csgo-2018-source/game/server/prop_hallucination.cpp
2021-07-24 21:11:47 -07:00

127 lines
3.7 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "baseanimating.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class CProp_Hallucination : public CBaseAnimating
{
public:
DECLARE_CLASS( CProp_Hallucination, CBaseAnimating );
DECLARE_SERVERCLASS();
DECLARE_DATADESC();
CProp_Hallucination( void );
virtual void Precache( void );
virtual void Spawn( void );
virtual int DrawDebugTextOverlays( void );
void InputEnable( inputdata_t &inputdata );
void InputDisable( inputdata_t &inputdata );
void InputSetVisibleTime( inputdata_t &inputdata );
void InputSetRechargeTime( inputdata_t &inputdata );
CNetworkVar( bool, m_bEnabled );
float m_fStartEnabledChance; //0.0 - 100.0% chance that this hallucination will start enabled
CNetworkVar( float, m_fVisibleTime ); //how long in seconds this hallucination can remain on screen from first sighting
CNetworkVar( float, m_fRechargeTime ); //how long in seconds it takes the hallucination to recharge before becoming visible again. 0 to disable
};
BEGIN_DATADESC( CProp_Hallucination )
DEFINE_FIELD( m_bEnabled, FIELD_BOOLEAN ),
DEFINE_KEYFIELD( m_fStartEnabledChance, FIELD_FLOAT, "EnabledChance" ),
DEFINE_KEYFIELD( m_fVisibleTime, FIELD_FLOAT, "VisibleTime" ),
DEFINE_KEYFIELD( m_fRechargeTime, FIELD_FLOAT, "RechargeTime" ),
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetVisibleTime", InputSetVisibleTime ),
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetRechargeTime", InputSetRechargeTime ),
END_DATADESC()
IMPLEMENT_SERVERCLASS_ST( CProp_Hallucination, DT_Prop_Hallucination )
SendPropBool( SENDINFO(m_bEnabled) ),
SendPropFloat( SENDINFO(m_fVisibleTime) ),
SendPropFloat( SENDINFO(m_fRechargeTime) ),
END_SEND_TABLE()
LINK_ENTITY_TO_CLASS( prop_hallucination, CProp_Hallucination );
CProp_Hallucination::CProp_Hallucination( void )
{
}
void CProp_Hallucination::Precache( void )
{
BaseClass::Precache();
PrecacheModel( m_ModelName.ToCStr() );
}
void CProp_Hallucination::Spawn( void )
{
Precache();
BaseClass::Spawn();
SetModel( m_ModelName.ToCStr() );
if( m_fStartEnabledChance > 0.0f )
{
m_bEnabled = RandomFloat() <= (m_fStartEnabledChance * 0.01f);
}
}
void CProp_Hallucination::InputEnable( inputdata_t &inputdata )
{
m_bEnabled = true;
}
void CProp_Hallucination::InputDisable( inputdata_t &inputdata )
{
m_bEnabled = false;
}
void CProp_Hallucination::InputSetVisibleTime( inputdata_t &inputdata )
{
m_fVisibleTime = inputdata.value.Float();
}
void CProp_Hallucination::InputSetRechargeTime( inputdata_t &inputdata )
{
m_fRechargeTime = inputdata.value.Float();
}
//-----------------------------------------------------------------------------
// Draw debug overlays
//-----------------------------------------------------------------------------
int CProp_Hallucination::DrawDebugTextOverlays()
{
int text_offset = BaseClass::DrawDebugTextOverlays();
if (m_debugOverlays & OVERLAY_TEXT_BIT)
{
char tempstr[255];
Q_snprintf( tempstr, sizeof(tempstr), "%s", m_bEnabled ? "Enabled" : "Disabled" );
EntityText( text_offset++, tempstr, 0 );
Q_snprintf( tempstr, sizeof(tempstr), "Start Enabled Chance: %f%%", m_fStartEnabledChance );
EntityText( text_offset++, tempstr, 0 );
Q_snprintf( tempstr, sizeof(tempstr), "Visible Time: %fs", m_fVisibleTime.Get() );
EntityText( text_offset++, tempstr, 0 );
Q_snprintf( tempstr, sizeof(tempstr), "Recharge Time: %fs", m_fRechargeTime.Get() );
EntityText( text_offset++, tempstr, 0 );
}
return text_offset;
}