csgo-2018-source/game/server/fogvolume.cpp
2021-07-24 21:11:47 -07:00

154 lines
4.7 KiB
C++

//--------------------------------------------------------------------------------------------------------
// Copyright (c) 2007 Turtle Rock Studios, Inc. - All Rights Reserved
#include "cbase.h"
#include "fogvolume.h"
#include "collisionutils.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
CUtlVector< CFogVolume * > TheFogVolumes;
ConVar fog_volume_debug( "fog_volume_debug", "0", 0, "If enabled, prints diagnostic information about the current fog volume" );
//--------------------------------------------------------------------------------------------------------
LINK_ENTITY_TO_CLASS(fog_volume, CFogVolume);
BEGIN_DATADESC( CFogVolume )
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
DEFINE_KEYFIELD( m_fogName, FIELD_STRING, "FogName" ),
DEFINE_KEYFIELD( m_postProcessName, FIELD_STRING, "PostProcessName" ),
DEFINE_KEYFIELD( m_colorCorrectionName, FIELD_STRING, "ColorCorrectionName" ),
DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ),
DEFINE_FIELD( m_hFogController, FIELD_EHANDLE ),
DEFINE_FIELD( m_hPostProcessController, FIELD_EHANDLE ),
DEFINE_FIELD( m_hColorCorrectionController, FIELD_EHANDLE ),
END_DATADESC()
//--------------------------------------------------------------------------------------------------------
CFogVolume *CFogVolume::FindFogVolumeForPosition( const Vector &position )
{
CFogVolume *fogVolume = NULL;
for ( int i=0; i<TheFogVolumes.Count(); ++i )
{
fogVolume = TheFogVolumes[i];
Vector vecRelativeCenter;
fogVolume->CollisionProp()->WorldToCollisionSpace( position, &vecRelativeCenter );
if ( IsBoxIntersectingSphere( fogVolume->CollisionProp()->OBBMins(), fogVolume->CollisionProp()->OBBMaxs(), vecRelativeCenter, 1.0f ) )
{
break;
}
fogVolume = NULL;
}
// This doesn't work well if there are multiple players or multiple fog volume queries per frame; might want to relocate this if that's the case
if ( fog_volume_debug.GetBool() )
{
if ( fogVolume )
{
char fogVolumeName[256];
fogVolume->GetKeyValue( "targetname", fogVolumeName, 256 );
engine->Con_NPrintf( 0, "Fog Volume ""%s"" found at position (%f %f %f)", fogVolumeName, position.x, position.y, position.z );
engine->Con_NPrintf( 1, "Fog: %s, post process: %s, color correct: %s", fogVolume->m_fogName.ToCStr(), fogVolume->m_postProcessName.ToCStr(), fogVolume->m_colorCorrectionName.ToCStr() );
}
else
{
engine->Con_NPrintf( 0, "No Fog Volume found at given position (%f %f %f)", position.x, position.y, position.z );
}
}
return fogVolume;
}
//--------------------------------------------------------------------------------------------------------
CFogVolume::CFogVolume() :
BaseClass(),
m_bDisabled( false ),
m_bInFogVolumesList( false )
{
}
//--------------------------------------------------------------------------------------------------------
CFogVolume::~CFogVolume()
{
RemoveFromGlobalList();
}
//--------------------------------------------------------------------------------------------------------
void CFogVolume::Spawn( void )
{
BaseClass::Spawn();
SetSolid( SOLID_BSP );
SetSolidFlags( FSOLID_NOT_SOLID );
SetModel( STRING( GetModelName() ) );
}
//--------------------------------------------------------------------------------------------------------
void CFogVolume::AddToGlobalList()
{
if ( !m_bInFogVolumesList )
{
TheFogVolumes.AddToTail( this );
m_bInFogVolumesList = true;
}
}
//--------------------------------------------------------------------------------------------------------
void CFogVolume::RemoveFromGlobalList()
{
if ( m_bInFogVolumesList )
{
TheFogVolumes.FindAndRemove( this );
m_bInFogVolumesList = false;
}
}
//----------------------------------------------------------------------------
void CFogVolume::InputEnable( inputdata_t &data )
{
m_bDisabled = false;
AddToGlobalList();
}
//----------------------------------------------------------------------------
void CFogVolume::InputDisable( inputdata_t &data )
{
m_bDisabled = true;
RemoveFromGlobalList();
}
//----------------------------------------------------------------------------
// Called when the level loads or is restored
//----------------------------------------------------------------------------
void CFogVolume::Activate()
{
BaseClass::Activate();
m_hFogController = dynamic_cast< CFogController* >( gEntList.FindEntityByName( NULL, m_fogName ) );
m_hPostProcessController = dynamic_cast< CPostProcessController* >( gEntList.FindEntityByName( NULL, m_postProcessName ) );
m_hColorCorrectionController = dynamic_cast< CColorCorrection* >( gEntList.FindEntityByName( NULL, m_colorCorrectionName ) );
if ( !m_bDisabled )
{
AddToGlobalList();
}
}