30 lines
948 B
C++
30 lines
948 B
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef AI_RESPONSESYSTEM_H
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#define AI_RESPONSESYSTEM_H
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#include "utlvector.h"
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#ifdef _WIN32
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#pragma once
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#endif
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#include "ai_criteria.h"
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#include "../../public/responserules/response_types.h"
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// using ResponseRules::IResponseFilter;
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// using ResponseRules::IResponseSystem;
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ResponseRules::IResponseSystem *PrecacheCustomResponseSystem( const char *scriptfile );
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ResponseRules::IResponseSystem *BuildCustomResponseSystemGivenCriteria( const char *pszBaseFile, const char *pszCustomName, AI_CriteriaSet &criteriaSet, float flCriteriaScore );
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void DestroyCustomResponseSystems();
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class ISaveRestoreBlockHandler *GetDefaultResponseSystemSaveRestoreBlockHandler();
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class ISaveRestoreOps *GetResponseSystemSaveRestoreOps();
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#endif // AI_RESPONSESYSTEM_H
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