1151 lines
44 KiB
Plaintext
1151 lines
44 KiB
Plaintext
//-----------------------------------------------------------------------------
|
|
// SERVER_BASE.VPC
|
|
//
|
|
// Project Base Script
|
|
//-----------------------------------------------------------------------------
|
|
|
|
$Macro OUTBINDIR "$SRCDIR\..\game\$GAMENAME\bin"
|
|
$Macro OUTCEGDIR "$SRCDIR\..\game\$GAMENAME\bin\ceg" [$WINDOWS && $CEG]
|
|
$Macro DEVKITBINDIR "$GAMENAME\bin" [$X360]
|
|
$Macro GENERATED_PROTO_DIR "generated_proto"
|
|
|
|
$MacroRequired "GAMENAME"
|
|
|
|
$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
|
|
$include "$SRCDIR\vpc_scripts\protobuf_builder.vpc"
|
|
$include "$SRCDIR\vpc_scripts\netmessages_include.vpc"
|
|
$include "$SRCDIR\vpc_scripts\networkbasetypes_include.vpc"
|
|
|
|
$CustomBuildStep "nut"
|
|
{
|
|
$CommandLine "$SRCDIR\devtools\srcsrv\perl\bin\perl.exe $SRCDIR\devtools\bin\texttoarray.pl $(InputPath) g_Script_$(InputName)> $(IntDir)\$(InputName)_nut.h" [$WINDOWS]
|
|
$CommandLine "perl $SRCDIR\devtools\bin\texttoarray.pl $(InputPath) g_Script_$(InputName)> $(IntDir)\$(InputName)_nut.h" [$POSIX]
|
|
$Description "$(InputFileName) produces $(InputName)_nut.h"
|
|
$Outputs "$(IntDir)\$(InputName)_nut.h"
|
|
}
|
|
|
|
$Configuration "Debug"
|
|
{
|
|
$General
|
|
{
|
|
$OutputDirectory ".\Debug_$GAMENAME$PLATSUBDIR" [$WINDOWS]
|
|
$IntermediateDirectory ".\Debug_$GAMENAME$PLATSUBDIR" [$WINDOWS]
|
|
|
|
$OutputDirectory ".\Debug_$GAMENAME_360" [$X360]
|
|
$IntermediateDirectory ".\Debug_$GAMENAME_360" [$X360]
|
|
}
|
|
}
|
|
|
|
$Configuration "Release"
|
|
{
|
|
$General
|
|
{
|
|
$OutputDirectory ".\Release_$GAMENAME$PLATSUBDIR" [$WINDOWS]
|
|
$IntermediateDirectory ".\Release_$GAMENAME$PLATSUBDIR" [$WINDOWS]
|
|
|
|
$OutputDirectory ".\Release_$GAMENAME_360" [$X360]
|
|
$IntermediateDirectory ".\Release_$GAMENAME_360" [$X360]
|
|
}
|
|
}
|
|
|
|
$Configuration
|
|
{
|
|
$Compiler
|
|
{
|
|
$AdditionalIncludeDirectories "$BASE;.\;$SRCDIR\game\shared;$SRCDIR\utils\common;$(IntDir)"
|
|
$PreprocessorDefinitions "$BASE;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE"
|
|
$PreprocessorDefinitions "$BASE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead" [!$POSIX && !$PS3]
|
|
$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" [!$PS3]
|
|
$Create/UsePCHThroughFile "cbase.h" [!$PS3]
|
|
}
|
|
|
|
$Linker
|
|
{
|
|
$AdditionalDependencies "$BASE winmm.lib" [$WINDOWS]
|
|
$SystemLibraries "iconv" [$OSXALL]
|
|
}
|
|
}
|
|
|
|
$Project
|
|
{
|
|
$Folder "Source Files"
|
|
{
|
|
$File "$SRCDIR\game\shared\achievement_saverestore.cpp"
|
|
$File "$SRCDIR\game\shared\achievement_saverestore.h"
|
|
$File "$SRCDIR\game\shared\achievementmgr.cpp"
|
|
$File "$SRCDIR\game\shared\achievementmgr.h"
|
|
$File "$SRCDIR\game\shared\achievements_hlx.cpp"
|
|
$File "$SRCDIR\game\shared\activitylist.cpp"
|
|
$File "$SRCDIR\game\shared\activitylist.h"
|
|
$file "$SRVSRCDIR\ai_activity.cpp"
|
|
$file "$SRCDIR\game\shared\ai_activity.h"
|
|
$File "$SRVSRCDIR\ai_agent.cpp"
|
|
$File "$SRVSRCDIR\ai_agent.h"
|
|
$file "$SRVSRCDIR\ai_baseactor.cpp"
|
|
$file "$SRVSRCDIR\ai_baseactor.h"
|
|
$file "$SRVSRCDIR\ai_basehumanoid.cpp"
|
|
$file "$SRVSRCDIR\ai_basehumanoid.h"
|
|
$file "$SRVSRCDIR\ai_basenpc.cpp"
|
|
$file "$SRVSRCDIR\ai_basenpc.h"
|
|
$File "$SRVSRCDIR\ai_addon.h"
|
|
$File "$SRVSRCDIR\ai_addon.cpp"
|
|
$file "$SRVSRCDIR\ai_basenpc_flyer.cpp"
|
|
$file "$SRVSRCDIR\ai_basenpc_flyer.h"
|
|
$file "$SRVSRCDIR\ai_basenpc_flyer_new.cpp"
|
|
$file "$SRVSRCDIR\ai_basenpc_flyer_new.h"
|
|
$file "$SRVSRCDIR\ai_basenpc_movement.cpp"
|
|
$file "$SRVSRCDIR\ai_basenpc_physicsflyer.cpp"
|
|
$file "$SRVSRCDIR\ai_basenpc_physicsflyer.h"
|
|
$file "$SRVSRCDIR\ai_basenpc_schedule.cpp"
|
|
$file "$SRVSRCDIR\ai_basenpc_squad.cpp"
|
|
$file "$SRVSRCDIR\ai_behavior.cpp"
|
|
$file "$SRVSRCDIR\ai_behavior.h"
|
|
$file "$SRVSRCDIR\ai_behavior_assault.cpp"
|
|
$file "$SRVSRCDIR\ai_behavior_assault.h"
|
|
$file "$SRVSRCDIR\ai_behavior_fear.cpp"
|
|
$file "$SRVSRCDIR\ai_behavior_fear.h"
|
|
$file "$SRVSRCDIR\ai_behavior_fightfromcover.cpp"
|
|
$file "$SRVSRCDIR\ai_behavior_fightfromcover.h"
|
|
$file "$SRVSRCDIR\ai_behavior_follow.cpp"
|
|
$file "$SRVSRCDIR\ai_behavior_follow.h"
|
|
$file "$SRVSRCDIR\ai_behavior_lead.cpp"
|
|
$file "$SRVSRCDIR\ai_behavior_lead.h"
|
|
$file "$SRVSRCDIR\ai_behavior_rappel.cpp"
|
|
$file "$SRVSRCDIR\ai_behavior_rappel.h"
|
|
$file "$SRVSRCDIR\ai_behavior_standoff.cpp"
|
|
$file "$SRVSRCDIR\ai_behavior_standoff.h"
|
|
$File "$SRVSRCDIR\ai_behavior_template.h"
|
|
$File "$SRVSRCDIR\ai_behavior_template_generate.h"
|
|
$file "$SRVSRCDIR\ai_blended_movement.cpp"
|
|
$file "$SRVSRCDIR\ai_blended_movement.h"
|
|
$file "$SRVSRCDIR\ai_component.h"
|
|
$file "$SRVSRCDIR\ai_concommands.cpp"
|
|
$file "$SRVSRCDIR\ai_condition.cpp"
|
|
$file "$SRVSRCDIR\ai_condition.h"
|
|
$File "$SRVSRCDIR\ai_criteria.cpp"
|
|
$File "$SRVSRCDIR\ai_criteria.h"
|
|
$file "$SRVSRCDIR\ai_debug.h"
|
|
$file "$srcdir\game\shared\ai_debug_shared.h"
|
|
$file "$SRVSRCDIR\ai_default.cpp"
|
|
$file "$SRVSRCDIR\ai_default.h"
|
|
$file "$SRVSRCDIR\ai_dynamiclink.cpp"
|
|
$file "$SRVSRCDIR\ai_dynamiclink.h"
|
|
$file "$SRVSRCDIR\ai_event.cpp"
|
|
$file "$SRVSRCDIR\ai_goalentity.cpp"
|
|
$file "$SRVSRCDIR\ai_goalentity.h"
|
|
$file "$SRVSRCDIR\ai_hint.cpp"
|
|
$file "$SRVSRCDIR\ai_hint.h"
|
|
$file "$SRVSRCDIR\ai_hull.cpp"
|
|
$file "$SRVSRCDIR\ai_hull.h"
|
|
$file "$SRVSRCDIR\ai_initutils.cpp"
|
|
$file "$SRVSRCDIR\ai_initutils.h"
|
|
$file "$SRVSRCDIR\AI_Interest_Target.cpp"
|
|
$file "$SRVSRCDIR\AI_Interest_Target.h"
|
|
$file "$SRVSRCDIR\ai_link.cpp"
|
|
$file "$SRVSRCDIR\ai_link.h"
|
|
$file "$SRVSRCDIR\ai_localnavigator.cpp"
|
|
$file "$SRVSRCDIR\ai_localnavigator.h"
|
|
$file "$SRVSRCDIR\ai_looktarget.cpp"
|
|
$file "$SRVSRCDIR\ai_looktarget.h"
|
|
$file "$SRVSRCDIR\ai_memory.cpp"
|
|
$file "$SRVSRCDIR\ai_memory.h"
|
|
$file "$SRVSRCDIR\ai_motor.cpp"
|
|
$file "$SRVSRCDIR\ai_motor.h"
|
|
$file "$SRVSRCDIR\ai_moveprobe.cpp"
|
|
$file "$SRVSRCDIR\ai_moveprobe.h"
|
|
$file "$SRVSRCDIR\ai_moveshoot.cpp"
|
|
$file "$SRVSRCDIR\ai_moveshoot.h"
|
|
$file "$SRVSRCDIR\ai_movesolver.cpp"
|
|
$file "$SRVSRCDIR\ai_movesolver.h"
|
|
$file "$SRVSRCDIR\ai_movetypes.h"
|
|
$file "$SRVSRCDIR\ai_namespaces.cpp"
|
|
$file "$SRVSRCDIR\ai_namespaces.h"
|
|
$file "$SRVSRCDIR\ai_navgoaltype.h"
|
|
$file "$SRVSRCDIR\ai_navigator.cpp"
|
|
$file "$SRVSRCDIR\ai_navigator.h"
|
|
$file "$SRVSRCDIR\ai_navtype.h"
|
|
$file "$SRVSRCDIR\ai_network.cpp"
|
|
$file "$SRVSRCDIR\ai_network.h"
|
|
$file "$SRVSRCDIR\ai_networkmanager.cpp"
|
|
$file "$SRVSRCDIR\ai_networkmanager.h"
|
|
$file "$SRVSRCDIR\ai_node.cpp"
|
|
$file "$SRVSRCDIR\ai_node.h"
|
|
$file "$SRVSRCDIR\ai_npcstate.h"
|
|
$file "$SRVSRCDIR\ai_obstacle_type.h"
|
|
$file "$SRVSRCDIR\ai_pathfinder.cpp"
|
|
$file "$SRVSRCDIR\ai_pathfinder.h"
|
|
$file "$SRVSRCDIR\ai_planesolver.cpp"
|
|
$file "$SRVSRCDIR\ai_planesolver.h"
|
|
$file "$SRVSRCDIR\ai_playerally.cpp"
|
|
$file "$SRVSRCDIR\ai_playerally.h"
|
|
$file "$SRVSRCDIR\ai_responsesystem.cpp"
|
|
$file "$SRVSRCDIR\ai_responsesystem.h"
|
|
$file "$SRVSRCDIR\ai_route.cpp"
|
|
$file "$SRVSRCDIR\ai_route.h"
|
|
$file "$SRVSRCDIR\ai_routedist.h"
|
|
$file "$SRVSRCDIR\ai_saverestore.cpp"
|
|
$file "$SRVSRCDIR\ai_saverestore.h"
|
|
$file "$SRVSRCDIR\ai_schedule.cpp"
|
|
$file "$SRVSRCDIR\ai_schedule.h"
|
|
$file "$SRVSRCDIR\ai_scriptconditions.cpp"
|
|
$file "$SRVSRCDIR\ai_scriptconditions.h"
|
|
$file "$SRVSRCDIR\ai_senses.cpp"
|
|
$file "$SRVSRCDIR\ai_senses.h"
|
|
$file "$SRVSRCDIR\ai_sentence.cpp"
|
|
$file "$SRVSRCDIR\ai_sentence.h"
|
|
$file "$SRVSRCDIR\ai_speech.cpp"
|
|
$file "$SRVSRCDIR\ai_speech.h"
|
|
$File "$SRVSRCDIR\ai_speechqueue.h"
|
|
$File "$SRVSRCDIR\ai_speechqueue.cpp"
|
|
$File "$SRVSRCDIR\ai_expresserfollowup.cpp"
|
|
$File "$SRVSRCDIR\ai_speechfilter.cpp"
|
|
$File "$SRVSRCDIR\ai_speechfilter.h"
|
|
$File "$SRVSRCDIR\ai_speechconcept.cpp"
|
|
$File "$SRVSRCDIR\ai_speechconcept.h"
|
|
$file "$SRVSRCDIR\ai_squad.cpp"
|
|
$file "$SRVSRCDIR\ai_squad.h"
|
|
$file "$SRVSRCDIR\ai_squadslot.cpp"
|
|
$file "$SRVSRCDIR\ai_squadslot.h"
|
|
$file "$SRVSRCDIR\ai_tacticalservices.cpp"
|
|
$file "$SRVSRCDIR\ai_tacticalservices.h"
|
|
$file "$SRVSRCDIR\ai_task.cpp"
|
|
$file "$SRVSRCDIR\ai_task.h"
|
|
$file "$SRVSRCDIR\ai_trackpather.cpp"
|
|
$file "$SRVSRCDIR\ai_trackpather.h"
|
|
$file "$SRVSRCDIR\ai_utils.cpp"
|
|
$file "$SRVSRCDIR\ai_utils.h"
|
|
$file "$SRVSRCDIR\ai_waypoint.cpp"
|
|
$file "$SRVSRCDIR\ai_waypoint.h"
|
|
$file "$SRVSRCDIR\ambientgeneric.cpp"
|
|
$file "$SRVSRCDIR\ambientgeneric.h"
|
|
$File "$SRCDIR\game\shared\ammodef.cpp"
|
|
$File "$SRCDIR\game\shared\animation.cpp"
|
|
$File "$SRCDIR\game\shared\animation.h"
|
|
$File "$SRCDIR\game\shared\apparent_velocity_helper.h"
|
|
$File "$SRCDIR\game\shared\base_playeranimstate.cpp"
|
|
$File "$SRVSRCDIR\base_transmit_proxy.cpp"
|
|
$File "$SRCDIR\game\shared\baseachievement.cpp"
|
|
$File "$SRCDIR\game\shared\baseachievement.h"
|
|
$File "$SRVSRCDIR\baseanimating.cpp"
|
|
$File "$SRVSRCDIR\baseanimating.h"
|
|
$File "$SRVSRCDIR\BaseAnimatingOverlay.cpp"
|
|
$File "$SRVSRCDIR\BaseAnimatingOverlay.h"
|
|
$File "$SRVSRCDIR\basecombatcharacter.cpp"
|
|
$File "$SRVSRCDIR\basecombatcharacter.h"
|
|
$File "$SRCDIR\game\shared\basecombatcharacter_shared.cpp"
|
|
$File "$SRVSRCDIR\basecombatweapon.cpp"
|
|
$File "$SRVSRCDIR\basecombatweapon.h"
|
|
$File "$SRCDIR\game\shared\basecombatweapon_shared.cpp"
|
|
$File "$SRCDIR\game\shared\basecombatweapon_shared.h"
|
|
$File "$SRVSRCDIR\baseentity.cpp"
|
|
$File "$SRVSRCDIR\baseentity.h"
|
|
$File "$SRCDIR\game\shared\baseentity_shared.cpp"
|
|
$File "$SRCDIR\game\shared\baseentity_shared.h"
|
|
$File "$SRVSRCDIR\baseflex.cpp"
|
|
$File "$SRVSRCDIR\baseflex.h"
|
|
$File "$SRCDIR\game\shared\basegrenade_shared.cpp"
|
|
$File "$SRCDIR\game\shared\basegrenade_shared.h"
|
|
$File "$SRVSRCDIR\basemultiplayerplayer.cpp"
|
|
$File "$SRVSRCDIR\basemultiplayerplayer.h"
|
|
$File "$SRCDIR\game\shared\baseparticleentity.cpp"
|
|
$File "$SRCDIR\game\shared\baseparticleentity.h"
|
|
$File "$SRCDIR\game\shared\baseplayer_shared.cpp"
|
|
$File "$SRCDIR\game\shared\baseplayer_shared.h"
|
|
$File "$SRVSRCDIR\BasePropDoor.h"
|
|
$File "$SRVSRCDIR\basetoggle.h"
|
|
$File "$SRVSRCDIR\baseviewmodel.cpp"
|
|
$File "$SRVSRCDIR\baseviewmodel.h"
|
|
$File "$SRCDIR\game\shared\baseviewmodel_shared.cpp"
|
|
$File "$SRCDIR\game\shared\baseviewmodel_shared.h"
|
|
$File "$SRCDIR\game\shared\beam_shared.cpp"
|
|
$File "$SRCDIR\game\shared\beam_shared.h"
|
|
$File "$SRVSRCDIR\beamspotlight.cpp"
|
|
$File "$SRVSRCDIR\bitstring.cpp"
|
|
$File "$SRVSRCDIR\bitstring.h"
|
|
$File "$SRVSRCDIR\bmodels.cpp"
|
|
$File "$SRCDIR\public\tools\bonelist.cpp"
|
|
$File "$SRCDIR\game\shared\bone_merge_cache.cpp"
|
|
$File "$SRCDIR\public\bone_setup.h"
|
|
$File "$SRVSRCDIR\buttons.cpp"
|
|
$File "$SRVSRCDIR\buttons.h"
|
|
$File "$SRVSRCDIR\cbase.cpp"
|
|
$File "$SRVSRCDIR\cbase.h"
|
|
$File "$SRVSRCDIR\cbaseprojectile.cpp"
|
|
$File "$SRVSRCDIR\cbaseprojectile.h"
|
|
$File "$SRCDIR\game\shared\choreoactor.h"
|
|
$File "$SRCDIR\game\shared\choreochannel.h"
|
|
$File "$SRCDIR\game\shared\choreoevent.h"
|
|
$File "$SRCDIR\game\shared\choreoscene.h"
|
|
$File "$SRVSRCDIR\client.cpp"
|
|
$File "$SRVSRCDIR\client.h"
|
|
$File "$SRCDIR\game\shared\collisionproperty.cpp"
|
|
$File "$SRCDIR\game\shared\collisionproperty.h"
|
|
$File "$SRCDIR\public\collisionutils.h"
|
|
$File "$SRVSRCDIR\colorcorrection.h"
|
|
$File "$SRVSRCDIR\colorcorrection.cpp"
|
|
$File "$SRVSRCDIR\colorcorrectionvolume.cpp"
|
|
$File "$SRVSRCDIR\CommentarySystem.cpp"
|
|
$File "$SRVSRCDIR\controlentities.cpp"
|
|
$File "$SRVSRCDIR\cplane.cpp"
|
|
$File "$SRVSRCDIR\CRagdollMagnet.cpp"
|
|
$File "$SRVSRCDIR\CRagdollMagnet.h"
|
|
$File "$SRVSRCDIR\cvisibilitymonitor.cpp"
|
|
$File "$SRVSRCDIR\cvisibilitymonitor.h"
|
|
$File "$SRVSRCDIR\damagemodifier.cpp"
|
|
$File "$SRCDIR\game\shared\death_pose.cpp"
|
|
$File "$SRCDIR\game\shared\debugoverlay_shared.cpp"
|
|
$File "$SRCDIR\game\shared\debugoverlay_shared.h"
|
|
$File "$SRCDIR\game\shared\decals.cpp"
|
|
$File "$SRVSRCDIR\doors.cpp"
|
|
$File "$SRVSRCDIR\doors.h"
|
|
$File "$SRVSRCDIR\dynamiclight.cpp"
|
|
$File "$SRCDIR\public\edict.h"
|
|
$File "$SRCDIR\public\editor_sendcommand.h"
|
|
$File "$SRCDIR\game\shared\effect_color_tables.h"
|
|
$File "$SRCDIR\game\shared\effect_dispatch_data.cpp"
|
|
$File "$SRVSRCDIR\effects.cpp"
|
|
$File "$SRVSRCDIR\effects.h"
|
|
$File "$SRVSRCDIR\EffectsServer.cpp"
|
|
$File "$SRCDIR\game\shared\ehandle.cpp"
|
|
$File "$SRCDIR\public\eiface.h"
|
|
$File "$SRVSRCDIR\enginecallback.h"
|
|
$File "$SRVSRCDIR\entityapi.h"
|
|
$File "$SRVSRCDIR\entityblocker.cpp"
|
|
$File "$SRVSRCDIR\entityblocker.h"
|
|
$File "$SRVSRCDIR\EntityDissolve.cpp"
|
|
$File "$SRVSRCDIR\EntityDissolve.h"
|
|
$File "$SRVSRCDIR\EntityFlame.cpp"
|
|
$File "$SRVSRCDIR\EntityFreezing.cpp"
|
|
$File "$SRVSRCDIR\EntityFreezing.h"
|
|
$File "$SRVSRCDIR\entityinput.h"
|
|
$File "$SRVSRCDIR\entitylist.cpp"
|
|
$File "$SRVSRCDIR\entitylist.h"
|
|
$File "$SRCDIR\game\shared\entitylist_base.cpp"
|
|
$File "$SRVSRCDIR\entityoutput.h"
|
|
$File "$SRVSRCDIR\EntityParticleTrail.cpp"
|
|
$File "$SRVSRCDIR\EntityParticleTrail.h"
|
|
$File "$SRCDIR\game\shared\EntityParticleTrail_Shared.cpp"
|
|
$File "$SRCDIR\game\shared\entityparticletrail_shared.h"
|
|
$File "$SRVSRCDIR\env_ambient_light.cpp"
|
|
$File "$SRVSRCDIR\env_ambient_light.h"
|
|
$File "$SRVSRCDIR\env_cascade_light.cpp"
|
|
$File "$SRVSRCDIR\env_cascade_light.h"
|
|
$File "$SRVSRCDIR\env_debughistory.cpp"
|
|
$File "$SRVSRCDIR\env_debughistory.h"
|
|
$File "$SRCDIR\game\shared\env_detail_controller.cpp"
|
|
$File "$SRVSRCDIR\env_dof_controller.cpp"
|
|
$File "$SRVSRCDIR\env_dof_controller.h"
|
|
$File "$SRVSRCDIR\env_effectsscript.cpp"
|
|
$File "$SRVSRCDIR\env_entity_maker.cpp"
|
|
$File "$SRVSRCDIR\env_instructor_hint.cpp"
|
|
$File "$SRVSRCDIR\env_particlescript.cpp"
|
|
$File "$SRVSRCDIR\env_player_surface_trigger.cpp"
|
|
$File "$SRVSRCDIR\env_player_surface_trigger.h"
|
|
$File "$SRVSRCDIR\env_projectedtexture.cpp"
|
|
$File "$SRVSRCDIR\env_projectedtexture.h"
|
|
$File "$SRVSRCDIR\env_screenoverlay.cpp"
|
|
$File "$SRVSRCDIR\env_texturetoggle.cpp"
|
|
$File "$SRVSRCDIR\env_tonemap_controller.cpp"
|
|
$File "$SRVSRCDIR\env_tonemap_controller.h"
|
|
$File "$SRCDIR\game\shared\env_wind_shared.cpp"
|
|
$File "$SRCDIR\game\shared\env_wind_shared.h"
|
|
$File "$SRVSRCDIR\env_zoom.cpp"
|
|
$File "$SRVSRCDIR\env_zoom.h"
|
|
$File "$SRVSRCDIR\EnvBeam.cpp"
|
|
$File "$SRVSRCDIR\EnvFade.cpp"
|
|
$File "$SRVSRCDIR\EnvHudHint.cpp"
|
|
$File "$SRVSRCDIR\EnvLaser.cpp"
|
|
$File "$SRVSRCDIR\EnvLaser.h"
|
|
$File "$SRVSRCDIR\EnvMessage.cpp"
|
|
$File "$SRVSRCDIR\EnvMessage.h"
|
|
$File "$SRVSRCDIR\envmicrophone.cpp"
|
|
$File "$SRVSRCDIR\envmicrophone.h"
|
|
$File "$SRVSRCDIR\EnvShake.cpp"
|
|
$File "$SRVSRCDIR\EnvSpark.cpp"
|
|
$File "$SRCDIR\public\event_flags.h"
|
|
$File "$SRVSRCDIR\event_tempentity_tester.h"
|
|
$File "$SRCDIR\game\shared\eventlist.cpp"
|
|
$File "$SRCDIR\game\shared\eventlist.h"
|
|
$File "$SRVSRCDIR\EventLog.cpp"
|
|
$File "$SRVSRCDIR\eventqueue.h"
|
|
$File "$SRVSRCDIR\explode.cpp"
|
|
$File "$SRVSRCDIR\explode.h"
|
|
$File "$SRVSRCDIR\filters.cpp"
|
|
$File "$SRVSRCDIR\filters.h"
|
|
$File "$SRVSRCDIR\fire.cpp"
|
|
$File "$SRVSRCDIR\fire.h"
|
|
$File "$SRVSRCDIR\fire_smoke.cpp"
|
|
$File "$SRVSRCDIR\fire_smoke.h"
|
|
$File "$SRVSRCDIR\fish.cpp"
|
|
$File "$SRVSRCDIR\fish.h"
|
|
|
|
$File "$SRVSRCDIR\flex_expresser.cpp"
|
|
|
|
$File "$SRVSRCDIR\fogcontroller.cpp"
|
|
$File "$SRVSRCDIR\fogvolume.cpp"
|
|
$File "$SRVSRCDIR\fogvolume.h"
|
|
|
|
$File "$SRVSRCDIR\foundryhelpers_server.cpp"
|
|
$File "$SRVSRCDIR\foundryhelpers_server.h"
|
|
|
|
$File "$SRVSRCDIR\fourwheelvehiclephysics.cpp"
|
|
$File "$SRVSRCDIR\fourwheelvehiclephysics.h"
|
|
$File "$SRVSRCDIR\func_areaportal.cpp"
|
|
$File "$SRVSRCDIR\func_areaportalbase.cpp"
|
|
$File "$SRVSRCDIR\func_areaportalbase.h"
|
|
$File "$SRVSRCDIR\func_areaportalwindow.cpp"
|
|
$File "$SRVSRCDIR\func_areaportalwindow.h"
|
|
$File "$SRVSRCDIR\func_break.cpp"
|
|
$File "$SRVSRCDIR\func_break.h"
|
|
$File "$SRVSRCDIR\func_breakablesurf.cpp"
|
|
$File "$SRVSRCDIR\func_breakablesurf.h"
|
|
$File "$SRVSRCDIR\func_dust.cpp"
|
|
$File "$SRCDIR\game\shared\func_dust_shared.h"
|
|
$File "$SRVSRCDIR\func_instance_io_proxy.cpp"
|
|
$File "$SRCDIR\game\shared\func_ladder.cpp"
|
|
$File "$SRVSRCDIR\func_ladder_endpoint.cpp"
|
|
$File "$SRVSRCDIR\func_lod.cpp"
|
|
$File "$SRVSRCDIR\func_movelinear.cpp"
|
|
$File "$SRVSRCDIR\func_movelinear.h"
|
|
$File "$SRVSRCDIR\func_occluder.cpp"
|
|
$File "$SRVSRCDIR\func_reflective_glass.cpp"
|
|
$File "$SRVSRCDIR\func_smokevolume.cpp"
|
|
$File "$SRVSRCDIR\func_tank.cpp"
|
|
$File "$SRVSRCDIR\func_tank.h"
|
|
$File "$SRVSRCDIR\game.cpp"
|
|
$File "$SRVSRCDIR\game.h"
|
|
$File "$SRCDIR\game\shared\game_timescale_shared.cpp"
|
|
$File "$SRCDIR\game\shared\game_timescale_shared.h"
|
|
$File "$SRVSRCDIR\game_ui.cpp"
|
|
$File "$SRVSRCDIR\gameinterface.cpp"
|
|
$File "$SRVSRCDIR\gameinterface.h"
|
|
$File "$SRCDIR\game\shared\gamemovement.cpp"
|
|
$File "$SRCDIR\game\shared\gamemovement.h"
|
|
$File "$SRCDIR\game\shared\gamerules.cpp"
|
|
$File "$SRCDIR\game\shared\gamerules.h"
|
|
$File "$SRCDIR\game\shared\gamerules_register.cpp"
|
|
$File "$SRCDIR\game\shared\GameStats.cpp"
|
|
$File "$SRCDIR\game\shared\GameStats.h"
|
|
$File "$SRCDIR\game\shared\gamestringpool.cpp"
|
|
$File "$SRCDIR\game\shared\gamestringpool.h"
|
|
$File "$SRVSRCDIR\gametrace_dll.cpp"
|
|
$File "$SRCDIR\game\shared\gamevars_shared.cpp"
|
|
$File "$SRCDIR\game\shared\gamevars_shared.h"
|
|
$File "$SRVSRCDIR\gameweaponmanager.cpp"
|
|
$File "$SRVSRCDIR\gameweaponmanager.h"
|
|
$File "$SRVSRCDIR\genericactor.cpp"
|
|
$File "$SRVSRCDIR\generic_classmap.h"
|
|
$File "$SRVSRCDIR\genericmonster.cpp"
|
|
$File "$SRVSRCDIR\gib.cpp"
|
|
$File "$SRVSRCDIR\gib.h"
|
|
$File "$SRVSRCDIR\global_event_log.cpp"
|
|
$File "$SRVSRCDIR\global_event_log.h"
|
|
$File "$SRVSRCDIR\globals.cpp"
|
|
$File "$SRVSRCDIR\globalstate.cpp"
|
|
$File "$SRVSRCDIR\globalstate.h"
|
|
$File "$SRVSRCDIR\globalstate_private.h"
|
|
$File "$SRVSRCDIR\guntarget.cpp"
|
|
$File "$SRVSRCDIR\h_ai.cpp"
|
|
$File "$SRVSRCDIR\hierarchy.cpp"
|
|
$File "$SRVSRCDIR\hierarchy.h"
|
|
$File "$SRVSRCDIR\hltvdirector.cpp"
|
|
$File "$SRVSRCDIR\hltvdirector.h"
|
|
$File "$SRCDIR\game\shared\hintmessage.cpp"
|
|
$File "$SRCDIR\game\shared\hintmessage.h"
|
|
$File "$SRCDIR\game\shared\hintsystem.cpp"
|
|
$File "$SRCDIR\game\shared\hintsystem.h"
|
|
$File "$SRCDIR\game\shared\ichoreoeventcallback.h"
|
|
$File "$SRCDIR\game\shared\igamesystem.cpp"
|
|
$File "$SRCDIR\game\shared\igamesystem.h"
|
|
$File "$SRVSRCDIR\info_camera_link.cpp"
|
|
$File "$SRVSRCDIR\info_camera_link.h"
|
|
$File "$SRVSRCDIR\info_overlay_accessor.cpp"
|
|
$File "$SRVSRCDIR\inforemarkable.h"
|
|
$File "$SRVSRCDIR\inforemarkable.cpp"
|
|
$File "$SRVSRCDIR\init_factory.h"
|
|
$File "$SRVSRCDIR\intermission.cpp"
|
|
$File "$SRCDIR\public\interpolatortypes.h"
|
|
$File "$SRCDIR\public\tier2\interval.h"
|
|
$File "$SRCDIR\public\iregistry.h"
|
|
$File "$SRCDIR\game\shared\iscenetokenprocessor.h"
|
|
$File "$SRVSRCDIR\iservervehicle.h"
|
|
$File "$SRVSRCDIR\item_world.cpp"
|
|
$File "$SRVSRCDIR\items.h"
|
|
$File "$SRCDIR\public\ivoiceserver.h"
|
|
$File "$SRCDIR\public\keyframe\keyframe.h"
|
|
$File "$SRVSRCDIR\lightglow.cpp"
|
|
$File "$SRVSRCDIR\lights.cpp"
|
|
$File "$SRVSRCDIR\lights.h"
|
|
$File "$SRVSRCDIR\locksounds.h"
|
|
$File "$SRVSRCDIR\logic_eventlistener.cpp"
|
|
$File "$SRVSRCDIR\logic_eventlistener.h"
|
|
$File "$SRVSRCDIR\logic_measure_movement.cpp"
|
|
$File "$SRVSRCDIR\logic_navigation.cpp"
|
|
$File "$SRVSRCDIR\logic_playmovie.cpp"
|
|
$File "$SRVSRCDIR\logic_playerproxy.cpp"
|
|
$File "$SRVSRCDIR\logic_random_outputs.cpp"
|
|
$File "$SRVSRCDIR\logic_random_outputs.h"
|
|
$File "$SRVSRCDIR\logicauto.cpp"
|
|
$File "$SRVSRCDIR\logicentities.cpp"
|
|
$File "$SRVSRCDIR\logicrelay.cpp"
|
|
$File "$SRVSRCDIR\mapentities.cpp"
|
|
$File "$SRCDIR\game\shared\mapentities_shared.cpp"
|
|
$File "$SRVSRCDIR\maprules.cpp"
|
|
$File "$SRVSRCDIR\maprules.h"
|
|
$File "$SRVSRCDIR\MaterialModifyControl.cpp"
|
|
$File "$SRCDIR\public\mathlib\mathlib.h"
|
|
$File "$SRVSRCDIR\memorylog.cpp"
|
|
$File "$SRVSRCDIR\memorylog.h"
|
|
$File "$SRVSRCDIR\message_entity.cpp"
|
|
$File "$SRCDIR\public\model_types.h"
|
|
$File "$SRVSRCDIR\modelentities.cpp"
|
|
$File "$SRCDIR\game\shared\ModelSoundsCache.cpp"
|
|
$File "$SRVSRCDIR\movehelper_server.cpp"
|
|
$File "$SRVSRCDIR\movehelper_server.h"
|
|
$File "$SRVSRCDIR\movement.cpp"
|
|
$File "$SRCDIR\game\shared\movevars_shared.cpp"
|
|
$File "$SRVSRCDIR\movie_display.cpp"
|
|
$File "$SRVSRCDIR\movie_explosion.h"
|
|
$File "$SRCDIR\game\shared\multiplay_gamerules.cpp"
|
|
$File "$SRCDIR\game\shared\multiplay_gamerules.h"
|
|
|
|
$File "$SRVSRCDIR\ndebugoverlay.cpp"
|
|
$File "$SRVSRCDIR\ndebugoverlay.h"
|
|
$File "$SRVSRCDIR\networkstringtable_gamedll.h"
|
|
$File "$SRCDIR\public\networkstringtabledefs.h"
|
|
$File "$SRVSRCDIR\npc_vehicledriver.cpp"
|
|
$File "$SRCDIR\game\shared\obstacle_pushaway.cpp"
|
|
$File "$SRCDIR\game\shared\obstacle_pushaway.h"
|
|
$File "$SRVSRCDIR\particle_fire.h"
|
|
$File "$SRVSRCDIR\particle_light.cpp"
|
|
$File "$SRVSRCDIR\particle_light.h"
|
|
$File "$SRCDIR\game\shared\particle_parse.cpp"
|
|
$File "$SRCDIR\game\shared\particle_parse.h"
|
|
$File "$SRVSRCDIR\particle_smokegrenade.h"
|
|
$File "$SRVSRCDIR\particle_system.cpp"
|
|
$File "$SRCDIR\game\shared\particlesystemquery.cpp"
|
|
$File "$SRVSRCDIR\pathcorner.cpp"
|
|
$File "$SRVSRCDIR\pathtrack.cpp"
|
|
$File "$SRVSRCDIR\pathtrack.h"
|
|
$File "$SRCDIR\public\vphysics\performance.h"
|
|
$File "$SRVSRCDIR\phys_controller.cpp"
|
|
$File "$SRVSRCDIR\phys_controller.h"
|
|
$File "$SRVSRCDIR\physconstraint.cpp"
|
|
$File "$SRVSRCDIR\physics.cpp"
|
|
$File "$SRVSRCDIR\physics.h"
|
|
$File "$SRVSRCDIR\physics_bone_follower.cpp"
|
|
$File "$SRVSRCDIR\physics_cannister.cpp"
|
|
$File "$SRVSRCDIR\physics_collisionevent.h"
|
|
$File "$SRVSRCDIR\physics_fx.cpp"
|
|
$File "$SRVSRCDIR\physics_impact_damage.cpp"
|
|
$File "$SRVSRCDIR\pushentity.h"
|
|
$File "$SRVSRCDIR\physics_main.cpp"
|
|
$File "$SRCDIR\game\shared\physics_main_shared.cpp"
|
|
$File "$SRVSRCDIR\physics_npc_solver.cpp"
|
|
$File "$SRVSRCDIR\physics_npc_solver.h"
|
|
$File "$SRVSRCDIR\physics_prop_ragdoll.cpp"
|
|
$File "$SRVSRCDIR\physics_prop_ragdoll.h"
|
|
$File "$SRVSRCDIR\physics_prop_statue.cpp"
|
|
$File "$SRVSRCDIR\physics_prop_statue.h"
|
|
$File "$SRCDIR\game\shared\physics_saverestore.cpp"
|
|
$File "$SRCDIR\game\shared\physics_saverestore.h"
|
|
$File "$SRCDIR\game\shared\physics_shared.cpp"
|
|
$File "$SRCDIR\game\shared\physics_shared.h"
|
|
$File "$SRVSRCDIR\physobj.cpp"
|
|
$File "$SRVSRCDIR\physobj.h"
|
|
$File "$SRVSRCDIR\player.cpp"
|
|
$File "$SRVSRCDIR\player.h"
|
|
$File "$SRVSRCDIR\player_command.cpp"
|
|
$File "$SRVSRCDIR\player_command.h"
|
|
$File "$SRVSRCDIR\player_lagcompensation.cpp"
|
|
$File "$SRVSRCDIR\player_lagcompensation.h"
|
|
$File "$SRVSRCDIR\player_pickup.cpp" [!$PORTAL2 && !$CSGO]
|
|
$File "$SRVSRCDIR\player_pickup.h" [!$PORTAL2 && !$CSGO]
|
|
$File "$SRVSRCDIR\player_resource.cpp"
|
|
$File "$SRVSRCDIR\player_resource.h"
|
|
$File "$SRVSRCDIR\playerinfomanager.cpp"
|
|
$File "$SRVSRCDIR\playerlocaldata.cpp"
|
|
$File "$SRVSRCDIR\playerlocaldata.h"
|
|
$File "$SRVSRCDIR\player_voice_listener.cpp"
|
|
$File "$SRVSRCDIR\plugin_check.cpp"
|
|
$File "$SRCDIR\game\shared\point_bonusmaps_accessor.cpp"
|
|
$File "$SRCDIR\game\shared\point_bonusmaps_accessor.h"
|
|
$File "$SRVSRCDIR\point_camera.cpp"
|
|
$File "$SRVSRCDIR\point_camera.h"
|
|
$File "$SRVSRCDIR\point_devshot_camera.cpp"
|
|
$File "$SRVSRCDIR\point_entity_finder.cpp"
|
|
$File "$SRVSRCDIR\point_playermoveconstraint.cpp"
|
|
$File "$SRCDIR\game\shared\point_posecontroller.cpp"
|
|
$File "$SRCDIR\game\shared\point_posecontroller.h"
|
|
$File "$SRVSRCDIR\point_spotlight.cpp"
|
|
$File "$SRVSRCDIR\point_template.cpp"
|
|
$File "$SRVSRCDIR\point_template.h"
|
|
$File "$SRVSRCDIR\pointanglesensor.cpp"
|
|
$File "$SRVSRCDIR\PointAngularVelocitySensor.cpp"
|
|
$File "$SRVSRCDIR\pointhurt.cpp"
|
|
$File "$SRVSRCDIR\pointteleport.cpp"
|
|
$File "$SRVSRCDIR\postprocesscontroller.h"
|
|
$File "$SRVSRCDIR\postprocesscontroller.cpp"
|
|
$File "$SRCDIR\public\mathlib\polyhedron.h"
|
|
$File "$SRCDIR\game\shared\positionwatcher.h"
|
|
$File "$SRCDIR\game\shared\postprocess_shared.h"
|
|
$File "$SRCDIR\game\shared\precache_register.cpp"
|
|
$File "$SRCDIR\game\shared\precache_register.h"
|
|
$File "$SRCDIR\game\shared\predictableid.cpp"
|
|
$File "$SRCDIR\game\shared\predictableid.h"
|
|
$File "$SRVSRCDIR\prop_hallucination.cpp"
|
|
$File "$SRVSRCDIR\props.cpp"
|
|
$File "$SRVSRCDIR\props.h"
|
|
$File "$SRCDIR\game\shared\props_shared.cpp"
|
|
$File "$SRCDIR\game\shared\querycache.cpp"
|
|
$File "$SRVSRCDIR\ragdoll_manager.cpp"
|
|
$File "$SRCDIR\game\shared\ragdoll_shared.cpp"
|
|
$File "$SRVSRCDIR\RagdollBoogie.cpp"
|
|
$File "$SRVSRCDIR\RagdollBoogie.h"
|
|
$File "$SRVSRCDIR\recipientfilter.cpp"
|
|
$File "$SRVSRCDIR\recipientfilter.h"
|
|
$File "$SRVSRCDIR\replaydirector.cpp"
|
|
$File "$SRVSRCDIR\replaydirector.h"
|
|
$File "$SRVSRCDIR\rope.cpp"
|
|
$File "$SRVSRCDIR\rope.h"
|
|
$File "$SRCDIR\game\shared\rope_helpers.cpp"
|
|
$File "$SRCDIR\public\rope_physics.h"
|
|
$File "$SRCDIR\public\rope_shared.h"
|
|
$File "$SRCDIR\game\shared\saverestore.cpp"
|
|
$File "$SRCDIR\game\shared\saverestore.h"
|
|
$File "$SRCDIR\game\shared\saverestore_bitstring.h"
|
|
$File "$SRCDIR\game\shared\saverestore_utlsymbol.h"
|
|
$File "$SRCDIR\game\shared\saverestore_utlvector.h"
|
|
$File "$SRCDIR\game\shared\SceneCache.cpp"
|
|
$File "$SRVSRCDIR\sceneentity.cpp"
|
|
$File "$SRVSRCDIR\sceneentity.h"
|
|
$File "$SRCDIR\game\shared\sceneentity_shared.cpp"
|
|
$File "$SRVSRCDIR\scratchpad_gamedll_helpers.cpp"
|
|
$File "$SRVSRCDIR\scripted.cpp"
|
|
$File "$SRVSRCDIR\scripted.h"
|
|
$File "$SRVSRCDIR\scriptedtarget.cpp"
|
|
$File "$SRVSRCDIR\scriptedtarget.h"
|
|
$File "$SRCDIR\game\shared\scriptevent.h"
|
|
$File "$SRVSRCDIR\sendproxy.cpp"
|
|
$File "$SRCDIR\game\shared\sequence_Transitioner.cpp"
|
|
$File "$SRCDIR\game\server\serverbenchmark_base.cpp"
|
|
$File "$SRCDIR\game\server\serverbenchmark_base.h"
|
|
$File "$SRCDIR\public\server_class.h"
|
|
$File "$SRVSRCDIR\ServerNetworkProperty.cpp"
|
|
$File "$SRVSRCDIR\ServerNetworkProperty.h"
|
|
$File "$SRVSRCDIR\shadowcontrol.cpp"
|
|
$File "$SRCDIR\game\shared\sharedvar.h"
|
|
$File "$SRCDIR\public\shattersurfacetypes.h"
|
|
$File "$SRCDIR\game\shared\sheetsimulator.h"
|
|
$File "$SRCDIR\public\simple_physics.h"
|
|
$File "$SRCDIR\game\shared\simtimer.cpp"
|
|
$File "$SRCDIR\game\shared\simtimer.h"
|
|
$File "$SRCDIR\game\shared\singleplay_gamerules.cpp"
|
|
$File "$SRCDIR\game\shared\singleplay_gamerules.h"
|
|
$File "$SRVSRCDIR\skyboxswapper.cpp"
|
|
$File "$SRVSRCDIR\SkyCamera.cpp"
|
|
$File "$SRVSRCDIR\slideshow_display.cpp"
|
|
$File "$SRVSRCDIR\sound.cpp"
|
|
$File "$SRCDIR\game\shared\SoundEmitterSystem.cpp"
|
|
$File "$SRVSRCDIR\soundent.cpp"
|
|
$File "$SRVSRCDIR\soundent.h"
|
|
$File "$SRCDIR\game\shared\soundenvelope.cpp"
|
|
$File "$SRCDIR\public\SoundParametersInternal.cpp"
|
|
$File "$SRVSRCDIR\soundscape.cpp"
|
|
$File "$SRVSRCDIR\soundscape.h"
|
|
$File "$SRVSRCDIR\soundscape_system.cpp"
|
|
$File "$SRVSRCDIR\spark.h"
|
|
$File "$SRVSRCDIR\spatialentity.cpp"
|
|
$File "$SRVSRCDIR\spatialentity.h"
|
|
$File "$SRVSRCDIR\spawn_helper.nut"
|
|
$File "$SRVSRCDIR\spotlightend.cpp"
|
|
$File "$SRVSRCDIR\spotlightend.h"
|
|
$File "$SRCDIR\game\shared\Sprite.cpp"
|
|
$File "$SRCDIR\game\shared\Sprite.h"
|
|
$File "$SRVSRCDIR\sprite_perfmonitor.cpp"
|
|
$File "$SRCDIR\game\shared\SpriteTrail.h"
|
|
$File "$SRCDIR\public\vphysics\stats.h"
|
|
$File "$SRCDIR\public\steam\steam_api.h"
|
|
$File "$SRCDIR\game\shared\steamworks_gamestats.cpp"
|
|
$File "$SRCDIR\public\stringregistry.h"
|
|
$File "$SRCDIR\game\shared\studio_shared.cpp"
|
|
$File "$SRVSRCDIR\subs.cpp"
|
|
$File "$SRVSRCDIR\sun.cpp"
|
|
$File "$SRVSRCDIR\sunlightshadowcontrol.cpp"
|
|
$File "$SRCDIR\game\shared\takedamageinfo.cpp"
|
|
$File "$SRVSRCDIR\tanktrain.cpp"
|
|
$File "$SRVSRCDIR\team.cpp"
|
|
$File "$SRVSRCDIR\team.h"
|
|
$File "$SRCDIR\game\shared\teamplay_gamerules.cpp"
|
|
$File "$SRCDIR\game\shared\teamplay_gamerules.h"
|
|
$File "$SRCDIR\game\shared\tempentity.h"
|
|
$File "$SRVSRCDIR\TemplateEntities.cpp"
|
|
$File "$SRVSRCDIR\TemplateEntities.h"
|
|
$File "$SRVSRCDIR\tempmonster.cpp"
|
|
$File "$SRVSRCDIR\tesla.cpp"
|
|
$File "$SRCDIR\game\shared\test_ehandle.cpp"
|
|
$File "$SRVSRCDIR\test_proxytoggle.cpp"
|
|
$File "$SRVSRCDIR\test_stressentities.cpp"
|
|
$File "$SRVSRCDIR\testfunctions.cpp"
|
|
$File "$SRVSRCDIR\testtraceline.cpp"
|
|
$File "$SRVSRCDIR\textstatsmgr.cpp"
|
|
$File "$SRVSRCDIR\timedeventmgr.cpp"
|
|
$File "$SRVSRCDIR\trains.cpp"
|
|
$File "$SRVSRCDIR\trains.h"
|
|
$File "$SRVSRCDIR\triggers.cpp"
|
|
$File "$SRVSRCDIR\triggers.h"
|
|
$File "$SRCDIR\game\shared\usercmd.cpp"
|
|
$File "$SRCDIR\game\shared\ugc_file_info_manager.cpp"
|
|
$File "$SRCDIR\game\shared\ugc_file_info_manager.h"
|
|
$File "$SRCDIR\game\shared\ugc_request_manager.cpp"
|
|
$File "$SRCDIR\game\shared\ugc_request_manager.h"
|
|
$File "$SRCDIR\game\shared\ugc_utils.cpp"
|
|
$File "$SRCDIR\game\shared\ugc_utils.h"
|
|
$File "$SRVSRCDIR\util.cpp"
|
|
$File "$SRVSRCDIR\util.h"
|
|
$File "$SRCDIR\game\shared\util_shared.cpp"
|
|
$File "$SRVSRCDIR\variant_t.cpp"
|
|
$File "$SRVSRCDIR\coerciblevariant_t.cpp"
|
|
$File "$SRVSRCDIR\vehicle_base.cpp"
|
|
$File "$SRVSRCDIR\vehicle_baseserver.cpp"
|
|
$File "$SRVSRCDIR\vehicle_sounds.h"
|
|
$File "$SRCDIR\game\shared\vehicle_viewblend_shared.cpp"
|
|
$File "$SRVSRCDIR\vguiscreen.cpp"
|
|
$File "$SRVSRCDIR\vguiscreen.h"
|
|
$File "$SRVSRCDIR\vgui_gamedll_int.cpp"
|
|
$File "$SRVSRCDIR\vgui_gamedll_int.h"
|
|
$File "$SRCDIR\public\mathlib\vmatrix.h"
|
|
$File "$SRCDIR\game\shared\voice_common.h"
|
|
$File "$SRCDIR\game\shared\voice_gamemgr.cpp"
|
|
$File "$SRCDIR\game\shared\voice_gamemgr.h"
|
|
$File "$SRVSRCDIR\vscript_server.cpp"
|
|
$File "$SRVSRCDIR\vscript_server.h"
|
|
$File "$SRVSRCDIR\vscript_server.nut"
|
|
$File "$SRCDIR\game\shared\vscript_shared.cpp"
|
|
$File "$SRCDIR\game\shared\vscript_shared.h"
|
|
$File "$SRVSRCDIR\waterbullet.cpp"
|
|
$File "$SRVSRCDIR\waterbullet.h"
|
|
$File "$SRVSRCDIR\WaterLODControl.cpp"
|
|
$File "$SRVSRCDIR\wcedit.cpp"
|
|
$File "$SRVSRCDIR\wcedit.h"
|
|
$File "$SRCDIR\game\shared\weapon_parse.cpp"
|
|
$File "$SRCDIR\game\shared\weapon_parse.h"
|
|
$File "$SRCDIR\game\shared\weapon_proficiency.cpp"
|
|
$File "$SRCDIR\game\shared\weapon_proficiency.h"
|
|
$File "$SRVSRCDIR\weight_button.cpp"
|
|
$File "$SRVSRCDIR\world.cpp"
|
|
$File "$SRVSRCDIR\world.h"
|
|
$File "$SRCDIR\game\shared\mp_shareddefs.cpp"
|
|
$File "$SRCDIR\game\server\vote_controller.h"
|
|
$File "$SRCDIR\game\server\vote_controller.cpp"
|
|
|
|
// Not using precompiled header cbase.h
|
|
|
|
$File "$SRCDIR\public\closedcaptions.cpp" \
|
|
"$SRCDIR\common\compiledcaptionswap.cpp" \
|
|
"$SRCDIR\public\collisionutils.cpp" \
|
|
"$SRCDIR\public\dt_send.cpp" \
|
|
"$SRCDIR\public\dt_utlvector_common.cpp" \
|
|
"$SRCDIR\public\dt_utlvector_send.cpp" \
|
|
"$SRCDIR\public\editor_sendcommand.cpp" \
|
|
"$SRCDIR\public\filesystem_helpers.cpp" \
|
|
"$SRVSRCDIR\gamehandle.cpp" \
|
|
"$SRVSRCDIR\h_export.cpp" \
|
|
"$SRVSRCDIR\init_factory.cpp" \
|
|
"$SRCDIR\public\interpolatortypes.cpp" \
|
|
"$SRCDIR\public\keyframe\keyframe.cpp" \
|
|
"$SRCDIR\public\map_utils.cpp" \
|
|
"$SRCDIR\public\networkvar.cpp" \
|
|
"$SRCDIR\common\randoverride.cpp" \
|
|
"$SRCDIR\public\registry.cpp" \
|
|
"$SRCDIR\public\rope_physics.cpp" \
|
|
"$SRCDIR\public\scratchpad3d.cpp" \
|
|
"$SRCDIR\public\ScratchPadUtils.cpp" \
|
|
"$SRCDIR\public\server_class.cpp" \
|
|
"$SRCDIR\game\shared\sheetsimulator.cpp" \
|
|
"$SRCDIR\public\simple_physics.cpp" \
|
|
"$SRCDIR\public\stringregistry.cpp" \
|
|
"$SRCDIR\public\studio.cpp" \
|
|
"$SRCDIR\public\vgui_controls\vgui_controls.cpp" \
|
|
"$SRVSRCDIR\GameStats_BasicStatsFunctions.cpp"
|
|
{
|
|
$Configuration
|
|
{
|
|
$Compiler
|
|
{
|
|
$Create/UsePrecompiledHeader "Not Using Precompiled Headers" [!$PS3]
|
|
}
|
|
}
|
|
}
|
|
|
|
$File "$SRCDIR\common\CegClientWrapper.cpp"
|
|
{
|
|
$Configuration
|
|
{
|
|
$Compiler
|
|
{
|
|
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
$Folder "Precompiled Header"
|
|
{
|
|
$File "$SRVSRCDIR\stdafx.cpp"
|
|
{
|
|
$Configuration
|
|
{
|
|
$Compiler
|
|
{
|
|
$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" [!$PS3]
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
$Folder "temporary entities"
|
|
{
|
|
$File "$SRVSRCDIR\basetempentity.cpp"
|
|
$File "$SRVSRCDIR\event_tempentity_tester.cpp"
|
|
$File "$SRVSRCDIR\movie_explosion.cpp"
|
|
$File "$SRVSRCDIR\particle_fire.cpp"
|
|
$File "$SRVSRCDIR\particle_smokegrenade.cpp"
|
|
$File "$SRVSRCDIR\plasma.cpp"
|
|
$File "$SRVSRCDIR\plasma.h"
|
|
$File "$SRVSRCDIR\smoke_trail.h"
|
|
$File "$SRVSRCDIR\smokestack.cpp"
|
|
$File "$SRVSRCDIR\smokestack.h"
|
|
$File "$SRVSRCDIR\smoke_trail.cpp"
|
|
$File "$SRCDIR\game\shared\SpriteTrail.cpp"
|
|
$File "$SRVSRCDIR\steamjet.cpp"
|
|
$File "$SRVSRCDIR\steamjet.h"
|
|
$File "$SRVSRCDIR\te.cpp"
|
|
$File "$SRVSRCDIR\te.h"
|
|
$File "$SRVSRCDIR\te_armorricochet.cpp"
|
|
$File "$SRVSRCDIR\te_basebeam.cpp"
|
|
$File "$SRVSRCDIR\te_basebeam.h"
|
|
$File "$SRVSRCDIR\te_beamentpoint.cpp"
|
|
$File "$SRVSRCDIR\te_beaments.cpp"
|
|
$File "$SRVSRCDIR\te_beamfollow.cpp"
|
|
$File "$SRVSRCDIR\te_beamlaser.cpp"
|
|
$File "$SRVSRCDIR\te_beampoints.cpp"
|
|
$File "$SRVSRCDIR\te_beamring.cpp"
|
|
$File "$SRVSRCDIR\te_beamringpoint.cpp"
|
|
$File "$SRVSRCDIR\te_beamspline.cpp"
|
|
$File "$SRVSRCDIR\te_bloodsprite.cpp"
|
|
$File "$SRVSRCDIR\te_bloodstream.cpp"
|
|
$File "$SRVSRCDIR\te_breakmodel.cpp"
|
|
$File "$SRVSRCDIR\te_bspdecal.cpp"
|
|
$File "$SRVSRCDIR\te_bubbles.cpp"
|
|
$File "$SRVSRCDIR\te_bubbletrail.cpp"
|
|
$File "$SRVSRCDIR\te_clientprojectile.cpp"
|
|
$File "$SRVSRCDIR\te_decal.cpp"
|
|
$File "$SRVSRCDIR\te_dynamiclight.cpp"
|
|
$File "$SRVSRCDIR\te_effect_dispatch.cpp"
|
|
$File "$SRVSRCDIR\te_energysplash.cpp"
|
|
$File "$SRVSRCDIR\te_explosion.cpp"
|
|
$File "$SRVSRCDIR\te_fizz.cpp"
|
|
$File "$SRVSRCDIR\te_footprintdecal.cpp"
|
|
$File "$SRVSRCDIR\hl2\te_gaussexplosion.cpp"
|
|
$File "$SRVSRCDIR\te_glassshatter.cpp"
|
|
$File "$SRVSRCDIR\te_glowsprite.cpp"
|
|
$File "$SRVSRCDIR\te_impact.cpp"
|
|
$File "$SRVSRCDIR\te_killplayerattachments.cpp"
|
|
$File "$SRVSRCDIR\te_largefunnel.cpp"
|
|
$File "$SRVSRCDIR\te_muzzleflash.cpp"
|
|
$File "$SRVSRCDIR\te_particlesystem.cpp"
|
|
$File "$SRVSRCDIR\te_particlesystem.h"
|
|
$File "$SRVSRCDIR\te_physicsprop.cpp"
|
|
$File "$SRVSRCDIR\te_playerdecal.cpp"
|
|
$File "$SRVSRCDIR\te_projecteddecal.cpp"
|
|
$File "$SRVSRCDIR\te_showline.cpp"
|
|
$File "$SRVSRCDIR\te_smoke.cpp"
|
|
$File "$SRVSRCDIR\te_sparks.cpp"
|
|
$File "$SRVSRCDIR\te_sprite.cpp"
|
|
$File "$SRVSRCDIR\te_spritespray.cpp"
|
|
$File "$SRVSRCDIR\te_worlddecal.cpp"
|
|
}
|
|
|
|
|
|
|
|
$Folder "Nav Mesh"
|
|
{
|
|
$File "$SRVSRCDIR\nav.h"
|
|
$File "$SRVSRCDIR\nav_area.cpp"
|
|
$File "$SRVSRCDIR\nav_area.h"
|
|
$File "$SRVSRCDIR\nav_colors.cpp"
|
|
$File "$SRVSRCDIR\nav_colors.h"
|
|
$File "$SRVSRCDIR\nav_edit.cpp"
|
|
$File "$SRVSRCDIR\nav_entities.cpp"
|
|
$File "$SRVSRCDIR\nav_entities.h"
|
|
$File "$SRVSRCDIR\nav_file.cpp"
|
|
$File "$SRVSRCDIR\nav_generate.cpp"
|
|
$File "$SRVSRCDIR\nav_ladder.cpp"
|
|
$File "$SRVSRCDIR\nav_ladder.h"
|
|
$File "$SRVSRCDIR\nav_merge.cpp"
|
|
$File "$SRVSRCDIR\nav_mesh.cpp"
|
|
$File "$SRVSRCDIR\nav_mesh.h"
|
|
$File "$SRVSRCDIR\nav_mesh_factory.cpp"
|
|
$File "$SRVSRCDIR\nav_node.cpp"
|
|
$File "$SRVSRCDIR\nav_node.h"
|
|
$File "$SRVSRCDIR\nav_pathfind.h"
|
|
$File "$SRVSRCDIR\nav_simplify.cpp"
|
|
}
|
|
|
|
}
|
|
|
|
$Folder "Header Files"
|
|
{
|
|
$File "$SRCDIR\game\shared\ammodef.h"
|
|
$File "$SRCDIR\game\shared\base_playeranimstate.h"
|
|
$File "$SRVSRCDIR\base_transmit_proxy.h"
|
|
$File "$SRCDIR\public\basehandle.h"
|
|
$File "$SRVSRCDIR\basetempentity.h"
|
|
$File "$SRCDIR\game\shared\beam_flags.h"
|
|
$File "$SRCDIR\public\tier1\bitbuf.h"
|
|
$File "$SRCDIR\public\bitvec.h"
|
|
$File "$SRCDIR\game\shared\bone_merge_cache.h"
|
|
$File "$SRCDIR\public\bone_accessor.h"
|
|
$File "$SRCDIR\public\tools\bonelist.h"
|
|
$File "$SRCDIR\public\bspfile.h"
|
|
$File "$SRCDIR\public\bspflags.h"
|
|
$File "$SRCDIR\public\mathlib\bumpvects.h"
|
|
$File "$SRCDIR\public\tier1\characterset.h"
|
|
$File "$SRCDIR\public\tier1\checksum_md5.h"
|
|
$File "$SRCDIR\public\client_class.h"
|
|
$File "$SRCDIR\public\client_textmessage.h"
|
|
$File "$SRCDIR\public\closedcaptions.h"
|
|
$File "$SRCDIR\public\cmodel.h"
|
|
$File "$SRCDIR\public\vphysics\collision_set.h"
|
|
$File "$SRCDIR\public\color.h"
|
|
$File "$SRCDIR\public\mathlib\compressed_light_cube.h"
|
|
$File "$SRCDIR\public\mathlib\compressed_vector.h"
|
|
$File "$SRCDIR\public\const.h"
|
|
$File "$SRCDIR\public\vphysics\constraints.h"
|
|
$File "$SRCDIR\public\coordsize.h"
|
|
$File "$SRVSRCDIR\cplane.h"
|
|
$File "$SRVSRCDIR\damagemodifier.h"
|
|
$File "$SRCDIR\public\datamap.h"
|
|
$File "$SRCDIR\public\tier0\dbg.h"
|
|
$File "$SRCDIR\game\shared\death_pose.h"
|
|
$File "$SRCDIR\game\shared\decals.h"
|
|
$File "$SRCDIR\public\dlight.h"
|
|
$File "$SRCDIR\public\dt_common.h"
|
|
$File "$SRCDIR\public\dt_recv.h"
|
|
$File "$SRCDIR\public\dt_send.h"
|
|
$File "$SRCDIR\public\dt_utlvector_common.h"
|
|
$File "$SRCDIR\public\dt_utlvector_send.h"
|
|
$File "$SRCDIR\game\shared\effect_dispatch_data.h"
|
|
$File "$SRCDIR\game\shared\ehandle.h"
|
|
$File "$SRCDIR\game\shared\entitydatainstantiator.h"
|
|
$File "$SRCDIR\game\shared\entitylist_base.h"
|
|
$File "$SRCDIR\game\shared\env_detail_controller.h"
|
|
$File "$SRVSRCDIR\EventLog.h"
|
|
$File "$SRCDIR\game\shared\expressionsample.h"
|
|
$File "$SRCDIR\public\tier0\fasttimer.h"
|
|
$File "$SRCDIR\public\filesystem.h"
|
|
$File "$SRCDIR\public\filesystem_helpers.h"
|
|
$File "$SRCDIR\public\tier1\fmtstr.h"
|
|
$File "$SRVSRCDIR\fogcontroller.h"
|
|
$File "$SRCDIR\public\vphysics\friction.h"
|
|
$File "$SRCDIR\game\shared\func_ladder.h"
|
|
$File "$SRCDIR\game\shared\gameeventdefs.h"
|
|
$File "$SRCDIR\game\shared\GameEventListener.h"
|
|
$File "$SRCDIR\game\shared\gamerules_register.h"
|
|
$File "$SRCDIR\public\gametrace.h"
|
|
$File "$SRVSRCDIR\globals.h"
|
|
$File "$SRCDIR\public\globalvars_base.h"
|
|
$File "$SRCDIR\game\shared\groundlink.h"
|
|
$File "$SRCDIR\public\iachievementmgr.h"
|
|
$File "$SRCDIR\public\appframework\iappsystem.h"
|
|
$File "$SRCDIR\public\icliententity.h"
|
|
$File "$SRCDIR\public\iclientnetworkable.h"
|
|
$File "$SRCDIR\public\iclientrenderable.h"
|
|
$File "$SRCDIR\public\iclientunknown.h"
|
|
$File "$SRCDIR\public\engine\ICollideable.h"
|
|
$File "$SRCDIR\public\tier0\icommandline.h"
|
|
$File "$SRCDIR\public\icvar.h"
|
|
$File "$SRCDIR\game\shared\IEffects.h"
|
|
$File "$SRCDIR\public\engine\IEngineSound.h"
|
|
$File "$SRCDIR\public\engine\IEngineTrace.h"
|
|
$File "$SRCDIR\public\igameevents.h"
|
|
$File "$SRCDIR\game\shared\igamemovement.h"
|
|
$File "$SRCDIR\public\ihandleentity.h"
|
|
$File "$SRCDIR\public\ihltv.h"
|
|
$File "$SRCDIR\public\ihltvdirector.h"
|
|
$File "$SRCDIR\public\vstdlib\ikeyvaluessystem.h"
|
|
$File "$SRVSRCDIR\ilagcompensationmanager.h"
|
|
$File "$SRCDIR\public\vgui\ILocalize.h"
|
|
$File "$SRCDIR\public\materialsystem\imaterial.h"
|
|
$File "$SRCDIR\public\materialsystem\imaterialsystem.h"
|
|
$File "$SRCDIR\public\materialsystem\imaterialvar.h"
|
|
$File "$SRCDIR\game\shared\imovehelper.h"
|
|
$File "$SRCDIR\game\shared\in_buttons.h"
|
|
$File "$SRCDIR\public\inetchannelinfo.h"
|
|
$File "$SRCDIR\game\shared\iplayeranimstate.h"
|
|
$File "$SRCDIR\game\shared\ipredictionsystem.h"
|
|
$File "$SRCDIR\public\irecipientfilter.h"
|
|
$File "$SRCDIR\public\isaverestore.h"
|
|
$File "$SRCDIR\public\iscratchpad3d.h"
|
|
$File "$SRCDIR\public\iserverentity.h"
|
|
$File "$SRCDIR\public\iservernetworkable.h"
|
|
$File "$SRCDIR\public\iserverunknown.h"
|
|
$File "$SRCDIR\public\SoundEmitterSystem\isoundemittersystembase.h"
|
|
$File "$SRCDIR\public\ispatialpartition.h"
|
|
$File "$SRCDIR\public\engine\IStaticPropMgr.h"
|
|
$File "$SRCDIR\game\shared\itempents.h"
|
|
$File "$SRCDIR\public\engine\ivdebugoverlay.h"
|
|
$File "$SRCDIR\game\shared\IVehicle.h"
|
|
$File "$SRCDIR\public\engine\ivmodelinfo.h"
|
|
$File "$SRCDIR\public\tier1\keyvalues.h"
|
|
$File "$SRCDIR\public\tier0\l2cache.h"
|
|
$File "$SRVSRCDIR\logic_playerproxy.h"
|
|
$File "$SRVSRCDIR\logicrelay.h"
|
|
$File "$SRCDIR\public\map_utils.h"
|
|
$File "$SRVSRCDIR\mapentities.h"
|
|
$File "$SRCDIR\game\shared\mapentities_shared.h"
|
|
$File "$SRCDIR\public\tier0\mem.h"
|
|
$File "$SRCDIR\public\tier0\memalloc.h"
|
|
$File "$SRCDIR\public\tier0\memdbgoff.h"
|
|
$File "$SRCDIR\public\tier0\memdbgon.h"
|
|
$File "$SRVSRCDIR\modelentities.h"
|
|
$File "$SRCDIR\game\shared\movevars_shared.h"
|
|
$File "$SRCDIR\public\networkvar.h"
|
|
$File "$SRVSRCDIR\npc_vehicledriver.h"
|
|
$File "$SRCDIR\game\shared\npcevent.h"
|
|
$File "$SRCDIR\public\vphysics\object_hash.h"
|
|
$File "$SRVSRCDIR\particle_system.h"
|
|
$File "$SRVSRCDIR\physics_cannister.h"
|
|
$File "$SRVSRCDIR\physics_fx.h"
|
|
$File "$SRVSRCDIR\physics_impact_damage.h"
|
|
$File "$SRCDIR\public\tier0\platform.h"
|
|
$File "$SRCDIR\public\vphysics\player_controller.h"
|
|
$File "$SRVSRCDIR\playerinfomanager.h"
|
|
$File "$SRCDIR\game\shared\playernet_vars.h"
|
|
$File "$SRCDIR\public\PlayerState.h"
|
|
$File "$SRVSRCDIR\player_voice_listener.h"
|
|
$File "$SRCDIR\game\shared\precipitation_shared.h"
|
|
$File "$SRCDIR\game\shared\predictable_entity.h"
|
|
$File "$SRCDIR\game\shared\predictioncopy.h"
|
|
$File "$SRCDIR\public\tier1\processor_detect.h"
|
|
$File "$SRCDIR\game\shared\querycache.h"
|
|
$File "$SRCDIR\game\shared\props_shared.h"
|
|
$File "$SRCDIR\public\vstdlib\random.h"
|
|
$File "$SRCDIR\public\responserules\response_types.h"
|
|
$File "$SRCDIR\game\shared\rope_helpers.h"
|
|
$File "$SRCDIR\game\shared\saverestore_stringtable.h"
|
|
$File "$SRCDIR\game\shared\saverestore_utlclass.h"
|
|
$File "$SRCDIR\game\shared\saverestore_utlmap.h"
|
|
$File "$SRCDIR\game\shared\saverestore_utlrbtree.h"
|
|
$File "$SRCDIR\public\saverestoretypes.h"
|
|
$File "$SRCDIR\public\scratchpad3d.h"
|
|
$File "$SRVSRCDIR\scratchpad_gamedll_helpers.h"
|
|
$File "$SRCDIR\public\ScratchPadUtils.h"
|
|
$File "$SRVSRCDIR\sendproxy.h"
|
|
$File "$SRCDIR\public\shake.h"
|
|
$File "$SRCDIR\game\shared\shared_classnames.h"
|
|
$File "$SRCDIR\game\shared\shareddefs.h"
|
|
$File "$SRCDIR\game\shared\sharedInterface.h"
|
|
$File "$SRCDIR\game\shared\shot_manipulator.h"
|
|
$File "$SRVSRCDIR\SkyCamera.h"
|
|
$File "$SRCDIR\public\soundchars.h"
|
|
$File "$SRCDIR\game\shared\soundenvelope.h"
|
|
$File "$SRCDIR\public\soundflags.h"
|
|
$File "$SRVSRCDIR\soundscape_system.h"
|
|
$File "$SRCDIR\game\shared\steamworks_gamestats.h"
|
|
$File "$SRCDIR\public\stdstring.h"
|
|
$File "$SRCDIR\public\string_t.h"
|
|
$File "$SRCDIR\public\tier1\stringpool.h"
|
|
$File "$SRCDIR\public\tier1\strtools.h"
|
|
$File "$SRCDIR\public\studio.h"
|
|
$File "$SRCDIR\game\shared\sun_shared.h"
|
|
$File "$SRCDIR\game\shared\takedamageinfo.h"
|
|
$File "$SRVSRCDIR\te_effect_dispatch.h"
|
|
$File "$SRVSRCDIR\tesla.h"
|
|
$File "$SRVSRCDIR\test_stressentities.h"
|
|
$File "$SRVSRCDIR\textstatsmgr.h"
|
|
$File "$SRCDIR\public\texture_group_names.h"
|
|
$File "$SRVSRCDIR\timedeventmgr.h"
|
|
$File "$SRCDIR\game\shared\usercmd.h"
|
|
$File "$SRCDIR\game\shared\usermessages.h"
|
|
$File "$SRCDIR\game\shared\util_shared.h"
|
|
$File "$SRCDIR\public\UtlCachedFileData.h"
|
|
$File "$SRCDIR\public\tier1\utldict.h"
|
|
$File "$SRCDIR\public\tier1\utlfixedmemory.h"
|
|
$File "$SRCDIR\public\tier1\utlhash.h"
|
|
$File "$SRCDIR\public\tier1\utllinkedlist.h"
|
|
$File "$SRCDIR\public\tier1\utlmap.h"
|
|
$File "$SRCDIR\public\tier1\utlmemory.h"
|
|
$File "$SRCDIR\public\tier1\utlmultilist.h"
|
|
$File "$SRCDIR\public\tier1\utlpriorityqueue.h"
|
|
$File "$SRCDIR\public\tier1\utlrbtree.h"
|
|
$File "$SRCDIR\public\tier1\utlsortvector.h"
|
|
$File "$SRCDIR\public\tier1\utlvector.h"
|
|
$File "$SRCDIR\public\vallocator.h"
|
|
$File "$SRVSRCDIR\variant_t.h"
|
|
$File "$SRVSRCDIR\coerciblevariant_t.h"
|
|
$File "$SRCDIR\public\vcollide.h"
|
|
$File "$SRCDIR\public\vcollide_parse.h"
|
|
$File "$SRCDIR\public\mathlib\vector.h"
|
|
$File "$SRCDIR\public\mathlib\vector2d.h"
|
|
$File "$SRCDIR\public\mathlib\vector4d.h"
|
|
$File "$SRVSRCDIR\vehicle_base.h"
|
|
$File "$SRVSRCDIR\vehicle_baseserver.h"
|
|
$File "$SRCDIR\game\shared\vehicle_viewblend_shared.h"
|
|
$File "$SRCDIR\public\vphysics\vehicles.h"
|
|
$File "$SRCDIR\public\vgui\vgui.h"
|
|
$File "$SRCDIR\public\vphysics_interface.h"
|
|
$File "$SRCDIR\game\shared\vphysics_sound.h"
|
|
$File "$SRCDIR\public\mathlib\vplane.h"
|
|
$File "$SRCDIR\public\tier0\vprof.h"
|
|
$File "$SRCDIR\public\vstdlib\vstdlib.h"
|
|
$File "$SRCDIR\public\winlite.h"
|
|
$File "$SRCDIR\public\worldsize.h"
|
|
$File "$SRCDIR\public\zip_uncompressed.h"
|
|
$File "$SRCDIR\game\shared\mp_shareddefs.h"
|
|
$File "$SRCDIR\public\bittools.h"
|
|
$File "$SRCDIR\game\shared\cellcoord.h"
|
|
$File "$SRVSRCDIR\sendprop_priorities.h"
|
|
$File "$SRCDIR\common\CegClientWrapper.h"
|
|
$File "$SRCDIR\common\cegclient.h" [$WINDOWS && $CEG]
|
|
}
|
|
|
|
$Folder "Tools Framework"
|
|
{
|
|
$File "$SRVSRCDIR\entity_tools_server.cpp"
|
|
$File "$SRVSRCDIR\toolframework_server.cpp"
|
|
$File "$SRVSRCDIR\toolframework_server.h"
|
|
}
|
|
|
|
$Folder "Link Libraries"
|
|
{
|
|
$lib bitmap
|
|
$lib bonesetup
|
|
$lib choreoobjects
|
|
$Lib dmxloader
|
|
$Lib mathlib
|
|
$Lib mathlib_extended
|
|
$Lib particles
|
|
$Lib tier2
|
|
$Lib tier3
|
|
$Lib vgui_controls
|
|
$Lib responserules_runtime
|
|
|
|
$LibExternal libprotobuf [!$VS2013 && !$VS2015]
|
|
$LibExternal $LIBPUBLIC\2013\libprotobuf [$VS2013]
|
|
$LibExternal $LIBPUBLIC\2015\libprotobuf [$VS2015]
|
|
{
|
|
$Configuration "Debug" { $ExcludedFromBuild "Yes" }
|
|
}
|
|
|
|
$LibExternal $LIBPUBLIC\2015\debug\libprotobuf [$VS2015]
|
|
{
|
|
$Configuration "Release" { $ExcludedFromBuild "Yes" }
|
|
}
|
|
|
|
$ImplibExternal steam_api [ ( $WIN32 || $POSIX || $PS3 ) && !$NO_STEAM ]
|
|
$ImplibExternal steam_api64 [ $WIN64 && !$NO_STEAM ]
|
|
}
|
|
}
|