61 lines
1.3 KiB
C++
61 lines
1.3 KiB
C++
//============ Copyright (c) Valve Corporation, All rights reserved. ============
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//
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// work in progress
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//
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//===============================================================================
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#ifndef __GLOBAL_EVENT_LOG_H
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#define __GLOBAL_EVENT_LOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "igamesystem.h"
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class CGlobalEvent;
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class CGlobalEventLog : public CAutoGameSystemPerFrame
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{
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public:
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typedef enum
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{
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GLOBAL_EVENT_NPCS = 0,
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GLOBAL_EVENT_MAX
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} EGlobalEvent;
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public:
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CGlobalEventLog( );
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CGlobalEvent *GetGlobalEvent( EGlobalEvent GlobalEvent );
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CGlobalEvent *CreateEvent( const char *pszName, bool bIsHighLevel, CGlobalEvent *pParent = NULL );
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CGlobalEvent *CreateTempEvent( const char *pszName, CGlobalEvent *pParent = NULL );
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void RemoveEvent( CGlobalEvent *pEvent );
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void AddKeyValue( CGlobalEvent *pEvent, bool bVarying, const char *pszKey, const char *pszValueFormat, ... );
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void SendUpdate( );
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protected:
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virtual void PostInit( );
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virtual void FrameUpdatePostEntityThink( );
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private:
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unsigned int m_nNextID;
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CUtlVector< CGlobalEvent * > m_Events;
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CUtlVector< CGlobalEvent * > m_TempEvents;
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CUtlVector< CGlobalEvent * > m_DirtyEvents;
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CGlobalEvent *m_pGlobalEvents[ GLOBAL_EVENT_MAX ];
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};
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extern CGlobalEventLog GlobalEventLog;
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#endif // #ifndef __GLOBAL_EVENT_LOG_H
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