265 lines
8.3 KiB
C++
265 lines
8.3 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "basetempentity.h"
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#include "cstrike15/cs_gamerules.h"
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#include "playerdecals_signature.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: Dispatches decal tempentity
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//-----------------------------------------------------------------------------
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class CTEPlayerDecal : public CBaseTempEntity
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{
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public:
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DECLARE_CLASS( CTEPlayerDecal, CBaseTempEntity );
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CTEPlayerDecal( const char *name );
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virtual ~CTEPlayerDecal( void );
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virtual void Test( const Vector& current_origin, const QAngle& current_angles );
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DECLARE_SERVERCLASS();
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public:
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CNetworkVar( int, m_nPlayer );
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CNetworkVector( m_vecOrigin );
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CNetworkVector( m_vecStart );
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CNetworkVector( m_vecRight );
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CNetworkVar( int, m_nEntity );
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CNetworkVar( int, m_nHitbox );
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};
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class CFEPlayerDecal : public CBaseEntity
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{
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public:
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DECLARE_CLASS( CFEPlayerDecal, CBaseEntity );
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CFEPlayerDecal() {
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static int s_nUniqueID = 0;
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m_nUniqueID = ++ s_nUniqueID;
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if ( s_nUniqueID >= ( (1<<16) - 1 ) )
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s_nUniqueID = 1;
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m_unAccountID = 0;
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m_unTraceID = 0;
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m_rtGcTime = 0;
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SetEffects( EF_NOINTERP );
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SetPredictionEligible( false );
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m_vecEndPos.Init();
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m_vecStart.Init();
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m_vecRight.Init();
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m_vecNormal.Init();
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m_nPlayer = 0;
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m_nEntity = 0;
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m_nHitbox = 0;
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m_nTintID = 0;
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m_flCreationTime = gpGlobals->curtime;
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m_nVersion = 0;
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for ( int k = 0; k < PLAYERDECALS_SIGNATURE_BYTELEN; ++ k ) m_ubSignature.Set( k, 0 );
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SetThink( &CBaseEntity::SUB_Remove );
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SetNextThink( gpGlobals->curtime + PLAYERDECALS_DURATION_SOLID + PLAYERDECALS_DURATION_FADE2 );
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// Add us to the list
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s_arrFEPlayerDecals.AddToTail( this );
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// If we have too many then force expire older ones
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while ( s_arrFEPlayerDecals.Count() >
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PLAYERDECALS_LIMIT_COUNT
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)
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{
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CFEPlayerDecal *pOther = s_arrFEPlayerDecals.Head();
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s_arrFEPlayerDecals.RemoveMultipleFromHead( 1 );
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pOther->SetNextThink( gpGlobals->curtime ); // must be SUB_Remove
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}
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}
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virtual ~CFEPlayerDecal( void )
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{
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// Remove us from the list
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// Normally we would be first in the list anyways,
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// and even if we are not it's a small number of entries to scan
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( void ) s_arrFEPlayerDecals.FindAndRemove( this );
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}
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// Make sure clients get all the spray entities in the same order
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virtual int UpdateTransmitState() { return SetTransmitState( FL_EDICT_ALWAYS ); }
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DECLARE_SERVERCLASS();
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public:
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CNetworkVar( int, m_nUniqueID );
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CNetworkVar( uint32, m_unAccountID );
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CNetworkVar( uint32, m_unTraceID );
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CNetworkVar( uint32, m_rtGcTime );
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CNetworkVector( m_vecEndPos );
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CNetworkVector( m_vecStart );
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CNetworkVector( m_vecRight );
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CNetworkVector( m_vecNormal );
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CNetworkVar( int, m_nPlayer );
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CNetworkVar( int, m_nEntity );
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CNetworkVar( int, m_nHitbox );
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CNetworkVar( float, m_flCreationTime );
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CNetworkVar( int, m_nTintID );
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CNetworkVar( uint8, m_nVersion );
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CNetworkArray( uint8, m_ubSignature, PLAYERDECALS_SIGNATURE_BYTELEN );
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private:
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static CUtlVector< CFEPlayerDecal * > s_arrFEPlayerDecals;
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};
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CUtlVector< CFEPlayerDecal * > CFEPlayerDecal::s_arrFEPlayerDecals;
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *name -
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//-----------------------------------------------------------------------------
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CTEPlayerDecal::CTEPlayerDecal( const char *name ) :
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CBaseTempEntity( name )
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{
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m_nPlayer = 0;
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m_vecOrigin.Init();
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m_vecStart.Init();
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m_vecRight.Init();
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m_nEntity = 0;
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m_nHitbox = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTEPlayerDecal::~CTEPlayerDecal( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *current_origin -
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// *current_angles -
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//-----------------------------------------------------------------------------
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void CTEPlayerDecal::Test( const Vector& current_origin, const QAngle& current_angles )
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{
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// Fill in data
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m_nPlayer = 1;
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m_nEntity = 0;
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m_vecOrigin = current_origin;
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Vector vecEnd;
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Vector forward;
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m_vecOrigin.GetForModify()[2] += 24;
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AngleVectors( current_angles, &forward );
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forward[2] = 0.0;
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VectorNormalize( forward );
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VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() );
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VectorMA( m_vecOrigin, 1024.0, forward, vecEnd );
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trace_t tr;
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UTIL_TraceLine( m_vecOrigin, vecEnd, MASK_SOLID_BRUSHONLY, NULL, COLLISION_GROUP_NONE, &tr );
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m_vecOrigin = tr.endpos;
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CBroadcastRecipientFilter filter;
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Create( filter, 0.0 );
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}
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IMPLEMENT_SERVERCLASS_ST(CTEPlayerDecal, DT_TEPlayerDecal)
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SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD),
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SendPropVector( SENDINFO(m_vecStart), -1, SPROP_COORD),
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SendPropVector( SENDINFO(m_vecRight), -1, SPROP_COORD),
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SendPropInt( SENDINFO(m_nEntity), MAX_EDICT_BITS, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO(m_nPlayer), -1, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO(m_nHitbox), 16, SPROP_UNSIGNED ), // this is the max number of static props that can be decalled
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END_SEND_TABLE()
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IMPLEMENT_SERVERCLASS_ST(CFEPlayerDecal, DT_FEPlayerDecal)
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SendPropInt( SENDINFO(m_nUniqueID), -1, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO(m_unAccountID), -1, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO(m_unTraceID), -1, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO(m_rtGcTime), -1, SPROP_UNSIGNED ),
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SendPropVector( SENDINFO(m_vecEndPos), -1, SPROP_NOSCALE),
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SendPropVector( SENDINFO(m_vecStart), -1, SPROP_NOSCALE),
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SendPropVector( SENDINFO(m_vecRight), -1, SPROP_NOSCALE),
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SendPropVector( SENDINFO(m_vecNormal), -1, SPROP_NOSCALE),
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SendPropInt( SENDINFO(m_nEntity), MAX_EDICT_BITS, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO(m_nPlayer), -1, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO(m_nHitbox), 16, SPROP_UNSIGNED ), // this is the max number of static props that can be decalled
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SendPropInt( SENDINFO( m_nTintID ), -1, SPROP_UNSIGNED ),
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SendPropFloat( SENDINFO( m_flCreationTime ), 0, SPROP_NOSCALE ),
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SendPropInt( SENDINFO( m_nVersion ), 3, SPROP_UNSIGNED ), // support versions 0..7 initially
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SendPropArray3( SENDINFO_ARRAY3( m_ubSignature ), SendPropInt( SENDINFO_ARRAY( m_ubSignature ), 8, SPROP_UNSIGNED ) ),
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END_SEND_TABLE()
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LINK_ENTITY_TO_CLASS( cfe_player_decal, CFEPlayerDecal );
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void FE_PlayerDecal( CCSGameRules::ServerPlayerDecalData_t const &data, std::string const &signature )
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{
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CFEPlayerDecal *pEnt = ( CFEPlayerDecal * ) CBaseEntity::Create( "cfe_player_decal", data.m_vecOrigin, vec3_angle );
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pEnt->m_unAccountID = data.m_unAccountID;
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pEnt->m_unTraceID = data.m_nTraceID;
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pEnt->m_rtGcTime = data.m_rtGcTime;
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pEnt->m_nPlayer = data.m_nPlayer;
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pEnt->m_vecEndPos = data.m_vecOrigin;
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pEnt->m_vecStart = data.m_vecStart;
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pEnt->m_vecRight = data.m_vecRight;
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pEnt->m_vecNormal = data.m_vecNormal;
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pEnt->m_nEntity = data.m_nEntity;
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pEnt->m_nHitbox = data.m_nHitbox;
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pEnt->m_nTintID = data.m_nTintID;
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pEnt->m_flCreationTime = data.m_flCreationTime;
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pEnt->m_nVersion = PLAYERDECALS_SIGNATURE_VERSION;
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if ( signature.size() == PLAYERDECALS_SIGNATURE_BYTELEN )
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{
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for ( int k = 0; k < PLAYERDECALS_SIGNATURE_BYTELEN; ++ k )
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pEnt->m_ubSignature.Set( k, signature[k] );
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}
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}
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// Singleton to fire TEPlayerDecal objects
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static CTEPlayerDecal g_TEPlayerDecal( "Player Decal" );
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : msg_dest -
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// delay -
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// *origin -
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// *recipient -
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// *pos -
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// player -
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// entity -
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// index -
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//-----------------------------------------------------------------------------
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void TE_PlayerDecal( IRecipientFilter& filter, float delay,
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const Vector* pos, const Vector* start, const Vector* right, int player, int entity, int hitbox )
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{
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g_TEPlayerDecal.m_vecOrigin = *pos;
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g_TEPlayerDecal.m_vecStart = *start;
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g_TEPlayerDecal.m_vecRight = *right;
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g_TEPlayerDecal.m_nPlayer = player;
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g_TEPlayerDecal.m_nEntity = entity;
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g_TEPlayerDecal.m_nHitbox = hitbox;
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// Send it over the wire
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g_TEPlayerDecal.Create( filter, delay );
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}
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