csgo-2018-source/game/shared/gamevars_shared.cpp
2021-07-24 21:11:47 -07:00

76 lines
2.1 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "gamevars_shared.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#ifdef GAME_DLL
void MPForceCameraCallback( IConVar *var, const char *pOldString, float flOldValue )
{
if ( mp_forcecamera.GetInt() < OBS_ALLOW_ALL || mp_forcecamera.GetInt() >= OBS_ALLOW_NUM_MODES )
{
mp_forcecamera.SetValue( OBS_ALLOW_TEAM );
}
}
#endif
// some shared cvars used by game rules
ConVar mp_forcecamera(
"mp_forcecamera",
"1",
FCVAR_REPLICATED | FCVAR_RELEASE,
"Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_fadetoblack)."
#ifdef GAME_DLL
, MPForceCameraCallback
#endif
);
ConVar mp_radar_showall(
"mp_radar_showall",
"0",
FCVAR_REPLICATED | FCVAR_RELEASE,
"Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.",
true, 0, //min
true, 3 //max
);
ConVar mp_allowspectators(
"mp_allowspectators",
"1.0",
FCVAR_REPLICATED,
"toggles whether the server allows spectator mode or not" );
ConVar mp_friendlyfire(
"mp_friendlyfire",
"0",
FCVAR_REPLICATED | FCVAR_NOTIFY | FCVAR_RELEASE,
"Allows team members to injure other members of their team"
);
ConVar mp_teammates_are_enemies(
"mp_teammates_are_enemies",
"0",
FCVAR_REPLICATED | FCVAR_NOTIFY | FCVAR_RELEASE,
"When set, your teammates act as enemies and all players are valid targets."
);
ConVar mp_buy_anywhere(
"mp_buy_anywhere",
"0",
FCVAR_REPLICATED | FCVAR_NOTIFY | FCVAR_RELEASE,
"When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists."
);
ConVar mp_buy_during_immunity(
"mp_buy_during_immunity",
"0",
FCVAR_REPLICATED | FCVAR_NOTIFY | FCVAR_RELEASE,
"When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists."
);