csgo-2018-source/game/server/h_export.cpp
2021-07-24 21:11:47 -07:00

51 lines
1.1 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
/*
===== h_export.cpp ========================================================
Entity classes exported by Halflife.
*/
#if defined(_WIN32)
#include "winlite.h"
#include "datamap.h"
#include "tier0/dbg.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
HMODULE win32DLLHandle;
// Required DLL entry point
BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
{
// ensure data sizes are stable
if ( IsPlatformWindowsPC32() && sizeof( inputfunc_t ) != sizeof( int ) ||
IsPlatformWindowsPC64() && sizeof( inputfunc_t ) != sizeof( void* ) )
{
Assert( !IsPlatformWindowsPC32() || sizeof( inputfunc_t ) == sizeof( int ) );
Assert( !IsPlatformWindowsPC64() || sizeof( inputfunc_t ) == sizeof( void* ) );
return FALSE;
}
if ( fdwReason == DLL_PROCESS_ATTACH )
{
win32DLLHandle = hinstDLL;
}
else if ( fdwReason == DLL_PROCESS_DETACH )
{
}
return TRUE;
}
#endif