csgo-2018-source/game/server/phys_controller.h
2021-07-24 21:11:47 -07:00

27 lines
1.0 KiB
C

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef PHYS_CONTROLLER_H
#define PHYS_CONTROLLER_H
#ifdef _WIN32
#pragma once
#endif
#define SF_THRUST_STARTACTIVE 0x0001
#define SF_THRUST_FORCE 0x0002
#define SF_THRUST_TORQUE 0x0004
#define SF_THRUST_LOCAL_ORIENTATION 0x0008
#define SF_THRUST_MASS_INDEPENDENT 0x0010
#define SF_THRUST_IGNORE_POS 0x0020
CBaseEntity *CreateKeepUpright( const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity *pOwner, float flAngularLimit, bool bActive );
CBaseEntity *CreatePhysThruster( const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity *pOwner, float flForce, float flForcetime, bool bActive, int nFlags );
AngularImpulse ComputeRotSpeedToAlignAxes( const Vector &testAxis, const Vector &alignAxis, const AngularImpulse &currentSpeed,
float damping, float scale, float maxSpeed );
#endif // PHYS_CONTROLLER_H