30 lines
985 B
C++
30 lines
985 B
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Interface that entities can use to redirect scoring to other entities.
|
|
// i.e. A rocket redirects scoring to the player that fired it.
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef ISCORER_H
|
|
#define ISCORER_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Interface that entities can use to redirect scoring to other entities.
|
|
// i.e. A rocket redirects scoring to the player that fired it.
|
|
//-----------------------------------------------------------------------------
|
|
abstract_class IScorer
|
|
{
|
|
public:
|
|
// Return the entity that should receive the score
|
|
virtual CBasePlayer *GetScorer( void ) = 0;
|
|
// Return the entity that should get assistance credit
|
|
virtual CBasePlayer *GetAssistant( void ) = 0;
|
|
};
|
|
|
|
|
|
#endif // ISCORER_H
|