229 lines
6.5 KiB
C++
229 lines
6.5 KiB
C++
//===== Copyright © 1996-2009, Valve Corporation, All rights reserved. ======//
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//
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// Purpose: Plays a movie and reports on finish
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//
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//===========================================================================//
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#include "cbase.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CLogicPlayMovie : public CLogicalEntity
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{
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public:
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DECLARE_CLASS( CLogicPlayMovie, CLogicalEntity );
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DECLARE_DATADESC();
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CLogicPlayMovie( void ) { }
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~CLogicPlayMovie( void ) { }
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virtual void Precache( void );
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virtual void Spawn( void );
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private:
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void InputPlayMovie( inputdata_t &data );
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void InputPlayMovieForAllPlayers( inputdata_t &data );
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void InputPlayLevelTransitionMovie( inputdata_t &data );
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void InputFadeAllMovies( inputdata_t &data );
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void InputMovieFinished( inputdata_t &data );
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string_t m_strMovieFilename;
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bool m_bAllowUserSkip;
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bool m_bLoopVideo;
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float m_bFadeInTime;
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COutputEvent m_OnPlaybackFinished;
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};
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LINK_ENTITY_TO_CLASS( logic_playmovie, CLogicPlayMovie );
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BEGIN_DATADESC( CLogicPlayMovie )
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DEFINE_KEYFIELD( m_strMovieFilename, FIELD_STRING, "MovieFilename" ),
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DEFINE_KEYFIELD( m_bAllowUserSkip, FIELD_BOOLEAN, "allowskip" ),
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DEFINE_KEYFIELD( m_bLoopVideo, FIELD_BOOLEAN, "loopvideo" ),
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DEFINE_KEYFIELD( m_bFadeInTime, FIELD_FLOAT, "fadeintime" ),
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DEFINE_INPUTFUNC( FIELD_VOID, "PlayMovie", InputPlayMovie ),
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DEFINE_INPUTFUNC( FIELD_VOID, "PlayMovieForAllPlayers", InputPlayMovieForAllPlayers ),
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DEFINE_INPUTFUNC( FIELD_VOID, "PlayLevelTransitionMovie", InputPlayLevelTransitionMovie ),
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DEFINE_INPUTFUNC( FIELD_VOID, "FadeAllMovies", InputFadeAllMovies ),
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DEFINE_INPUTFUNC( FIELD_VOID, "__MovieFinished", InputMovieFinished ),
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DEFINE_OUTPUT( m_OnPlaybackFinished, "OnPlaybackFinished" ),
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END_DATADESC()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CLogicPlayMovie::Precache( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CLogicPlayMovie::Spawn( void )
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{
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}
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static bool Helper_BIsValidMovieFileString( char const *szFileString )
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{
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if ( !szFileString || !*szFileString )
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return false;
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char const *szFileStringStart = szFileString;
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while ( *szFileString )
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{
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if ( !V_isalnum( *szFileString ) ) switch( *szFileString )
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{
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case '-':
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case '_':
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case '/':
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case '.':
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++ szFileString;
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continue;
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default:
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DevWarning( "logic_playmovie has invalid movie filename char '%c' in \"%s\"\n", *szFileString, szFileStringStart );
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return false;
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}
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CLogicPlayMovie::InputPlayMovie( inputdata_t &data )
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{
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if ( !Helper_BIsValidMovieFileString( STRING(m_strMovieFilename) ) )
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return;
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const char *szVideoCommand = ( m_bAllowUserSkip ) ? "playvideo_exitcommand" : "playvideo_exitcommand_nointerrupt";
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// Build the hacked string
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char szClientCmd[256];
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Q_snprintf( szClientCmd, sizeof(szClientCmd),
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"%s %s end_movie %s\n",
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szVideoCommand,
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STRING(m_strMovieFilename),
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GetEntityNameAsCStr() );
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// Send it on
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engine->ServerCommand( szClientCmd );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Plays a bink movie for all connected players
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//-----------------------------------------------------------------------------
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void CLogicPlayMovie::InputPlayMovieForAllPlayers( inputdata_t &data )
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{
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if ( !Helper_BIsValidMovieFileString( STRING( m_strMovieFilename ) ) )
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return;
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const char *szVideoCommand = ( m_bAllowUserSkip ) ? "playvideo_exitcommand" : "playvideo_exitcommand_nointerrupt";
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// Build the hacked string
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char szClientCmd[256];
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Q_snprintf( szClientCmd, sizeof(szClientCmd),
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"%s %s end_movie %s\n",
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szVideoCommand,
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STRING(m_strMovieFilename),
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GetEntityNameAsCStr() );
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bool bSplit = false;
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// Find out if we are in splitscreen first
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for( int i = 1; i <= gpGlobals->maxClients; ++i )
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{
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CBasePlayer *pToPlayer = UTIL_PlayerByIndex( i );
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if ( pToPlayer )
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{
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if ( engine->IsSplitScreenPlayer( pToPlayer->entindex() ) )
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{
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bSplit = true;
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break;
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}
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}
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}
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// Send it on
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for( int i = 1; i <= gpGlobals->maxClients; ++i )
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{
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CBasePlayer *pToPlayer = UTIL_PlayerByIndex( i );
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if ( pToPlayer )
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{
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engine->ClientCommand( pToPlayer->edict(), "%s", szClientCmd );
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// if we are in split screen, just play one movie
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if ( bSplit )
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return;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CLogicPlayMovie::InputPlayLevelTransitionMovie( inputdata_t &data )
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{
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if ( !Helper_BIsValidMovieFileString( STRING( m_strMovieFilename ) ) )
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return;
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const char *szVideoCommand = "playvideo_end_level_transition";
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m_bFadeInTime = MAX( 0.1f, m_bFadeInTime );
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char szClientCmd[256];
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Q_snprintf( szClientCmd, sizeof(szClientCmd),
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"%s %s %f\n",
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szVideoCommand,
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STRING(m_strMovieFilename),
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m_bFadeInTime );
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// Send it on
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for( int i = 1; i <= gpGlobals->maxClients; ++i )
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{
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CBasePlayer *pToPlayer = UTIL_PlayerByIndex( i );
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if ( pToPlayer )
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{
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engine->ClientCommand( pToPlayer->edict(), "%s", szClientCmd );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CLogicPlayMovie::InputFadeAllMovies( inputdata_t &data )
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{
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// TODO: HAX FOR PAX
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const char *szVideoCommand = "stopvideos_fadeout";
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char szClientCmd[256];
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Q_snprintf( szClientCmd, sizeof(szClientCmd),
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"%s %f\n",
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szVideoCommand,
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1.0f );
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// Send it on
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for( int i = 1; i <= gpGlobals->maxClients; ++i )
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{
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CBasePlayer *pToPlayer = UTIL_PlayerByIndex( i );
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if ( pToPlayer )
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{
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engine->ClientCommand( pToPlayer->edict(), "%s", szClientCmd );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CLogicPlayMovie::InputMovieFinished( inputdata_t &data )
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{
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// Simply fire our output
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m_OnPlaybackFinished.FireOutput( this, this );
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}
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