39 lines
930 B
C++
39 lines
930 B
C++
//========= Copyright c 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef GAME_SERVER_PROP_PHYSICS2_H
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#define GAME_SERVER_PROP_PHYSICS2_H
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#include "props_shared.h"
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#include "networkvar.h"
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#include "props.h"
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class CPhysics2Prop : public CBaseProp
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{
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DECLARE_CLASS( CPhysics2Prop, CBaseEntity );
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DECLARE_DATADESC();
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//DECLARE_SERVERCLASS();
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public:
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~CPhysics2Prop ();
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void Spawn( void );
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void Precache( void );
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//CNetworkVar( bool, m_bAwake );
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void VPhysicsUpdate( IPhysicsObject *pPhysics );
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public:
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class CPhysics2Shape *m_pShape;
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class CPhysics2Actor *m_pActor;
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//class CPhysics2Inertia *m_pInertia;
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class IPhysics2CookedInertia *m_pCookedInertia;
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class CPhysics2Inertia *m_pInertia;
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//class CPhysics2Actor *m_pBoxActor;
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//class CPhysics2Box *m_pBoxShape;
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};
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#endif |