108 lines
2.8 KiB
C++
108 lines
2.8 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef MAPRULES_H
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#define MAPRULES_H
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class CRuleEntity : public CBaseEntity
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{
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public:
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DECLARE_CLASS( CRuleEntity, CBaseEntity );
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void Spawn( void );
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DECLARE_DATADESC();
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void SetMaster( string_t iszMaster ) { m_iszMaster = iszMaster; }
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protected:
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bool CanFireForActivator( CBaseEntity *pActivator );
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private:
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string_t m_iszMaster;
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};
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//
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// CRulePointEntity -- base class for all rule "point" entities (not brushes)
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//
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class CRulePointEntity : public CRuleEntity
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{
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public:
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DECLARE_DATADESC();
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DECLARE_CLASS( CRulePointEntity, CRuleEntity );
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int m_Score;
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void Spawn( void );
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};
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class CGameCoopMissionManager : public CRulePointEntity
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{
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public:
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DECLARE_CLASS( CGameCoopMissionManager, CRulePointEntity );
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DECLARE_ENT_SCRIPTDESC();
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DECLARE_DATADESC();
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void Spawn( void );
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bool KeyValue( const char *szKeyName, const char *szValue );
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int GetWaveNumber( void );
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void SetWaveCompleted( void );
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void SetRoundReset( void );
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void SetSpawnsReset( void ); // used for spawns
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void SetRoundLostKilled( void );
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void SetRoundLostTime( void );
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void SetMissionCompleted( void );
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//void InputGetWaveNumber( inputdata_t &inputdata );
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private:
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COutputEvent m_OnWaveCompleted;
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COutputEvent m_OnRoundReset;
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COutputEvent m_OnSpawnsReset;
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COutputEvent m_OnRoundLostKilled;
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COutputEvent m_OnRoundLostTime;
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COutputEvent m_OnMissionCompleted;
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};
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#define SF_PLAYEREQUIP_USEONLY 0x0001
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#define SF_PLAYEREQUIP_STRIPFIRST 0x0002
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#define SF_PLAYEREQUIP_ONLYSTRIPSAME 0x0004
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#define MAX_EQUIP 32
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class CGamePlayerEquip : public CRulePointEntity
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{
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DECLARE_DATADESC();
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public:
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DECLARE_CLASS( CGamePlayerEquip, CRulePointEntity );
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//inputs
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void InputTriggerForAllPlayers( inputdata_t &inputdata );
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void InputTriggerForActivatedPlayer( inputdata_t &inputdata );
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bool KeyValue( const char *szKeyName, const char *szValue );
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void TriggerForAllPlayers( void );
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void TriggerForActivatedPlayer( CBasePlayer *pPlayer, const char *szWeapon );
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void Touch( CBaseEntity *pOther );
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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inline bool UseOnly( void ) { return ( m_spawnflags & SF_PLAYEREQUIP_USEONLY ) ? true : false; }
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inline bool StripFirst( void ) { return ( m_spawnflags & SF_PLAYEREQUIP_STRIPFIRST ) ? true : false; }
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inline bool OnlyStripSameWeaponType( void ) { return ( m_spawnflags & SF_PLAYEREQUIP_ONLYSTRIPSAME ) ? true : false; }
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private:
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void EquipPlayer( CBaseEntity *pPlayer, const char *szWeapon = NULL );
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string_t m_weaponNames[MAX_EQUIP];
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int m_weaponCount[MAX_EQUIP];
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};
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#endif // MAPRULES_H
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