82 lines
2.1 KiB
C++
82 lines
2.1 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef PHYSICS_PROP_STATUE_H
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#define PHYSICS_PROP_STATUE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "props.h"
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struct outer_collision_obb_t
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{
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bool bDirty;
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Vector vecPos;
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Vector vecMins;
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Vector vecMaxs;
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QAngle angAngles;
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CUtlVector<short> iSpheres;
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};
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//-----------------------------------------------------------------------------
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// Purpose: entity class for simple ragdoll physics
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//-----------------------------------------------------------------------------
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// UNDONE: Move this to a private header
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class CStatueProp : public CPhysicsProp
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{
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DECLARE_CLASS( CStatueProp, CPhysicsProp );
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DECLARE_SERVERCLASS();
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DECLARE_DATADESC();
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public:
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CStatueProp( void );
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virtual void Spawn( void );
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virtual void Precache();
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virtual bool CreateVPhysics();
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virtual void VPhysicsUpdate( IPhysicsObject *pPhysics );
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//virtual float GetAutoAimRadius() { return 24.0f; }
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virtual void ComputeWorldSpaceSurroundingBox( Vector *pMins, Vector *pMaxs );
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virtual bool TestCollision( const Ray_t &ray, unsigned int fContentsMask, trace_t& tr );
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virtual int OnTakeDamage( const CTakeDamageInfo &info );
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virtual void Event_Killed( const CTakeDamageInfo &info );
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virtual void Freeze( float flFreezeAmount = -1.0f, CBaseEntity *pFreezer = NULL, Ray_t *pFreezeRay = NULL );
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void CollisionPartnerThink( void );
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private:
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bool CreateVPhysicsFromHitBoxes( CBaseAnimating *pInitBaseAnimating );
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bool CreateVPhysicsFromOBBs( CBaseAnimating *pInitBaseAnimating );
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public:
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CNetworkHandle( CBaseAnimating, m_hInitBaseAnimating );
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CNetworkVar( bool, m_bShatter );
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CNetworkVar( int, m_nShatterFlags );
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CNetworkVector( m_vShatterPosition );
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CNetworkVector( m_vShatterForce );
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const CUtlVector<outer_collision_obb_t> *m_pInitOBBs;
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};
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CBaseEntity *CreateServerStatue( CBaseAnimating *pAnimating, int collisionGroup );
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CBaseEntity *CreateServerStatueFromOBBs( const CUtlVector<outer_collision_obb_t> &vecSphereOrigins, CBaseAnimating *pChildEntity );
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#endif // PHYSICS_PROP_STATUE_H
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