csgo-2018-source/game/server/ai_criteria.cpp
2021-07-24 21:11:47 -07:00

35 lines
1.1 KiB
C++

//===== Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
#include "cbase.h"
#include "ai_criteria.h"
#include "ai_speech.h"
#include <keyvalues.h>
#include "engine/IEngineSound.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
BEGIN_SIMPLE_DATADESC( AI_ResponseParams )
DEFINE_FIELD( flags, FIELD_SHORT ),
DEFINE_FIELD( odds, FIELD_SHORT ),
DEFINE_FIELD( soundlevel, FIELD_CHARACTER ),
DEFINE_FIELD( delay, FIELD_INTEGER ), // These are compressed down to two float16s, so treat as an INT for saverestore
DEFINE_FIELD( respeakdelay, FIELD_INTEGER ), //
END_DATADESC()
BEGIN_SIMPLE_DATADESC( AI_Response )
DEFINE_FIELD( m_Type, FIELD_CHARACTER ),
DEFINE_ARRAY( m_szResponseName, FIELD_CHARACTER, AI_Response::MAX_RESPONSE_NAME ),
DEFINE_ARRAY( m_szMatchingRule, FIELD_CHARACTER, AI_Response::MAX_RULE_NAME ),
// DEFINE_FIELD( m_pCriteria, FIELD_??? ), // Don't need to save this probably
DEFINE_EMBEDDED( m_Params ),
END_DATADESC()