200 lines
7.5 KiB
C++
200 lines
7.5 KiB
C++
//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================
|
|
|
|
#include "cbase.h"
|
|
#include "baseentity.h"
|
|
#include "entityoutput.h"
|
|
//#include "convar.h"
|
|
#include "env_dof_controller.h"
|
|
#include "ai_utils.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
LINK_ENTITY_TO_CLASS( env_dof_controller, CEnvDOFController );
|
|
|
|
BEGIN_DATADESC( CEnvDOFController )
|
|
|
|
DEFINE_KEYFIELD( m_bDOFEnabled, FIELD_BOOLEAN, "enabled" ),
|
|
DEFINE_KEYFIELD( m_flNearBlurDepth, FIELD_FLOAT, "near_blur" ),
|
|
DEFINE_KEYFIELD( m_flNearFocusDepth, FIELD_FLOAT, "near_focus" ),
|
|
DEFINE_KEYFIELD( m_flFarFocusDepth, FIELD_FLOAT, "far_focus" ),
|
|
DEFINE_KEYFIELD( m_flFarBlurDepth, FIELD_FLOAT, "far_blur" ),
|
|
DEFINE_KEYFIELD( m_flNearBlurRadius, FIELD_FLOAT, "near_radius" ),
|
|
DEFINE_KEYFIELD( m_flFarBlurRadius, FIELD_FLOAT, "far_radius" ),
|
|
DEFINE_KEYFIELD( m_strFocusTargetName, FIELD_STRING, "focus_target" ),
|
|
DEFINE_KEYFIELD( m_flFocusTargetRange, FIELD_FLOAT, "focus_range" ),
|
|
|
|
DEFINE_FIELD( m_hFocusTarget, FIELD_EHANDLE ),
|
|
|
|
DEFINE_THINKFUNC( UpdateParamBlend ),
|
|
|
|
// Inputs
|
|
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetNearBlurDepth", InputSetNearBlurDepth ),
|
|
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetNearFocusDepth", InputSetNearFocusDepth ),
|
|
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetFarFocusDepth", InputSetFarFocusDepth ),
|
|
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetFarBlurDepth", InputSetFarBlurDepth ),
|
|
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetNearBlurRadius", InputSetNearBlurRadius ),
|
|
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetFarBlurRadius", InputSetFarBlurRadius ),
|
|
DEFINE_INPUTFUNC( FIELD_STRING, "SetFocusTarget", InputSetFocusTarget ),
|
|
DEFINE_INPUTFUNC( FIELD_STRING, "SetFocusTargetRange", InputSetFocusTargetRange ),
|
|
|
|
END_DATADESC()
|
|
|
|
IMPLEMENT_SERVERCLASS_ST( CEnvDOFController, DT_EnvDOFController )
|
|
SendPropInt( SENDINFO(m_bDOFEnabled), 1, SPROP_UNSIGNED ),
|
|
SendPropFloat( SENDINFO(m_flNearBlurDepth), 0, SPROP_NOSCALE),
|
|
SendPropFloat( SENDINFO(m_flNearFocusDepth), 0, SPROP_NOSCALE),
|
|
SendPropFloat( SENDINFO(m_flFarFocusDepth), 0, SPROP_NOSCALE),
|
|
SendPropFloat( SENDINFO(m_flFarBlurDepth), 0, SPROP_NOSCALE),
|
|
SendPropFloat( SENDINFO(m_flNearBlurRadius), 0, SPROP_NOSCALE),
|
|
SendPropFloat( SENDINFO(m_flFarBlurRadius), 0, SPROP_NOSCALE),
|
|
END_SEND_TABLE()
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CEnvDOFController::Spawn( void )
|
|
{
|
|
SetSolid( SOLID_NONE );
|
|
SetMoveType( MOVETYPE_NONE );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CEnvDOFController::Activate( void )
|
|
{
|
|
BaseClass::Activate();
|
|
|
|
// Find our target entity and hold on to it
|
|
m_hFocusTarget = gEntList.FindEntityByName( NULL, m_strFocusTargetName );
|
|
|
|
// Update if we have a focal target
|
|
if ( m_hFocusTarget )
|
|
{
|
|
SetThink( &CEnvDOFController::UpdateParamBlend );
|
|
SetNextThink( gpGlobals->curtime + 0.1f );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
int CEnvDOFController::UpdateTransmitState()
|
|
{
|
|
return SetTransmitState( FL_EDICT_ALWAYS );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CEnvDOFController::InputSetNearBlurDepth( inputdata_t &inputdata )
|
|
{
|
|
m_flNearBlurDepth = inputdata.value.Float();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CEnvDOFController::InputSetNearFocusDepth( inputdata_t &inputdata )
|
|
{
|
|
m_flNearFocusDepth = inputdata.value.Float();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CEnvDOFController::InputSetFarFocusDepth( inputdata_t &inputdata )
|
|
{
|
|
m_flFarFocusDepth = inputdata.value.Float();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CEnvDOFController::InputSetFarBlurDepth( inputdata_t &inputdata )
|
|
{
|
|
m_flFarBlurDepth = inputdata.value.Float();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CEnvDOFController::InputSetNearBlurRadius( inputdata_t &inputdata )
|
|
{
|
|
m_flNearBlurRadius = inputdata.value.Float();
|
|
m_bDOFEnabled = ( m_flNearBlurRadius > 0.0f ) || ( m_flFarBlurRadius > 0.0f );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CEnvDOFController::InputSetFarBlurRadius( inputdata_t &inputdata )
|
|
{
|
|
m_flFarBlurRadius = inputdata.value.Float();
|
|
m_bDOFEnabled = ( m_flNearBlurRadius > 0.0f ) || ( m_flFarBlurRadius > 0.0f );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CEnvDOFController::SetControllerState( DOFControlSettings_t setting )
|
|
{
|
|
m_flNearBlurDepth = setting.flNearBlurDepth;
|
|
m_flNearBlurRadius = setting.flNearBlurRadius;
|
|
m_flNearFocusDepth = setting.flNearFocusDistance;
|
|
|
|
m_flFarBlurDepth = setting.flFarBlurDepth;
|
|
m_flFarBlurRadius = setting.flFarBlurRadius;
|
|
m_flFarFocusDepth = setting.flFarFocusDistance;
|
|
|
|
m_bDOFEnabled = ( m_flNearBlurRadius > 0.0f ) || ( m_flFarBlurRadius > 0.0f );
|
|
}
|
|
|
|
const float BLUR_DEPTH = 500.0f;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Blend the parameters to the specified value
|
|
//-----------------------------------------------------------------------------
|
|
void CEnvDOFController::UpdateParamBlend( void )
|
|
{
|
|
// Update our focal target if we have one
|
|
if ( m_hFocusTarget )
|
|
{
|
|
CBasePlayer *pPlayer = AI_GetSinglePlayer();
|
|
float flDistToFocus = ( m_hFocusTarget->GetAbsOrigin() - pPlayer->GetAbsOrigin() ).Length();
|
|
m_flFarFocusDepth.GetForModify() = flDistToFocus + m_flFocusTargetRange;
|
|
m_flFarBlurDepth.GetForModify() = m_flFarFocusDepth + BLUR_DEPTH;
|
|
}
|
|
|
|
SetThink( &CEnvDOFController::UpdateParamBlend );
|
|
SetNextThink( gpGlobals->curtime + 0.1f );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Set the "focus" target entity
|
|
//-----------------------------------------------------------------------------
|
|
void CEnvDOFController::InputSetFocusTarget( inputdata_t &inputdata )
|
|
{
|
|
m_hFocusTarget = gEntList.FindEntityByName( NULL, inputdata.value.String() );
|
|
|
|
// Update if we have a focal target
|
|
if ( m_hFocusTarget )
|
|
{
|
|
SetThink( &CEnvDOFController::UpdateParamBlend );
|
|
SetNextThink( gpGlobals->curtime + 0.1f );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Set the range behind the focus entity that we'll blur (in units)
|
|
//-----------------------------------------------------------------------------
|
|
void CEnvDOFController::InputSetFocusTargetRange( inputdata_t &inputdata )
|
|
{
|
|
m_flFocusTargetRange = inputdata.value.Float();
|
|
}
|