61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: A CBaseFlex, with an Expresser so that it can
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef FLEX_EXPRESSER_H
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#define FLEX_EXPRESSER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "flexcycler.h"
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#include "ai_speech.h"
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#define FCYCLER_NOTSOLID 1
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class CFlexExpresserShim : public CFlexCycler
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{
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public:
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inline CAI_Expresser *GetExpresser( void ) { return m_pExpresser; }
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inline const CAI_Expresser *GetMultiplayerExpresser( void ) const { return m_pExpresser; }
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protected:
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CAI_Expresser *m_pExpresser;
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};
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class CFlexExpresser : public CAI_ExpresserHost<CFlexExpresserShim>
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{
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DECLARE_CLASS( CFlexExpresser, CAI_ExpresserHost<CFlexExpresserShim> );
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public:
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DECLARE_DATADESC();
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CFlexExpresser();
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~CFlexExpresser();
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inline CAI_Expresser *GetExpresser( void ) { return m_pExpresser; }
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inline const CAI_Expresser *GetMultiplayerExpresser( void ) const { return m_pExpresser; }
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virtual IResponseSystem *GetResponseSystem( void );
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virtual void Spawn();
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void Think( void );
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virtual int OnTakeDamage( const CTakeDamageInfo &info ); //< stubbed out, does nothing, flexexpressers are immortal
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void InputSpeakResponseConcept( inputdata_t &inputdata );
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/// given a pointer to a CBaseEntity, return a CFlexExpresser * if that base entity is a prop_talker, NULL otherwise
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/// (hopefully faster than dynamic_cast). Passing NULL is safe.
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static CFlexExpresser *AsFlexExpresser( CBaseEntity *pEntity );
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float m_flThenAnyMaxDist; //< if nonzero, override the maximum dispatch distance for a THEN ANY followup.
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protected:
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CAI_Expresser *CreateExpresser( void );
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};
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#endif // FLEX_EXPRESSER_H
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