295 lines
8.0 KiB
C++
295 lines
8.0 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include <assert.h>
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#include <stdio.h>
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#include <string.h>
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#include "choreoactor.h"
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#include "choreochannel.h"
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#include "choreoscene.h"
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#include "tier1/utlbuffer.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CChoreoActor::CChoreoActor( void )
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{
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Init();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *name -
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//-----------------------------------------------------------------------------
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CChoreoActor::CChoreoActor( const char *name )
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{
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Init();
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SetName( name );
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}
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//-----------------------------------------------------------------------------
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// Purpose: // Assignment
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// Input : src -
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// Output : CChoreoActor&
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//-----------------------------------------------------------------------------
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CChoreoActor& CChoreoActor::operator=( const CChoreoActor& src )
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{
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m_bActive = src.m_bActive;
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Q_strncpy( m_szName, src.m_szName, sizeof( m_szName ) );
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Q_strncpy( m_szFacePoserModelName, src.m_szFacePoserModelName, sizeof( m_szFacePoserModelName ) );
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for ( int i = 0; i < src.m_Channels.Count(); i++ )
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{
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CChoreoChannel *c = src.m_Channels[ i ];
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CChoreoChannel *newChannel = new CChoreoChannel();
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newChannel->SetActor( this );
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*newChannel = *c;
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AddChannel( newChannel );
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}
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return *this;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CChoreoActor::Init( void )
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{
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m_szName[ 0 ] = 0;
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m_szFacePoserModelName[ 0 ] = 0;
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m_bActive = true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *name -
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//-----------------------------------------------------------------------------
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void CChoreoActor::SetName( const char *name )
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{
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assert( strlen( name ) < MAX_ACTOR_NAME );
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Q_strncpy( m_szName, name, sizeof( m_szName ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : const char
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//-----------------------------------------------------------------------------
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const char *CChoreoActor::GetName( void )
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{
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return m_szName;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : int
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//-----------------------------------------------------------------------------
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int CChoreoActor::GetNumChannels( void )
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{
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return m_Channels.Count();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : channel -
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// Output : CChoreoChannel
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//-----------------------------------------------------------------------------
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CChoreoChannel *CChoreoActor::GetChannel( int channel )
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{
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if ( channel < 0 || channel >= m_Channels.Count() )
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{
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return NULL;
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}
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return m_Channels[ channel ];
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *channel -
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//-----------------------------------------------------------------------------
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void CChoreoActor::AddChannel( CChoreoChannel *channel )
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{
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m_Channels.AddToTail( channel );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *channel -
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//-----------------------------------------------------------------------------
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void CChoreoActor::RemoveChannel( CChoreoChannel *channel )
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{
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int idx = FindChannelIndex( channel );
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if ( idx == -1 )
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return;
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m_Channels.Remove( idx );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CChoreoActor::RemoveAllChannels()
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{
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m_Channels.RemoveAll();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : c1 -
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// c2 -
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//-----------------------------------------------------------------------------
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void CChoreoActor::SwapChannels( int c1, int c2 )
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{
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CChoreoChannel *temp;
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temp = m_Channels[ c1 ];
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m_Channels[ c1 ] = m_Channels[ c2 ];
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m_Channels[ c2 ] = temp;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *channel -
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// Output : int
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//-----------------------------------------------------------------------------
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int CChoreoActor::FindChannelIndex( CChoreoChannel *channel )
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{
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for ( int i = 0; i < m_Channels.Count(); i++ )
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{
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if ( channel == m_Channels[ i ] )
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{
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return i;
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}
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}
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return -1;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *name -
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//-----------------------------------------------------------------------------
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void CChoreoActor::SetFacePoserModelName( const char *name )
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{
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Q_strncpy( m_szFacePoserModelName, name, sizeof( m_szFacePoserModelName ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : char const
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//-----------------------------------------------------------------------------
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const char *CChoreoActor::GetFacePoserModelName( void ) const
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{
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return m_szFacePoserModelName;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : active -
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//-----------------------------------------------------------------------------
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void CChoreoActor::SetActive( bool active )
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{
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m_bActive = active;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CChoreoActor::GetActive( void ) const
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{
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return m_bActive;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CChoreoActor::MarkForSaveAll( bool mark )
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{
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SetMarkedForSave( mark );
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int c = GetNumChannels();
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for ( int i = 0; i < c; i++ )
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{
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CChoreoChannel *channel = GetChannel( i );
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channel->MarkForSaveAll( mark );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *name -
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// Output : CChoreoChannel
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//-----------------------------------------------------------------------------
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CChoreoChannel *CChoreoActor::FindChannel( const char *name )
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{
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int c = GetNumChannels();
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for ( int i = 0; i < c; i++ )
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{
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CChoreoChannel *channel = GetChannel( i );
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if ( !Q_stricmp( channel->GetName(), name ) )
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return channel;
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}
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return NULL;
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}
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void CChoreoActor::SaveToBuffer( CUtlBuffer& buf, CChoreoScene *pScene, IChoreoStringPool *pStringPool )
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{
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buf.PutShort( pStringPool->FindOrAddString( GetName() ) );
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int c = GetNumChannels();
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Assert( c <= 255 );
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buf.PutUnsignedChar( c );
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for ( int i = 0; i < c; i++ )
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{
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CChoreoChannel *channel = GetChannel( i );
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Assert( channel );
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channel->SaveToBuffer( buf, pScene, pStringPool );
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}
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/*
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if ( Q_strlen( a->GetFacePoserModelName() ) > 0 )
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{
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FilePrintf( buf, level + 1, "faceposermodel \"%s\"\n", a->GetFacePoserModelName() );
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}
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*/
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buf.PutChar( GetActive() ? 1 : 0 );
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}
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bool CChoreoActor::RestoreFromBuffer( CUtlBuffer& buf, CChoreoScene *pScene, IChoreoStringPool *pStringPool )
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{
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char sz[ 256 ];
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pStringPool->GetString( buf.GetShort(), sz, sizeof( sz ) );
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SetName( sz );
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int i;
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int c = buf.GetUnsignedChar();
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for ( i = 0; i < c; i++ )
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{
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CChoreoChannel *channel = pScene->AllocChannel();
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Assert( channel );
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if ( channel->RestoreFromBuffer( buf, pScene, this, pStringPool ) )
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{
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AddChannel( channel );
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channel->SetActor( this );
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continue;
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}
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return false;
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}
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SetActive( buf.GetChar() == 1 ? true : false );
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return true;
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}
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