
|
|
Q_strncpy( buf, "maps/", sizeof(buf) );
|
|
Q_strncat( buf, gpGlobals->mapname.ToCStr(), sizeof(buf) );
|
|
Q_strncat( buf, ".bsp", sizeof(buf) );
|
|
*pStringDest = AllocPooledString( buf );
|
|
}
|
|
#endif
|
|
for ( int i = 0; i < nRead; i++ )
|
|
{
|
|
if ( pStringDest[i] != NULL_STRING )
|
|
{
|
|
#if !defined( CLIENT_DLL )
|
|
if ( pField->fieldType == FIELD_MODELNAME )
|
|
{
|
|
CBaseEntity::PrecacheModel( STRING( pStringDest[i] ) );
|
|
}
|
|
else if ( pField->fieldType == FIELD_SOUNDNAME )
|
|
{
|
|
CBaseEntity::PrecacheScriptSound( STRING( pStringDest[i] ) );
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case FIELD_CLASSPTR:
|
|
ReadEntityPtr( (CBaseEntity **)pDest, pField->fieldSize, header.size );
|
|
break;
|
|
|
|
case FIELD_EDICT:
|
|
#if !defined( CLIENT_DLL )
|
|
ReadEdictPtr( (edict_t **)pDest, pField->fieldSize, header.size );
|
|
#else
|
|
Assert( !"FIELD_EDICT not valid for client .dll" );
|
|
#endif
|
|
break;
|
|
case FIELD_EHANDLE:
|
|
ReadEHandle( (EHANDLE *)pDest, pField->fieldSize, header.size );
|
|
break;
|
|
|
|
case FIELD_VMATRIX:
|
|
{
|
|
ReadVMatrix( (VMatrix *)pDest, pField->fieldSize, header.size );
|
|
break;
|
|
}
|
|
|
|
case FIELD_VMATRIX_WORLDSPACE:
|
|
ReadVMatrixWorldspace( (VMatrix *)pDest, pField->fieldSize, header.size );
|
|
break;
|
|
|
|
case FIELD_MATRIX3X4_WORLDSPACE:
|
|
ReadMatrix3x4Worldspace( (matrix3x4_t *)pDest, pField->fieldSize, header.size );
|
|
break;
|
|
|
|
case FIELD_INTERVAL:
|
|
ReadInterval( (interval_t *)pDest, pField->fieldSize, header.size );
|
|
break;
|
|
|
|
default:
|
|
Warning( "Bad field type\n" );
|
|
Assert(0);
|
|
}
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
int CRestore::ReadTime( float *pValue, int count, int nBytesAvailable )
|
|
{
|
|
float baseTime = m_pGameInfo->GetBaseTime();
|
|
int nRead = ReadFloat( pValue, count, nBytesAvailable );
|
|
|
|
for ( int i = nRead - 1; i >= 0; i-- )
|
|
{
|
|
if ( pValue[i] == ZERO_TIME )
|
|
pValue[i] = 0.0;
|
|
else if ( pValue[i] != INVALID_TIME && pValue[i] != FLT_MAX )
|
|
pValue[i] += baseTime;
|
|
}
|
|
|
|
return nRead;
|
|
}
|
|
|
|
int CRestore::ReadTick( int *pValue, int count, int nBytesAvailable )
|
|
{
|
|
// HACK HACK: Adding 0.1f here makes sure that all tick times read
|
|
// from .sav file which are near the basetime will end up just ahead of
|
|
// the base time, because we are restoring we'll have a slow frame of the
|
|
// max frametime of 0.1 seconds and that could otherwise cause all of our
|
|
// think times to get synchronized to each other... sigh. ywb...
|
|
int baseTick = TIME_TO_TICKS( m_pGameInfo->GetBaseTime() + 0.1f );
|
|
int nRead = ReadInt( pValue, count, nBytesAvailable );
|
|
|
|
for ( int i = nRead - 1; i >= 0; i-- )
|
|
{
|
|
if ( pValue[ i ] != TICK_NEVER_THINK_ENCODE )
|
|
{
|
|
// Rebase it
|
|
pValue[i] += baseTick;
|
|
}
|
|
else
|
|
{
|
|
// Slam to -1 value
|
|
pValue[ i ] = TICK_NEVER_THINK;
|
|
}
|
|
}
|
|
|
|
return nRead;
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
int CRestore::ReadPositionVector( Vector *pValue )
|
|
{
|
|
return ReadPositionVector( pValue, 1, sizeof(Vector) );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
int CRestore::ReadPositionVector( Vector *pValue, int count, int nBytesAvailable )
|
|
{
|
|
Vector basePosition = m_pGameInfo->GetLandmark();
|
|
int nRead = ReadVector( pValue, count, nBytesAvailable );
|
|
|
|
for ( int i = nRead - 1; i >= 0; i-- )
|
|
{
|
|
if ( pValue[i] != vec3_invalid )
|
|
pValue[i] += basePosition;
|
|
}
|
|
|
|
return nRead;
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
int CRestore::ReadFunction( datamap_t *pMap, inputfunc_t *pValue, int count, int nBytesAvailable )
|
|
{
|
|
AssertMsg( nBytesAvailable > 0, "CRestore::ReadFunction() implementation does not currently support unspecified bytes available");
|
|
|
|
char *pszFunctionName = BufferPointer();
|
|
BufferSkipBytes( nBytesAvailable );
|
|
|
|
AssertMsg( count == 1, "Arrays of functions not presently supported" );
|
|
|
|
UTIL_FunctionFromName( pMap, pszFunctionName, pValue );
|
|
return 0;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Entity data saving routines
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
BEGIN_SIMPLE_DATADESC(entitytable_t)
|
|
DEFINE_FIELD( id, FIELD_INTEGER ),
|
|
DEFINE_FIELD( edictindex, FIELD_INTEGER ),
|
|
DEFINE_FIELD( saveentityindex, FIELD_INTEGER ),
|
|
// DEFINE_FIELD( restoreentityindex, FIELD_INTEGER ),
|
|
// hEnt (not saved, this is the fixup)
|
|
DEFINE_FIELD( location, FIELD_INTEGER ),
|
|
DEFINE_FIELD( size, FIELD_INTEGER ),
|
|
DEFINE_FIELD( flags, FIELD_INTEGER ),
|
|
DEFINE_FIELD( classname, FIELD_STRING ),
|
|
DEFINE_FIELD( globalname, FIELD_STRING ),
|
|
DEFINE_FIELD( landmarkModelSpace, FIELD_VECTOR ),
|
|
DEFINE_FIELD( modelname, FIELD_STRING ),
|
|
END_DATADESC()
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Utilities entities can use when saving
|
|
//-----------------------------------------------------------------------------
|
|
class CEntitySaveUtils : public IEntitySaveUtils
|
|
{
|
|
public:
|
|
// Call these in pre-save + post save
|
|
void PreSave();
|
|
void PostSave();
|
|
|
|
// Methods of IEntitySaveUtils
|
|
virtual void AddLevelTransitionSaveDependency( CBaseEntity *pEntity1, CBaseEntity *pEntity2 );
|
|
virtual int GetEntityDependencyCount( CBaseEntity *pEntity );
|
|
virtual int GetEntityDependencies( CBaseEntity *pEntity, int nCount, CBaseEntity **ppEntList );
|
|
|
|
private:
|
|
IPhysicsObjectPairHash *m_pLevelAdjacencyDependencyHash;
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Call these in pre-save + post save
|
|
//-----------------------------------------------------------------------------
|
|
void CEntitySaveUtils::PreSave()
|
|
{
|
|
Assert( !m_pLevelAdjacencyDependencyHash );
|
|
MEM_ALLOC_CREDIT();
|
|
m_pLevelAdjacencyDependencyHash = physics->CreateObjectPairHash();
|
|
}
|
|
|
|
void CEntitySaveUtils::PostSave()
|
|
{
|
|
physics->DestroyObjectPairHash( m_pLevelAdjacencyDependencyHash );
|
|
m_pLevelAdjacencyDependencyHash = NULL;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Gets the # of dependencies for a particular entity
|
|
//-----------------------------------------------------------------------------
|
|
int CEntitySaveUtils::GetEntityDependencyCount( CBaseEntity *pEntity )
|
|
{
|
|
return m_pLevelAdjacencyDependencyHash->GetPairCountForObject( pEntity );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Gets all dependencies for a particular entity
|
|
//-----------------------------------------------------------------------------
|
|
int CEntitySaveUtils::GetEntityDependencies( CBaseEntity *pEntity, int nCount, CBaseEntity **ppEntList )
|
|
{
|
|
return m_pLevelAdjacencyDependencyHash->GetPairListForObject( pEntity, nCount, (void**)ppEntList );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Methods of IEntitySaveUtils
|
|
//-----------------------------------------------------------------------------
|
|
void CEntitySaveUtils::AddLevelTransitionSaveDependency( CBaseEntity *pEntity1, CBaseEntity *pEntity2 )
|
|
{
|
|
if ( pEntity1 != pEntity2 )
|
|
{
|
|
m_pLevelAdjacencyDependencyHash->AddObjectPair( pEntity1, pEntity2 );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Block handler for save/restore of entities
|
|
//-----------------------------------------------------------------------------
|
|
class CEntitySaveRestoreBlockHandler : public ISaveRestoreBlockHandler
|
|
{
|
|
public:
|
|
const char *GetBlockName();
|
|
void PreSave( CSaveRestoreData *pSaveData );
|
|
void Save( ISave *pSave );
|
|
void WriteSaveHeaders( ISave *pSave );
|
|
virtual void PostSave();
|
|
virtual void PreRestore();
|
|
void ReadRestoreHeaders( IRestore *pRestore );
|
|
|
|
void Restore( IRestore *pRestore, bool createPlayers );
|
|
virtual void PostRestore();
|
|
|
|
inline IEntitySaveUtils * GetEntitySaveUtils() { return &m_EntitySaveUtils; }
|
|
|
|
private:
|
|
friend int CreateEntityTransitionList( CSaveRestoreData *pSaveData, int levelMask );
|
|
bool SaveInitEntities( CSaveRestoreData *pSaveData );
|
|
bool DoRestoreEntity( CBaseEntity *pEntity, IRestore *pRestore );
|
|
Vector ModelSpaceLandmark( int modelIndex );
|
|
int RestoreEntity( CBaseEntity *pEntity, IRestore *pRestore, entitytable_t *pEntInfo );
|
|
|
|
#if !defined( CLIENT_DLL )
|
|
// Find the matching global entity. Spit out an error if the designer made entities of
|
|
// different classes with the same global name
|
|
CBaseEntity *FindGlobalEntity( string_t classname, string_t globalname );
|
|
|
|
int RestoreGlobalEntity( CBaseEntity *pEntity, CSaveRestoreData *pSaveData, entitytable_t *pEntInfo );
|
|
#endif
|
|
|
|
private:
|
|
CEntitySaveUtils m_EntitySaveUtils;
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
CEntitySaveRestoreBlockHandler g_EntitySaveRestoreBlockHandler;
|
|
|
|
//-------------------------------------
|
|
|
|
ISaveRestoreBlockHandler *GetEntitySaveRestoreBlockHandler()
|
|
{
|
|
return &g_EntitySaveRestoreBlockHandler;
|
|
}
|
|
|
|
IEntitySaveUtils *GetEntitySaveUtils()
|
|
{
|
|
return g_EntitySaveRestoreBlockHandler.GetEntitySaveUtils();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Implementation of the block handler for save/restore of entities
|
|
//-----------------------------------------------------------------------------
|
|
const char *CEntitySaveRestoreBlockHandler::GetBlockName()
|
|
{
|
|
return "Entities";
|
|
}
|
|
|
|
//---------------------------------
|
|
|
|
void CEntitySaveRestoreBlockHandler::PreSave( CSaveRestoreData *pSaveData )
|
|
{
|
|
MDLCACHE_CRITICAL_SECTION();
|
|
IGameSystem::OnSaveAllSystems();
|
|
|
|
m_EntitySaveUtils.PreSave();
|
|
|
|
// Allow the entities to do some work
|
|
CBaseEntity *pEnt = NULL;
|
|
#if !defined( CLIENT_DLL )
|
|
while ( (pEnt = gEntList.NextEnt( pEnt )) != NULL )
|
|
{
|
|
pEnt->OnSave( &m_EntitySaveUtils );
|
|
}
|
|
#else
|
|
// Do this because it'll force entities to figure out their origins, and that requires
|
|
// SetupBones in the case of aiments.
|
|
{
|
|
C_BaseAnimating::AutoAllowBoneAccess boneaccess( true, true );
|
|
|
|
int last = ClientEntityList().GetHighestEntityIndex();
|
|
ClientEntityHandle_t iter = ClientEntityList().FirstHandle();
|
|
|
|
for ( int e = 0; e <= last; e++ )
|
|
{
|
|
pEnt = ClientEntityList().GetBaseEntity( e );
|
|
|
|
if( !pEnt )
|
|
continue;
|
|
|
|
pEnt->OnSave();
|
|
}
|
|
|
|
while ( iter != ClientEntityList().InvalidHandle() )
|
|
{
|
|
pEnt = ClientEntityList().GetBaseEntityFromHandle( iter );
|
|
|
|
if ( pEnt && pEnt->ObjectCaps() & FCAP_SAVE_NON_NETWORKABLE )
|
|
{
|
|
pEnt->OnSave();
|
|
}
|
|
|
|
iter = ClientEntityList().NextHandle( iter );
|
|
}
|
|
}
|
|
#endif
|
|
SaveInitEntities( pSaveData );
|
|
}
|
|
|
|
//---------------------------------
|
|
|
|
void CEntitySaveRestoreBlockHandler::Save( ISave *pSave )
|
|
{
|
|
CGameSaveRestoreInfo *pSaveData = pSave->GetGameSaveRestoreInfo();
|
|
|
|
// write entity list that was previously built by SaveInitEntities()
|
|
for ( int i = 0; i < pSaveData->NumEntities(); i++ )
|
|
{
|
|
entitytable_t *pEntInfo = pSaveData->GetEntityInfo( i );
|
|
pEntInfo->location = pSave->GetWritePos();
|
|
pEntInfo->size = 0;
|
|
|
|
CBaseEntity *pEnt = pEntInfo->hEnt;
|
|
if ( pEnt && !( pEnt->ObjectCaps() & FCAP_DONT_SAVE ) )
|
|
{
|
|
MDLCACHE_CRITICAL_SECTION();
|
|
#if !defined( CLIENT_DLL )
|
|
AssertMsg( !pEnt->edict() || ( pEnt->m_iClassname != NULL_STRING &&
|
|
(STRING(pEnt->m_iClassname)[0] != 0) &&
|
|
FStrEq( STRING(pEnt->m_iClassname), pEnt->GetClassname()) ),
|
|
"Saving entity with invalid classname" );
|
|
#endif
|
|
|
|
pSaveData->SetCurrentEntityContext( pEnt );
|
|
pEnt->Save( *pSave );
|
|
pSaveData->SetCurrentEntityContext( NULL );
|
|
|
|
pEntInfo->size = pSave->GetWritePos() - pEntInfo->location; // Size of entity block is data size written to block
|
|
pSaveData->m_nEntityDataSize += pEntInfo->size;
|
|
|
|
pEntInfo->classname = pEnt->m_iClassname; // Remember entity class for respawn
|
|
|
|
#if !defined( CLIENT_DLL )
|
|
pEntInfo->globalname = pEnt->m_iGlobalname; // remember global name
|
|
pEntInfo->landmarkModelSpace = ModelSpaceLandmark( pEnt->GetModelIndex() );
|
|
int nEntIndex = pEnt->edict() ? ENTINDEX(pEnt->edict()) : -1;
|
|
bool bIsPlayer = ( ( nEntIndex >= 1 ) && ( nEntIndex <= gpGlobals->maxClients ) ) ? true : false;
|
|
if ( bIsPlayer )
|
|
{
|
|
pEntInfo->flags |= FENTTABLE_PLAYER;
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
//---------------------------------
|
|
|
|
void CEntitySaveRestoreBlockHandler::WriteSaveHeaders( ISave *pSave )
|
|
{
|
|
CGameSaveRestoreInfo *pSaveData = pSave->GetGameSaveRestoreInfo();
|
|
|
|
int nEntities = pSaveData->NumEntities();
|
|
pSave->WriteInt( &nEntities );
|
|
|
|
for ( int i = 0; i < pSaveData->NumEntities(); i++ )
|
|
pSave->WriteFields( "ETABLE", pSaveData->GetEntityInfo( i ), NULL, entitytable_t::m_DataMap.dataDesc, entitytable_t::m_DataMap.dataNumFields );
|
|
}
|
|
|
|
//---------------------------------
|
|
|
|
void CEntitySaveRestoreBlockHandler::PostSave()
|
|
{
|
|
m_EntitySaveUtils.PostSave();
|
|
}
|
|
|
|
//---------------------------------
|
|
|
|
void CEntitySaveRestoreBlockHandler::PreRestore()
|
|
{
|
|
}
|
|
|
|
//---------------------------------
|
|
|
|
void CEntitySaveRestoreBlockHandler::ReadRestoreHeaders( IRestore *pRestore )
|
|
{
|
|
CGameSaveRestoreInfo *pSaveData = pRestore->GetGameSaveRestoreInfo();
|
|
|
|
int nEntities;
|
|
pRestore->ReadInt( &nEntities );
|
|
|
|
entitytable_t *pEntityTable = ( entitytable_t *)engine->SaveAllocMemory( (sizeof(entitytable_t) * nEntities), sizeof(char) );
|
|
if ( !pEntityTable )
|
|
{
|
|
return;
|
|
}
|
|
|
|
pSaveData->InitEntityTable( pEntityTable, nEntities );
|
|
|
|
for ( int i = 0; i < pSaveData->NumEntities(); i++ )
|
|
pRestore->ReadFields( "ETABLE", pSaveData->GetEntityInfo( i ), NULL, entitytable_t::m_DataMap.dataDesc, entitytable_t::m_DataMap.dataNumFields );
|
|
|
|
}
|
|
|
|
//---------------------------------
|
|
|
|
#if !defined( CLIENT_DLL )
|
|
|
|
void CEntitySaveRestoreBlockHandler::Restore( IRestore *pRestore, bool createPlayers )
|
|
{
|
|
entitytable_t *pEntInfo;
|
|
CBaseEntity *pent;
|
|
|
|
CGameSaveRestoreInfo *pSaveData = pRestore->GetGameSaveRestoreInfo();
|
|
|
|
bool restoredWorld = false;
|
|
|
|
// Create entity list
|
|
int i;
|
|
for ( i = 0; i < pSaveData->NumEntities(); i++ )
|
|
{
|
|
pEntInfo = pSaveData->GetEntityInfo( i );
|
|
|
|
if ( pEntInfo->classname != NULL_STRING && pEntInfo->size && !(pEntInfo->flags & FENTTABLE_REMOVED) )
|
|
{
|
|
if ( pEntInfo->edictindex == 0 ) // worldspawn
|
|
{
|
|
Assert( i == 0 );
|
|
pent = CreateEntityByName( STRING(pEntInfo->classname) );
|
|
pRestore->SetReadPos( pEntInfo->location );
|
|
if ( RestoreEntity( pent, pRestore, pEntInfo ) < 0 )
|
|
{
|
|
pEntInfo->hEnt = NULL;
|
|
pEntInfo->restoreentityindex = -1;
|
|
UTIL_RemoveImmediate( pent );
|
|
}
|
|
else
|
|
{
|
|
// force the entity to be relinked
|
|
AddRestoredEntity( pent );
|
|
}
|
|
}
|
|
else if ( (pEntInfo->edictindex > 0) && (pEntInfo->edictindex <= gpGlobals->maxClients) )
|
|
{
|
|
if ( !(pEntInfo->flags & FENTTABLE_PLAYER) )
|
|
{
|
|
Warning( "ENTITY IS NOT A PLAYER: %d\n" , i );
|
|
Assert(0);
|
|
}
|
|
|
|
edict_t *ed = INDEXENT( pEntInfo->edictindex );
|
|
|
|
if ( ed && createPlayers )
|
|
{
|
|
// create the player
|
|
pent = CBasePlayer::CreatePlayer( STRING(pEntInfo->classname), ed );
|
|
}
|
|
else
|
|
pent = NULL;
|
|
}
|
|
else
|
|
{
|
|
pent = CreateEntityByName( STRING(pEntInfo->classname) );
|
|
}
|
|
pEntInfo->hEnt = pent;
|
|
pEntInfo->restoreentityindex = pent ? pent->entindex() : - 1;
|
|
if ( pent && pEntInfo->restoreentityindex == 0 )
|
|
{
|
|
if ( !FClassnameIs( pent, "worldspawn" ) )
|
|
{
|
|
pEntInfo->restoreentityindex = -1;
|
|
}
|
|
}
|
|
|
|
if ( pEntInfo->restoreentityindex == 0 )
|
|
{
|
|
Assert( !restoredWorld );
|
|
restoredWorld = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pEntInfo->hEnt = NULL;
|
|
pEntInfo->restoreentityindex = -1;
|
|
}
|
|
}
|
|
|
|
// Now spawn entities
|
|
for ( i = 0; i < pSaveData->NumEntities(); i++ )
|
|
{
|
|
pEntInfo = pSaveData->GetEntityInfo( i );
|
|
if ( pEntInfo->edictindex != 0 )
|
|
{
|
|
pent = pEntInfo->hEnt;
|
|
pRestore->SetReadPos( pEntInfo->location );
|
|
if ( pent )
|
|
{
|
|
if ( RestoreEntity( pent, pRestore, pEntInfo ) < 0 )
|
|
{
|
|
pEntInfo->hEnt = NULL;
|
|
pEntInfo->restoreentityindex = -1;
|
|
UTIL_RemoveImmediate( pent );
|
|
}
|
|
else
|
|
{
|
|
AddRestoredEntity( pent );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#else // CLIENT DLL VERSION
|
|
|
|
void CEntitySaveRestoreBlockHandler::Restore( IRestore *pRestore, bool createPlayers )
|
|
{
|
|
entitytable_t *pEntInfo;
|
|
CBaseEntity *pent;
|
|
|
|
CGameSaveRestoreInfo *pSaveData = pRestore->GetGameSaveRestoreInfo();
|
|
|
|
// Create entity list
|
|
int i;
|
|
bool restoredWorld = false;
|
|
|
|
for ( i = 0; i < pSaveData->NumEntities(); i++ )
|
|
{
|
|
pEntInfo = pSaveData->GetEntityInfo( i );
|
|
pent = ClientEntityList().GetBaseEntity( pEntInfo->restoreentityindex );
|
|
pEntInfo->hEnt = pent;
|
|
}
|
|
|
|
// Blast saved data into entities
|
|
for ( i = 0; i < pSaveData->NumEntities(); i++ )
|
|
{
|
|
pEntInfo = pSaveData->GetEntityInfo( i );
|
|
|
|
bool bRestoredCorrectly = false;
|
|
// FIXME, need to translate save spot to real index here using lookup table transmitted from server
|
|
//Assert( !"Need translation still" );
|
|
if ( pEntInfo->restoreentityindex >= 0 )
|
|
{
|
|
if ( pEntInfo->restoreentityindex == 0 )
|
|
{
|
|
Assert( !restoredWorld );
|
|
restoredWorld = true;
|
|
}
|
|
|
|
pent = ClientEntityList().GetBaseEntity( pEntInfo->restoreentityindex );
|
|
pRestore->SetReadPos( pEntInfo->location );
|
|
if ( pent )
|
|
{
|
|
if ( RestoreEntity( pent, pRestore, pEntInfo ) >= 0 )
|
|
{
|
|
// Call the OnRestore method
|
|
AddRestoredEntity( pent );
|
|
bRestoredCorrectly = true;
|
|
}
|
|
}
|
|
}
|
|
// BUGBUG: JAY: Disable ragdolls across transitions until PVS/solid check & client entity patch file are implemented
|
|
else if ( !pSaveData->levelInfo.fUseLandmark )
|
|
{
|
|
if ( pEntInfo->classname != NULL_STRING )
|
|
{
|
|
pent = CreateEntityByName( STRING(pEntInfo->classname) );
|
|
pent->InitializeAsClientEntity( NULL, false );
|
|
|
|
pRestore->SetReadPos( pEntInfo->location );
|
|
|
|
if ( pent )
|
|
{
|
|
if ( RestoreEntity( pent, pRestore, pEntInfo ) >= 0 )
|
|
{
|
|
pEntInfo->hEnt = pent;
|
|
AddRestoredEntity( pent );
|
|
bRestoredCorrectly = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( !bRestoredCorrectly )
|
|
{
|
|
pEntInfo->hEnt = NULL;
|
|
pEntInfo->restoreentityindex = -1;
|
|
}
|
|
}
|
|
|
|
// Note, server does this after local player connects fully
|
|
IGameSystem::OnRestoreAllSystems();
|
|
|
|
// Tell hud elements to modify behavior based on game restoration, if applicable
|
|
for ( int hh = 0; hh < MAX_SPLITSCREEN_PLAYERS; ++hh )
|
|
{
|
|
ACTIVE_SPLITSCREEN_PLAYER_GUARD( hh );
|
|
GetHud().OnRestore();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void CEntitySaveRestoreBlockHandler::PostRestore()
|
|
{
|
|
}
|
|
|
|
void SaveEntityOnTable( CBaseEntity *pEntity, CSaveRestoreData *pSaveData, int &iSlot )
|
|
{
|
|
entitytable_t *pEntInfo = pSaveData->GetEntityInfo( iSlot );
|
|
pEntInfo->id = iSlot;
|
|
#if !defined( CLIENT_DLL )
|
|
pEntInfo->edictindex = pEntity->RequiredEdictIndex();
|
|
#else
|
|
pEntInfo->edictindex = -1;
|
|
#endif
|
|
pEntInfo->modelname = pEntity->GetModelName();
|
|
pEntInfo->restoreentityindex = -1;
|
|
pEntInfo->saveentityindex = pEntity ? pEntity->entindex() : -1;
|
|
pEntInfo->hEnt = pEntity;
|
|
pEntInfo->flags = 0;
|
|
pEntInfo->location = 0;
|
|
pEntInfo->size = 0;
|
|
pEntInfo->classname = NULL_STRING;
|
|
|
|
iSlot++;
|
|
}
|
|
|
|
|
|
//---------------------------------
|
|
|
|
bool CEntitySaveRestoreBlockHandler::SaveInitEntities( CSaveRestoreData *pSaveData )
|
|
{
|
|
int number_of_entities;
|
|
|
|
#if !defined( CLIENT_DLL )
|
|
number_of_entities = gEntList.NumberOfEntities();
|
|
#else
|
|
number_of_entities = ClientEntityList().NumberOfEntities( true );
|
|
#endif
|
|
entitytable_t *pEntityTable = ( entitytable_t *)engine->SaveAllocMemory( (sizeof(entitytable_t) * number_of_entities), sizeof(char) );
|
|
if ( !pEntityTable )
|
|
return false;
|
|
|
|
pSaveData->InitEntityTable( pEntityTable, number_of_entities );
|
|
|
|
// build the table of entities
|
|
// this is used to turn pointers into savable indices
|
|
// build up ID numbers for each entity, for use in pointer conversions
|
|
// if an entity requires a certain edict number upon restore, save that as well
|
|
CBaseEntity *pEnt = NULL;
|
|
int i = 0;
|
|
|
|
#if !defined( CLIENT_DLL )
|
|
while ( (pEnt = gEntList.NextEnt( pEnt )) != NULL )
|
|
{
|
|
#else
|
|
int last = ClientEntityList().GetHighestEntityIndex();
|
|
|
|
for ( int e = 0; e <= last; e++ )
|
|
{
|
|
pEnt = ClientEntityList().GetBaseEntity( e );
|
|
if( !pEnt )
|
|
continue;
|
|
#endif
|
|
SaveEntityOnTable( pEnt, pSaveData, i );
|
|
}
|
|
|
|
#if defined( CLIENT_DLL )
|
|
ClientEntityHandle_t iter = ClientEntityList().FirstHandle();
|
|
|
|
while ( iter != ClientEntityList().InvalidHandle() )
|
|
{
|
|
pEnt = ClientEntityList().GetBaseEntityFromHandle( iter );
|
|
|
|
if ( pEnt && pEnt->ObjectCaps() & FCAP_SAVE_NON_NETWORKABLE )
|
|
{
|
|
SaveEntityOnTable( pEnt, pSaveData, i );
|
|
}
|
|
|
|
iter = ClientEntityList().NextHandle( iter );
|
|
}
|
|
#endif
|
|
|
|
pSaveData->BuildEntityHash();
|
|
|
|
Assert( i == pSaveData->NumEntities() );
|
|
return ( i == pSaveData->NumEntities() );
|
|
}
|
|
|
|
//---------------------------------
|
|
|
|
#if !defined( CLIENT_DLL )
|
|
|
|
// Find the matching global entity. Spit out an error if the designer made entities of
|
|
// different classes with the same global name
|
|
CBaseEntity *CEntitySaveRestoreBlockHandler::FindGlobalEntity( string_t classname, string_t globalname )
|
|
{
|
|
CBaseEntity *pReturn = NULL;
|
|
|
|
while ( (pReturn = gEntList.NextEnt( pReturn )) != NULL )
|
|
{
|
|
if ( FStrEq( STRING(pReturn->m_iGlobalname), STRING(globalname)) )
|
|
break;
|
|
}
|
|
|
|
if ( pReturn )
|
|
{
|
|
if ( !FClassnameIs( pReturn, STRING(classname) ) )
|
|
{
|
|
Warning( "Global entity found %s, wrong class %s [expects class %s]\n", STRING(globalname), STRING(pReturn->m_iClassname), STRING(classname) );
|
|
pReturn = NULL;
|
|
}
|
|
}
|
|
|
|
return pReturn;
|
|
}
|
|
|
|
#endif // !defined( CLIENT_DLL )
|
|
|
|
//---------------------------------
|
|
|
|
bool CEntitySaveRestoreBlockHandler::DoRestoreEntity( CBaseEntity *pEntity, IRestore *pRestore )
|
|
{
|
|
MDLCACHE_CRITICAL_SECTION();
|
|
|
|
EHANDLE hEntity;
|
|
|
|
hEntity = pEntity;
|
|
|
|
pRestore->GetGameSaveRestoreInfo()->SetCurrentEntityContext( pEntity );
|
|
pEntity->Restore( *pRestore );
|
|
pRestore->GetGameSaveRestoreInfo()->SetCurrentEntityContext( NULL );
|
|
|
|
#if !defined( CLIENT_DLL )
|
|
if ( pEntity->ObjectCaps() & FCAP_MUST_SPAWN )
|
|
{
|
|
pEntity->Spawn();
|
|
}
|
|
else
|
|
{
|
|
pEntity->Precache( );
|
|
}
|
|
#endif
|
|
|
|
// Above calls may have resulted in self destruction
|
|
return ( hEntity != NULL );
|
|
}
|
|
|
|
//---------------------------------
|
|
// Get a reference position in model space to compute
|
|
// changes in model space for global brush entities (designer models them in different coords!)
|
|
Vector CEntitySaveRestoreBlockHandler::ModelSpaceLandmark( int modelIndex )
|
|
{
|
|
const model_t *pModel = modelinfo->GetModel( modelIndex );
|
|
if ( modelinfo->GetModelType( pModel ) != mod_brush )
|
|
return vec3_origin;
|
|
|
|
Vector mins, maxs;
|
|
modelinfo->GetModelBounds( pModel, mins, maxs );
|
|
return mins;
|
|
}
|
|
|
|
|
|
int CEntitySaveRestoreBlockHandler::RestoreEntity( CBaseEntity *pEntity, IRestore *pRestore, entitytable_t *pEntInfo )
|
|
{
|
|
if ( !DoRestoreEntity( pEntity, pRestore ) )
|
|
return 0;
|
|
|
|
#if !defined( CLIENT_DLL )
|
|
if ( pEntity->m_iGlobalname != NULL_STRING )
|
|
{
|
|
int globalIndex = GlobalEntity_GetIndex( pEntity->m_iGlobalname );
|
|
if ( globalIndex >= 0 )
|
|
{
|
|
// Already dead? delete
|
|
if ( GlobalEntity_GetState( globalIndex ) == GLOBAL_DEAD )
|
|
return -1;
|
|
else if ( !FStrEq( STRING(gpGlobals->mapname), GlobalEntity_GetMap(globalIndex) ) )
|
|
{
|
|
pEntity->MakeDormant(); // Hasn't been moved to this level yet, wait but stay alive
|
|
}
|
|
// In this level & not dead, continue on as normal
|
|
}
|
|
else
|
|
{
|
|
Warning( "Global Entity %s (%s) not in table!!!\n", STRING(pEntity->m_iGlobalname), STRING(pEntity->m_iClassname) );
|
|
// Spawned entities default to 'On'
|
|
GlobalEntity_Add( pEntity->m_iGlobalname, gpGlobals->mapname, GLOBAL_ON );
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
//---------------------------------
|
|
|
|
#if !defined( CLIENT_DLL )
|
|
|
|
int CEntitySaveRestoreBlockHandler::RestoreGlobalEntity( CBaseEntity *pEntity, CSaveRestoreData *pSaveData, entitytable_t *pEntInfo )
|
|
{
|
|
Vector oldOffset;
|
|
EHANDLE hEntitySafeHandle;
|
|
hEntitySafeHandle = pEntity;
|
|
|
|
oldOffset.Init();
|
|
CRestore restoreHelper( pSaveData );
|
|
|
|
string_t globalName = pEntInfo->globalname, className = pEntInfo->classname;
|
|
|
|
// -------------------
|
|
|
|
int globalIndex = GlobalEntity_GetIndex( globalName );
|
|
|
|
// Don't overlay any instance of the global that isn't the latest
|
|
// pSaveData->szCurrentMapName is the level this entity is coming from
|
|
// pGlobal->levelName is the last level the global entity was active in.
|
|
// If they aren't the same, then this global update is out of date.
|
|
if ( !FStrEq( pSaveData->levelInfo.szCurrentMapName, GlobalEntity_GetMap(globalIndex) ) )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Compute the new global offset
|
|
CBaseEntity *pNewEntity = FindGlobalEntity( className, globalName );
|
|
if ( pNewEntity )
|
|
{
|
|
// Msg( "Overlay %s with %s\n", pNewEntity->GetClassname(), STRING(tmpEnt->classname) );
|
|
// Tell the restore code we're overlaying a global entity from another level
|
|
restoreHelper.SetGlobalMode( 1 ); // Don't overwrite global fields
|
|
|
|
pSaveData->modelSpaceOffset = pEntInfo->landmarkModelSpace - ModelSpaceLandmark( pNewEntity->GetModelIndex() );
|
|
|
|
UTIL_Remove( pEntity );
|
|
pEntity = pNewEntity;// we're going to restore this data OVER the old entity
|
|
pEntInfo->hEnt = pEntity;
|
|
// HACKHACK: Do we need system-wide support for removing non-global spawn allocated resources?
|
|
pEntity->VPhysicsDestroyObject();
|
|
Assert( pEntInfo->edictindex == -1 );
|
|
// Update the global table to say that the global definition of this entity should come from this level
|
|
GlobalEntity_SetMap( globalIndex, gpGlobals->mapname );
|
|
}
|
|
else
|
|
{
|
|
// This entity will be freed automatically by the engine-> If we don't do a restore on a matching entity (below)
|
|
// or call EntityUpdate() to move it to this level, we haven't changed global state at all.
|
|
DevMsg( "Warning: No match for global entity %s found in destination level\n", STRING(globalName) );
|
|
return 0;
|
|
}
|
|
|
|
if ( !DoRestoreEntity( pEntity, &restoreHelper ) )
|
|
{
|
|
pEntity = NULL;
|
|
}
|
|
|
|
// Is this an overriding global entity (coming over the transition)
|
|
pSaveData->modelSpaceOffset.Init();
|
|
if ( pEntity )
|
|
return 1;
|
|
return 0;
|
|
}
|
|
|
|
#endif // !defined( CLIENT_DLL )
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
CSaveRestoreData *SaveInit( int size )
|
|
{
|
|
CSaveRestoreData *pSaveData;
|
|
#if defined( _PS3 )
|
|
if ( size <= 0 )
|
|
size = 1024*1024*1.65f; // (iestyn 12/22/2010) Max size determined empirically for Portal2 (worst map: sp_a3_00)
|
|
#elif defined( _X360 )
|
|
if ( size <= 0 )
|
|
size = 1024*1024*2.0f; // (iestyn 12/22/2010) Max size determined empirically for Portal2 (worst map: mp_coop_start)
|
|
#elif ( defined( CLIENT_DLL ) || defined( DISABLE_DEBUG_HISTORY ) )
|
|
if ( size <= 0 )
|
|
size = 2*1024*1024;
|
|
#else
|
|
if ( size <= 0 )
|
|
size = 3*1024*1024;
|
|
#endif
|
|
|
|
int numentities;
|
|
|
|
#if !defined( CLIENT_DLL )
|
|
numentities = gEntList.NumberOfEntities();
|
|
#else
|
|
numentities = ClientEntityList().NumberOfEntities();
|
|
#endif
|
|
|
|
void *pSaveMemory = engine->SaveAllocMemory( sizeof(CSaveRestoreData) + (sizeof(entitytable_t) * numentities) + size, sizeof(char) );
|
|
if ( !pSaveMemory )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
pSaveData = MakeSaveRestoreData( pSaveMemory );
|
|
pSaveData->Init( (char *)(pSaveData + 1), size ); // skip the save structure
|
|
|
|
const int nTokens = 0xfff; // Assume a maximum of 4K-1 symbol table entries(each of some length)
|
|
pSaveMemory = engine->SaveAllocMemory( nTokens, sizeof( char * ) );
|
|
if ( !pSaveMemory )
|
|
{
|
|
engine->SaveFreeMemory( pSaveMemory );
|
|
return NULL;
|
|
}
|
|
|
|
pSaveData->InitSymbolTable( (char **)pSaveMemory, nTokens );
|
|
|
|
//---------------------------------
|
|
|
|
pSaveData->levelInfo.time = gpGlobals->curtime; // Use DLL time
|
|
pSaveData->levelInfo.vecLandmarkOffset = vec3_origin;
|
|
pSaveData->levelInfo.fUseLandmark = false;
|
|
pSaveData->levelInfo.connectionCount = 0;
|
|
|
|
//---------------------------------
|
|
|
|
gpGlobals->pSaveData = pSaveData;
|
|
|
|
return pSaveData;
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// ISaveRestoreBlockSet
|
|
//
|
|
// Purpose: Serves as holder for a group of sibling save sections. Takes
|
|
// care of iterating over them, making sure read points are
|
|
// queued up to the right spot (in case one section due to datadesc
|
|
// changes reads less than expected, or doesn't leave the
|
|
// read pointer at the right point), and ensuring the read pointer
|
|
// is at the end of the entire set when the set read is done.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
struct SaveRestoreBlockHeader_t
|
|
{
|
|
char szName[MAX_BLOCK_NAME_LEN + 1];
|
|
int locHeader;
|
|
int locBody;
|
|
|
|
DECLARE_SIMPLE_DATADESC();
|
|
};
|
|
|
|
|
|
//-------------------------------------
|
|
|
|
class CSaveRestoreBlockSet : public ISaveRestoreBlockSet
|
|
{
|
|
public:
|
|
CSaveRestoreBlockSet( const char *pszName )
|
|
{
|
|
Q_strncpy( m_Name, pszName, sizeof(m_Name) );
|
|
}
|
|
|
|
const char *GetBlockName()
|
|
{
|
|
return m_Name;
|
|
}
|
|
|
|
//---------------------------------
|
|
|
|
void PreSave( CSaveRestoreData *pData )
|
|
{
|
|
m_BlockHeaders.SetCount( m_Handlers.Count() );
|
|
for ( int i = 0; i < m_Handlers.Count(); i++ )
|
|
{
|
|
Q_strncpy( m_BlockHeaders[i].szName, m_Handlers[i]->GetBlockName(), MAX_BLOCK_NAME_LEN + 1 );
|
|
m_Handlers[i]->PreSave( pData );
|
|
}
|
|
}
|
|
|
|
void Save( ISave *pSave )
|
|
{
|
|
int base = pSave->GetWritePos();
|
|
for ( int i = 0; i < m_Handlers.Count(); i++ )
|
|
{
|
|
m_BlockHeaders[i].locBody = pSave->GetWritePos() - base;
|
|
m_Handlers[i]->Save( pSave );
|
|
}
|
|
m_SizeBodies = pSave->GetWritePos() - base;
|
|
}
|
|
|
|
void WriteSaveHeaders( ISave *pSave )
|
|
{
|
|
int base = pSave->GetWritePos();
|
|
|
|
//
|
|
// Reserve space for a fully populated header
|
|
//
|
|
int dummyInt = -1;
|
|
CUtlVector<SaveRestoreBlockHeader_t> dummyArr;
|
|
|
|
dummyArr.SetCount( m_BlockHeaders.Count() );
|
|
memset( &dummyArr[0], 0xff, dummyArr.Count() * sizeof(SaveRestoreBlockHeader_t) );
|
|
|
|
pSave->WriteInt( &dummyInt ); // size all headers
|
|
pSave->WriteInt( &dummyInt ); // size all bodies
|
|
SaveUtlVector( pSave, &dummyArr, FIELD_EMBEDDED );
|
|
|
|
//
|
|
// Write the data
|
|
//
|
|
for ( int i = 0; i < m_Handlers.Count(); i++ )
|
|
{
|
|
m_BlockHeaders[i].locHeader = pSave->GetWritePos() - base;
|
|
m_Handlers[i]->WriteSaveHeaders( pSave );
|
|
}
|
|
|
|
m_SizeHeaders = pSave->GetWritePos() - base;
|
|
|
|
//
|
|
// Write the actual header
|
|
//
|
|
int savedPos = pSave->GetWritePos();
|
|
pSave->SetWritePos(base);
|
|
|
|
pSave->WriteInt( &m_SizeHeaders );
|
|
pSave->WriteInt( &m_SizeBodies );
|
|
SaveUtlVector( pSave, &m_BlockHeaders, FIELD_EMBEDDED );
|
|
|
|
pSave->SetWritePos(savedPos);
|
|
}
|
|
|
|
void PostSave()
|
|
{
|
|
for ( int i = 0; i < m_Handlers.Count(); i++ )
|
|
{
|
|
m_Handlers[i]->PostSave();
|
|
}
|
|
m_BlockHeaders.Purge();
|
|
}
|
|
|
|
//---------------------------------
|
|
|
|
void PreRestore()
|
|
{
|
|
for ( int i = 0; i < m_Handlers.Count(); i++ )
|
|
{
|
|
m_Handlers[i]->PreRestore();
|
|
}
|
|
}
|
|
|
|
void ReadRestoreHeaders( IRestore *pRestore )
|
|
{
|
|
int base = pRestore->GetReadPos();
|
|
|
|
pRestore->ReadInt( &m_SizeHeaders );
|
|
pRestore->ReadInt( &m_SizeBodies );
|
|
RestoreUtlVector( pRestore, &m_BlockHeaders, FIELD_EMBEDDED );
|
|
|
|
for ( int i = 0; i < m_Handlers.Count(); i++ )
|
|
{
|
|
int location = GetBlockHeaderLoc( m_Handlers[i]->GetBlockName() );
|
|
if ( location != -1 )
|
|
{
|
|
pRestore->SetReadPos( base + location );
|
|
m_Handlers[i]->ReadRestoreHeaders( pRestore );
|
|
}
|
|
}
|
|
|
|
pRestore->SetReadPos( base + m_SizeHeaders );
|
|
}
|
|
|
|
void CallBlockHandlerRestore( ISaveRestoreBlockHandler *pHandler, int baseFilePos, IRestore *pRestore, bool fCreatePlayers )
|
|
{
|
|
int location = GetBlockBodyLoc( pHandler->GetBlockName() );
|
|
if ( location != -1 )
|
|
{
|
|
pRestore->SetReadPos( baseFilePos + location );
|
|
pHandler->Restore( pRestore, fCreatePlayers );
|
|
}
|
|
}
|
|
|
|
void Restore( IRestore *pRestore, bool fCreatePlayers )
|
|
{
|
|
int base = pRestore->GetReadPos();
|
|
|
|
for ( int i = 0; i < m_Handlers.Count(); i++ )
|
|
{
|
|
CallBlockHandlerRestore( m_Handlers[i], base, pRestore, fCreatePlayers );
|
|
}
|
|
pRestore->SetReadPos( base + m_SizeBodies );
|
|
}
|
|
|
|
void PostRestore()
|
|
{
|
|
for ( int i = 0; i < m_Handlers.Count(); i++ )
|
|
{
|
|
m_Handlers[i]->PostRestore();
|
|
}
|
|
m_BlockHeaders.Purge();
|
|
}
|
|
|
|
//---------------------------------
|
|
|
|
void AddBlockHandler( ISaveRestoreBlockHandler *pHandler )
|
|
{
|
|
// Grody, but... while this class is still isolated in saverestore.cpp, this seems like a fine time to assert:
|
|
AssertMsg( pHandler == &g_EntitySaveRestoreBlockHandler || (m_Handlers.Count() >= 1 && m_Handlers[0] == &g_EntitySaveRestoreBlockHandler), "Expected entity save load to always be first" );
|
|
|
|
Assert( pHandler != this );
|
|
m_Handlers.AddToTail( pHandler );
|
|
}
|
|
|
|
void RemoveBlockHandler( ISaveRestoreBlockHandler *pHandler )
|
|
{
|
|
m_Handlers.FindAndRemove( pHandler );
|
|
}
|
|
|
|
//---------------------------------
|
|
|
|
private:
|
|
int GetBlockBodyLoc( const char *pszName )
|
|
{
|
|
for ( int i = 0; i < m_BlockHeaders.Count(); i++ )
|
|
{
|
|
if ( strcmp( m_BlockHeaders[i].szName, pszName ) == 0 )
|
|
return m_BlockHeaders[i].locBody;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int GetBlockHeaderLoc( const char *pszName )
|
|
{
|
|
for ( int i = 0; i < m_BlockHeaders.Count(); i++ )
|
|
{
|
|
if ( strcmp( m_BlockHeaders[i].szName, pszName ) == 0 )
|
|
return m_BlockHeaders[i].locHeader;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
char m_Name[MAX_BLOCK_NAME_LEN + 1];
|
|
CUtlVector<ISaveRestoreBlockHandler *> m_Handlers;
|
|
|
|
int m_SizeHeaders;
|
|
int m_SizeBodies;
|
|
CUtlVector<SaveRestoreBlockHeader_t> m_BlockHeaders;
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: iterates through a typedescript data block, so it can insert key/value data into the block
|
|
// Input : *pObject - pointer to the struct or class the data is to be insterted into
|
|
// *pFields - description of the data
|
|
// iNumFields - number of fields contained in pFields
|
|
// char *szKeyName - name of the variable to look for
|
|
// char *szValue - value to set the variable to
|
|
// Output : Returns true if the variable is found and set, false if the key is not found.
|
|
//-----------------------------------------------------------------------------
|
|
bool ParseKeyvalue( void *pObject, typedescription_t *pFields, int iNumFields, const char *szKeyName, const char *szValue )
|
|
{
|
|
int i;
|
|
typedescription_t *pField;
|
|
|
|
for ( i = 0; i < iNumFields; i++ )
|
|
{
|
|
pField = &pFields[i];
|
|
|
|
int fieldOffset = pField->fieldOffset;
|
|
|
|
// Check the nested classes, but only if they aren't in array form.
|
|
if ((pField->fieldType == FIELD_EMBEDDED) && (pField->fieldSize == 1))
|
|
{
|
|
for ( datamap_t *dmap = pField->td; dmap != NULL; dmap = dmap->baseMap )
|
|
{
|
|
void *pEmbeddedObject = (void*)((char*)pObject + fieldOffset);
|
|
if ( ParseKeyvalue( pEmbeddedObject, dmap->dataDesc, dmap->dataNumFields, szKeyName, szValue) )
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if ( (pField->flags & FTYPEDESC_KEY) && !stricmp(pField->externalName, szKeyName) )
|
|
{
|
|
switch( pField->fieldType )
|
|
{
|
|
case FIELD_MODELNAME:
|
|
case FIELD_SOUNDNAME:
|
|
case FIELD_STRING:
|
|
(*(string_t *)((char *)pObject + fieldOffset)) = AllocPooledString( szValue );
|
|
return true;
|
|
|
|
case FIELD_TIME:
|
|
case FIELD_FLOAT:
|
|
(*(float *)((char *)pObject + fieldOffset)) = atof( szValue );
|
|
return true;
|
|
|
|
case FIELD_BOOLEAN:
|
|
(*(bool *)((char *)pObject + fieldOffset)) = (bool)(atoi( szValue ) != 0);
|
|
return true;
|
|
|
|
case FIELD_CHARACTER:
|
|
(*(char *)((char *)pObject + fieldOffset)) = (char)atoi( szValue );
|
|
return true;
|
|
|
|
case FIELD_SHORT:
|
|
(*(short *)((char *)pObject + fieldOffset)) = (short)atoi( szValue );
|
|
return true;
|
|
|
|
case FIELD_INTEGER:
|
|
case FIELD_TICK:
|
|
(*(int *)((char *)pObject + fieldOffset)) = atoi( szValue );
|
|
return true;
|
|
|
|
case FIELD_POSITION_VECTOR:
|
|
case FIELD_VECTOR:
|
|
UTIL_StringToVector( (float *)((char *)pObject + fieldOffset), szValue );
|
|
return true;
|
|
|
|
case FIELD_VMATRIX:
|
|
case FIELD_VMATRIX_WORLDSPACE:
|
|
UTIL_StringToFloatArray( (float *)((char *)pObject + fieldOffset), 16, szValue );
|
|
return true;
|
|
|
|
case FIELD_MATRIX3X4_WORLDSPACE:
|
|
UTIL_StringToFloatArray( (float *)((char *)pObject + fieldOffset), 12, szValue );
|
|
return true;
|
|
|
|
case FIELD_COLOR32:
|
|
V_StringToColor32( (color32 *) ((char *)pObject + fieldOffset), szValue );
|
|
return true;
|
|
|
|
case FIELD_CUSTOM:
|
|
{
|
|
SaveRestoreFieldInfo_t fieldInfo =
|
|
{
|
|
(char *)pObject + fieldOffset,
|
|
pObject,
|
|
pField
|
|
};
|
|
pField->pSaveRestoreOps->Parse( fieldInfo, szValue );
|
|
return true;
|
|
}
|
|
|
|
default:
|
|
case FIELD_INTERVAL: // Fixme, could write this if needed
|
|
case FIELD_CLASSPTR:
|
|
case FIELD_MODELINDEX:
|
|
case FIELD_MATERIALINDEX:
|
|
case FIELD_EDICT:
|
|
Warning( "Bad field in entity!!\n" );
|
|
AssertMsg3( 0, "Bad field type %d for %s in entity %.16s!!\n" , pField->fieldType, pField->fieldName,
|
|
reinterpret_cast<CBaseEntity *>(pObject)->GetDebugName() );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: iterates through a typedescript data block, so it can insert key/value data into the block
|
|
// Input : *pObject - pointer to the struct or class the data is to be insterted into
|
|
// *pFields - description of the data
|
|
// iNumFields - number of fields contained in pFields
|
|
// char *szKeyName - name of the variable to look for
|
|
// char *szValue - value to set the variable to
|
|
// Output : Returns true if the variable is found and set, false if the key is not found.
|
|
//-----------------------------------------------------------------------------
|
|
bool ExtractKeyvalue( void *pObject, typedescription_t *pFields, int iNumFields, const char *szKeyName, char *szValue, int iMaxLen )
|
|
{
|
|
int i;
|
|
typedescription_t *pField;
|
|
|
|
for ( i = 0; i < iNumFields; i++ )
|
|
{
|
|
pField = &pFields[i];
|
|
|
|
int fieldOffset = pField->fieldOffset;
|
|
|
|
// Check the nested classes, but only if they aren't in array form.
|
|
if ((pField->fieldType == FIELD_EMBEDDED) && (pField->fieldSize == 1))
|
|
{
|
|
for ( datamap_t *dmap = pField->td; dmap != NULL; dmap = dmap->baseMap )
|
|
{
|
|
void *pEmbeddedObject = (void*)((char*)pObject + fieldOffset);
|
|
if ( ExtractKeyvalue( pEmbeddedObject, dmap->dataDesc, dmap->dataNumFields, szKeyName, szValue, iMaxLen ) )
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if ( (pField->flags & FTYPEDESC_KEY) && !stricmp(pField->externalName, szKeyName) )
|
|
{
|
|
switch( pField->fieldType )
|
|
{
|
|
case FIELD_MODELNAME:
|
|
case FIELD_SOUNDNAME:
|
|
case FIELD_STRING:
|
|
Q_strncpy( szValue, ((char *)pObject + fieldOffset), iMaxLen );
|
|
return true;
|
|
|
|
case FIELD_TIME:
|
|
case FIELD_FLOAT:
|
|
Q_snprintf( szValue, iMaxLen, "%f", (*(float *)((char *)pObject + fieldOffset)) );
|
|
return true;
|
|
|
|
case FIELD_BOOLEAN:
|
|
Q_snprintf( szValue, iMaxLen, "%d", (*(bool *)((char *)pObject + fieldOffset)) != 0);
|
|
return true;
|
|
|
|
case FIELD_CHARACTER:
|
|
Q_snprintf( szValue, iMaxLen, "%d", (*(char *)((char *)pObject + fieldOffset)) );
|
|
return true;
|
|
|
|
case FIELD_SHORT:
|
|
Q_snprintf( szValue, iMaxLen, "%d", (*(short *)((char *)pObject + fieldOffset)) );
|
|
return true;
|
|
|
|
case FIELD_INTEGER:
|
|
case FIELD_TICK:
|
|
Q_snprintf( szValue, iMaxLen, "%d", (*(int *)((char *)pObject + fieldOffset)) );
|
|
return true;
|
|
|
|
case FIELD_POSITION_VECTOR:
|
|
case FIELD_VECTOR:
|
|
Q_snprintf( szValue, iMaxLen, "%f %f %f",
|
|
( (float *)((char *)pObject + fieldOffset) )[0],
|
|
( (float *)((char *)pObject + fieldOffset) )[1],
|
|
( (float *)((char *)pObject + fieldOffset) )[2] );
|
|
return true;
|
|
|
|
case FIELD_VMATRIX:
|
|
case FIELD_VMATRIX_WORLDSPACE:
|
|
//UTIL_StringToFloatArray( (float *)((char *)pObject + fieldOffset), 16, szValue );
|
|
return false;
|
|
|
|
case FIELD_MATRIX3X4_WORLDSPACE:
|
|
//UTIL_StringToFloatArray( (float *)((char *)pObject + fieldOffset), 12, szValue );
|
|
return false;
|
|
|
|
case FIELD_COLOR32:
|
|
Q_snprintf( szValue, iMaxLen, "%d %d %d %d",
|
|
( (int *)((char *)pObject + fieldOffset) )[0],
|
|
( (int *)((char *)pObject + fieldOffset) )[1],
|
|
( (int *)((char *)pObject + fieldOffset) )[2],
|
|
( (int *)((char *)pObject + fieldOffset) )[3] );
|
|
return true;
|
|
|
|
case FIELD_CUSTOM:
|
|
{
|
|
/*
|
|
SaveRestoreFieldInfo_t fieldInfo =
|
|
{
|
|
(char *)pObject + fieldOffset,
|
|
pObject,
|
|
pField
|
|
};
|
|
pField->pSaveRestoreOps->Parse( fieldInfo, szValue );
|
|
*/
|
|
return false;
|
|
}
|
|
|
|
default:
|
|
case FIELD_INTERVAL: // Fixme, could write this if needed
|
|
case FIELD_CLASSPTR:
|
|
case FIELD_MODELINDEX:
|
|
case FIELD_MATERIALINDEX:
|
|
case FIELD_EDICT:
|
|
Warning( "Bad field in entity!!\n" );
|
|
Assert(0);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
BEGIN_SIMPLE_DATADESC( SaveRestoreBlockHeader_t )
|
|
DEFINE_ARRAY(szName, FIELD_CHARACTER, MAX_BLOCK_NAME_LEN + 1),
|
|
DEFINE_FIELD(locHeader, FIELD_INTEGER),
|
|
DEFINE_FIELD(locBody, FIELD_INTEGER),
|
|
END_DATADESC()
|
|
|
|
//-------------------------------------
|
|
|
|
CSaveRestoreBlockSet g_SaveRestoreBlockSet("Game");
|
|
ISaveRestoreBlockSet *g_pGameSaveRestoreBlockSet = &g_SaveRestoreBlockSet;
|
|
|
|
//=============================================================================
|
|
#if !defined( CLIENT_DLL )
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Creates all entities that lie in the transition list
|
|
//------------------------------------------------------------------------------
|
|
void CreateEntitiesInTransitionList( CSaveRestoreData *pSaveData, int levelMask )
|
|
{
|
|
CBaseEntity *pent;
|
|
int i;
|
|
for ( i = 0; i < pSaveData->NumEntities(); i++ )
|
|
{
|
|
entitytable_t *pEntInfo = pSaveData->GetEntityInfo( i );
|
|
pEntInfo->hEnt = NULL;
|
|
|
|
if ( pEntInfo->size == 0 || pEntInfo->edictindex == 0 )
|
|
continue;
|
|
|
|
if ( pEntInfo->classname == NULL_STRING )
|
|
{
|
|
Warning( "Entity with data saved, but with no classname\n" );
|
|
Assert(0);
|
|
continue;
|
|
}
|
|
|
|
bool active = (pEntInfo->flags & levelMask) ? 1 : 0;
|
|
|
|
// spawn players
|
|
pent = NULL;
|
|
if ( (pEntInfo->edictindex > 0) && (pEntInfo->edictindex <= gpGlobals->maxClients) )
|
|
{
|
|
edict_t *ed = INDEXENT( pEntInfo->edictindex );
|
|
|
|
if ( active && ed && !ed->IsFree() )
|
|
{
|
|
if ( !(pEntInfo->flags & FENTTABLE_PLAYER) )
|
|
{
|
|
Warning( "ENTITY IS NOT A PLAYER: %d\n" , i );
|
|
Assert(0);
|
|
}
|
|
|
|
pent = CBasePlayer::CreatePlayer( STRING(pEntInfo->classname), ed );
|
|
}
|
|
}
|
|
else if ( active )
|
|
{
|
|
pent = CreateEntityByName( STRING(pEntInfo->classname) );
|
|
}
|
|
|
|
pEntInfo->hEnt = pent;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
int CreateEntityTransitionList( CSaveRestoreData *pSaveData, int levelMask )
|
|
{
|
|
CBaseEntity *pent;
|
|
entitytable_t *pEntInfo;
|
|
|
|
// Create entity list
|
|
CreateEntitiesInTransitionList( pSaveData, levelMask );
|
|
|
|
// Now spawn entities
|
|
CUtlVector<int> checkList;
|
|
|
|
int i;
|
|
int movedCount = 0;
|
|
for ( i = 0; i < pSaveData->NumEntities(); i++ )
|
|
{
|
|
pEntInfo = pSaveData->GetEntityInfo( i );
|
|
pent = pEntInfo->hEnt;
|
|
// pSaveData->currentIndex = i;
|
|
pSaveData->Seek( pEntInfo->location );
|
|
|
|
// clear this out - it must be set on a per-entity basis
|
|
pSaveData->modelSpaceOffset.Init();
|
|
|
|
if ( pent && (pEntInfo->flags & levelMask) ) // Screen out the player if he's not to be spawned
|
|
{
|
|
if ( pEntInfo->flags & FENTTABLE_GLOBAL )
|
|
{
|
|
DevMsg( 2, "Merging changes for global: %s\n", STRING(pEntInfo->classname) );
|
|
|
|
// -------------------------------------------------------------------------
|
|
// Pass the "global" flag to the DLL to indicate this entity should only override
|
|
// a matching entity, not be spawned
|
|
if ( g_EntitySaveRestoreBlockHandler.RestoreGlobalEntity( pent, pSaveData, pEntInfo ) > 0 )
|
|
{
|
|
movedCount++;
|
|
pEntInfo->restoreentityindex = pEntInfo->hEnt.Get()->entindex();
|
|
AddRestoredEntity( pEntInfo->hEnt.Get() );
|
|
}
|
|
else
|
|
{
|
|
UTIL_RemoveImmediate( pEntInfo->hEnt.Get() );
|
|
}
|
|
// -------------------------------------------------------------------------
|
|
}
|
|
else
|
|
{
|
|
DevMsg( 2, "Transferring %s (%d)\n", STRING(pEntInfo->classname), pent->edict() ? ENTINDEX(pent->edict()) : -1 );
|
|
CRestore restoreHelper( pSaveData );
|
|
if ( g_EntitySaveRestoreBlockHandler.RestoreEntity( pent, &restoreHelper, pEntInfo ) < 0 )
|
|
{
|
|
UTIL_RemoveImmediate( pent );
|
|
}
|
|
else
|
|
{
|
|
// needs to be checked. Do this in a separate pass so that pointers & hierarchy can be traversed
|
|
checkList.AddToTail(i);
|
|
}
|
|
}
|
|
|
|
// Remove any entities that were removed using UTIL_Remove() as a result of the above calls to UTIL_RemoveImmediate()
|
|
gEntList.CleanupDeleteList();
|
|
}
|
|
}
|
|
|
|
for ( i = checkList.Count()-1; i >= 0; --i )
|
|
{
|
|
pEntInfo = pSaveData->GetEntityInfo( checkList[i] );
|
|
pent = pEntInfo->hEnt;
|
|
|
|
// NOTE: pent can be NULL because UTIL_RemoveImmediate (called below) removes all in hierarchy
|
|
if ( !pent )
|
|
continue;
|
|
|
|
MDLCACHE_CRITICAL_SECTION();
|
|
|
|
if ( !(pEntInfo->flags & FENTTABLE_PLAYER) && UTIL_EntityInSolid( pent ) )
|
|
{
|
|
// this can happen during normal processing - PVS is just a guess, some map areas won't exist in the new map
|
|
DevMsg( 2, "Suppressing %s\n", STRING(pEntInfo->classname) );
|
|
UTIL_RemoveImmediate( pent );
|
|
// Remove any entities that were removed using UTIL_Remove() as a result of the above calls to UTIL_RemoveImmediate()
|
|
gEntList.CleanupDeleteList();
|
|
}
|
|
else
|
|
{
|
|
movedCount++;
|
|
pEntInfo->flags = FENTTABLE_REMOVED;
|
|
pEntInfo->restoreentityindex = pent->entindex();
|
|
AddRestoredEntity( pent );
|
|
}
|
|
}
|
|
|
|
return movedCount;
|
|
}
|
|
#endif
|