70 lines
2.5 KiB
C++
70 lines
2.5 KiB
C++
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
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//
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// Purpose: Uploads KeyValue stats to the new SteamWorks gamestats system.
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//
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//=============================================================================
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#include "cbase.h"
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#include "cdll_int.h"
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#include "tier2/tier2.h"
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#include <time.h>
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#include "gameinterface.h"
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#include "steam/isteamutils.h"
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#include "steamworks_gamestats_server.h"
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#include "icommandline.h"
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// NOTE: This has to be the last file included!
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#include "tier0/memdbgon.h"
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static CSteamWorksGameStatsServer g_SteamWorksGameStatsServer;
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extern ConVar developer;
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//-----------------------------------------------------------------------------
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// Purpose: Returns a reference to the global object
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//-----------------------------------------------------------------------------
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CSteamWorksGameStatsServer& GetSteamWorksGameStatsServer()
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{
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return g_SteamWorksGameStatsServer;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor. Sets up the steam callbacks accordingly depending on client/server dll
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//-----------------------------------------------------------------------------
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CSteamWorksGameStatsServer::CSteamWorksGameStatsServer() : BaseClass( "CSteamWorksGameStatsServer", "steamworks_sessionid_server" )
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{
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Reset();
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}
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void CSteamWorksGameStatsServer::AddSessionIDsToTable( int iTableID )
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{
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// The session of this server.
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WriteInt64ToTable( m_SessionID, iTableID, "ServerSessionID" );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Uploads any end of session rows.
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//-----------------------------------------------------------------------------
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void CSteamWorksGameStatsServer::WriteSessionRow()
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{
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m_SteamWorksInterface = GetInterface();
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if ( !m_SteamWorksInterface )
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return;
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m_SteamWorksInterface->AddSessionAttributeInt64( m_SessionID, "ServerSessionID", m_SessionID );
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m_SteamWorksInterface->AddSessionAttributeString( m_SessionID, "ServerIP", m_pzServerIP );
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m_SteamWorksInterface->AddSessionAttributeString( m_SessionID, "ServerName", m_pzHostName );
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m_SteamWorksInterface->AddSessionAttributeString( m_SessionID, "StartMap", m_pzMapStart );
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BaseClass::WriteSessionRow();
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}
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//-----------------------------------------------------------
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EGameStatsAccountType CSteamWorksGameStatsServer::GetGameStatsAccountType()
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{
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return engine->IsDedicatedServer() ? k_EGameStatsAccountType_SteamGameServer : k_EGameStatsAccountType_Steam;
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} |