82 lines
2.5 KiB
C++
82 lines
2.5 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Point entity used to create templates out of other entities or groups of entities
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//
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//=============================================================================//
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#ifndef POINT_TEMPLATE_H
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#define POINT_TEMPLATE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define MAX_NUM_TEMPLATES 16
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struct template_t
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{
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int iTemplateIndex;
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VMatrix matEntityToTemplate;
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DECLARE_SIMPLE_DATADESC();
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};
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void PrecachePointTemplates();
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//-----------------------------------------------------------------------------
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void ScriptInstallPreSpawnHook();
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bool ScriptPreInstanceSpawn( CScriptScope *pScriptScope, CBaseEntity *pChild, string_t iszKeyValueData );
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void ScriptPostSpawn( CScriptScope *pScriptScope, CBaseEntity **ppEntities, int nEntities );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CPointTemplate : public CLogicalEntity
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{
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DECLARE_CLASS( CPointTemplate, CLogicalEntity );
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public:
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DECLARE_DATADESC();
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virtual void Spawn( void );
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virtual void Precache();
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// Template initialization
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void StartBuildingTemplates( void );
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void FinishBuildingTemplates( void );
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// Template Entity accessors
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int GetNumTemplateEntities( void );
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CBaseEntity *GetTemplateEntity( int iTemplateNumber );
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void AddTemplate( CBaseEntity *pEntity, const char *pszMapData, int nLen );
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bool ShouldRemoveTemplateEntities( void );
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bool AllowNameFixup();
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// Templates accessors
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int GetNumTemplates( void );
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int GetTemplateIndexForTemplate( int iTemplate );
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// Template instancing
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bool CreateInstance( const Vector &vecOrigin, const QAngle &vecAngles, CUtlVector<CBaseEntity*> *pEntities, CBaseEntity *pEntityMaker = NULL, bool bCreateTime = false );
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void CreationComplete( const CUtlVector<CBaseEntity*> &entities );
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// Inputs
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void InputForceSpawn( inputdata_t &inputdata );
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virtual void PerformPrecache();
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private:
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string_t m_iszTemplateEntityNames[MAX_NUM_TEMPLATES];
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// List of map entities this template targets. Built inside our Spawn().
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// It's only valid between Spawn() & Activate(), because the map entity parsing
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// code removes all the entities in it once it finishes turning them into templates.
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CUtlVector< CBaseEntity * > m_hTemplateEntities;
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// List of templates, generated from our template entities.
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CUtlVector< template_t > m_hTemplates;
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COutputEvent m_pOutputOnSpawned;
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};
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#endif // POINT_TEMPLATE_H
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