345 lines
8.1 KiB
C++
345 lines
8.1 KiB
C++
// ai_addon.h
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#ifndef AI_ADDON_H
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#define AI_ADDON_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier1/utlvector.h"
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#include "baseanimating.h"
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#include "ai_agent.h"
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#include "ai_behavior.h"
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#include "player_pickup.h"
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#include "IEffects.h"
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class CAI_BaseNPC;
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#define INVALID_ADDON_ATTACHMENT_ID -1
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int GetIDForAttachmentName( char *pszAttachmentName );
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int GetNumAddOnAttachmentPoints();
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bool IsAddOnAttachmentAvailable( CAI_BaseNPC *pHost, char *pszAttachmentName );
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int CountAddOns( CAI_BaseNPC *pHost );
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//=========================================================
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//=========================================================
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class CAI_AddOn : public CBaseAnimating, public CAI_Agent, public CDefaultPlayerPickupVPhysics
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{
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public:
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DECLARE_CLASS( CAI_AddOn, CBaseAnimating );
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//---------------------------------
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// CTor/DTor
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//---------------------------------
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CAI_AddOn() { m_iAttachmentID = INVALID_ADDON_ATTACHMENT_ID; }
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//---------------------------------
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// Precache/Spawn/etc
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//---------------------------------
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virtual void Precache();
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virtual void Spawn();
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virtual void UpdateOnRemove();
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const char *GetDebugName() { return CBaseEntity::GetDebugName(); }
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int entindex() { return CBaseEntity::entindex(); }
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virtual int DrawDebugTextOverlays(void);
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//---------------------------------
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//---------------------------------
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bool SUB_AllowedToFade( void )
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{
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return true;
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}
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int Save( ISave &save )
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{
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int result = CBaseAnimating::Save( save );
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if ( result )
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{
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result = CAI_Agent::Save( save );
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}
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return result;
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}
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//-------------------------------------
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int Restore( IRestore &restore )
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{
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int result = CBaseAnimating::Restore( restore );
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if ( result )
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{
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result = CAI_Agent::Restore( restore );
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}
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return result;
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}
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//---------------------------------
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// Agent stuff
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//---------------------------------
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virtual void GatherConditions();
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virtual int SelectSchedule();
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virtual void StartTask( const Task_t *pTask );
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virtual void RunTask( const Task_t *pTask );
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//---------------------------------
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// Install/Remove AddOns
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//---------------------------------
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virtual bool Install( CAI_BaseNPC *pHost, bool bRemoveOnFail = true );
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void SetPhysReplacement( CBaseEntity *pEntity );
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bool Attach( CAI_BaseNPC *pHost );
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void Dettach( void );
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virtual void Remove() { Unbind(); Dettach(); }
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virtual void Bind() {}
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virtual void Unbind() {}
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//---------------------------------
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// Hosts/Outer accessors
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//---------------------------------
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CAI_BaseNPC *GetNPCHost();
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CBaseEntity *GetHostEnemy();
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//---------------------------------
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// Thinking
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//---------------------------------
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void DispatchAddOnThink();
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virtual float GetThinkInterval() { return 0.1f; }
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//---------------------------------
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// Appearance & Position
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//---------------------------------
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virtual void PickAttachment( CAI_BaseNPC *pHost, char *pchAttachment ) = 0;
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virtual char *GetAddOnModelName() = 0;
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virtual Vector GetAttachOffset( QAngle &attachmentAngles ) { return vec3_origin; }
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virtual QAngle GetAttachOrientation( QAngle &attachmentAngles ) { return attachmentAngles; }
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virtual QAngle GetLocalOrientation( void );
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int GetAttachmentID() { return m_iAttachmentID; }
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virtual void EjectFromHost();
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//---------------------------------
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// Entity I/O
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//---------------------------------
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void InputInstall( inputdata_t &data );
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void InputRemove( inputdata_t &data );
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//---------------------------------
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// Schedule/Task/Conditions
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//---------------------------------
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enum
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{
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TASK_ADDON_WAIT = NEXT_TASK,
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TASK_ADDON_WAIT_RANDOM,
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NEXT_TASK,
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};
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enum
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{
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COND_ADDON_LOST_HOST = NEXT_CONDITION,
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NEXT_CONDITION,
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};
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enum
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{
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SCHED_ADDON_NO_OWNER = NEXT_SCHEDULE,
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NEXT_SCHEDULE,
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};
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DECLARE_DATADESC();
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protected:
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CHandle<CAI_BaseNPC> m_hNPCHost;
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CHandle<CBaseEntity> m_hPhysReplacement;
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int m_iPhysReplacementSolidFlags;
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int m_iPhysReplacementMoveType;
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QAngle m_angPhysReplacementLocalOrientation;
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Vector m_vecPhysReplacementDetatchForce;
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bool m_bWasAttached;
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private:
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//---------------------------------
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// Fields used by AI
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//---------------------------------
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float m_flWaitFinished; // Same as for AI_BaseNPC
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int m_iAttachmentID; // Which attachment point am I connected to on my host's model?
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float m_flNextAttachTime;
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public:
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//---------------------------------
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// Hammer keyfields
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//---------------------------------
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DEFINE_AGENT();
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};
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//=========================================================
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//=========================================================
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class CAI_AddOnBehaviorBase : public CAI_SimpleBehavior
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{
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public:
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virtual bool ShouldNPCSave()
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{
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return false;
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}
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virtual CAI_AddOn **GetAddOnsBase() { return NULL; }
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const CAI_AddOn **GetAddOnsBase() const { return (const CAI_AddOn **)const_cast<CAI_AddOnBehaviorBase *>(this)->GetAddOnsBase(); }
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virtual int NumAddOns() const { return 0; }
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};
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template <class ADDON>
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class CAI_AddOnBehavior : public CAI_AddOnBehaviorBase
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{
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public:
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virtual int BindAddOn( ADDON *pAddOn )
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{
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Assert( m_AddOns.Find( pAddOn ) == m_AddOns.InvalidIndex() );
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Assert( static_cast<CAI_AddOn *>(pAddOn) ); // Satic cast is used to trap improper inheritance
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m_AddOns.AddToTail( pAddOn );
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return m_AddOns.Count();
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}
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virtual int UnbindAddOn( ADDON *pAddOn )
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{
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Assert( m_AddOns.Find( pAddOn ) != m_AddOns.InvalidIndex() );
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m_AddOns.FindAndRemove( pAddOn );
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return m_AddOns.Count();
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}
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virtual CAI_AddOn **GetAddOnsBase()
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{
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return (CAI_AddOn **)m_AddOns.Base();
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}
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virtual ADDON **GetAddOns()
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{
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return m_AddOns.Base();
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}
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virtual int NumAddOns() const
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{
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return m_AddOns.Count();
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}
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protected:
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CUtlVector<ADDON *> m_AddOns;
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};
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//=========================================================
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//=========================================================
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template <class ADDON, class BEHAVIOR>
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class CAI_AddOnBehaviorConnector : public ADDON
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{
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DECLARE_CLASS( CAI_AddOnBehaviorConnector, ADDON );
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virtual int ObjectCaps( void )
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{
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return BaseClass::ObjectCaps() | FCAP_IMPULSE_USE;
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}
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virtual void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
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{
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CBasePlayer *pPlayer = ToBasePlayer( pActivator );
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if ( pPlayer == NULL )
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return;
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if ( this->m_bWasAttached )
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{
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this->Remove();
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g_pEffects->Sparks( this->GetAbsOrigin(), 2, 2 );
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}
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pPlayer->PickupObject( this );
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}
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virtual void Bind()
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{
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if ( this->m_hNPCHost )
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{
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BEHAVIOR *pBehavior;
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if ( !this->m_hNPCHost->GetBehavior( &pBehavior ) )
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{
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pBehavior = new BEHAVIOR;
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this->m_hNPCHost->AddBehavior( pBehavior );
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}
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pBehavior->BindAddOn( this );
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}
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}
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virtual void Unbind()
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{
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if ( this->m_hNPCHost )
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{
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BEHAVIOR *pBehavior;
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if ( this->m_hNPCHost->GetBehavior( &pBehavior ) )
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{
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if ( pBehavior->UnbindAddOn( this ) == 0 )
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{
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this->m_hNPCHost->RemoveAndDestroyBehavior( pBehavior );
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}
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}
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}
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}
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//-------------------------------------
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int Save( ISave &save )
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{
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int result = BaseClass::Save( save );
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if ( result )
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{
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bool bSaved = false;
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BEHAVIOR *pBehavior;
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if ( this->m_hNPCHost && this->m_hNPCHost->GetBehavior( &pBehavior ) )
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{
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bSaved = true;
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CAI_BehaviorBase::SaveBehaviors( save, pBehavior, (CAI_BehaviorBase **)&pBehavior, 1, false );
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}
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if ( !bSaved )
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{
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CAI_BehaviorBase::SaveBehaviors( save, NULL, NULL, 0 );
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}
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}
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return result;
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}
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//-------------------------------------
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int Restore( IRestore &restore )
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{
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int result = BaseClass::Restore( restore );
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if ( result )
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{
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Bind();
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BEHAVIOR *pBehavior;
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if ( this->m_hNPCHost && this->m_hNPCHost->GetBehavior( &pBehavior ) )
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{
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CAI_BehaviorBase::RestoreBehaviors( restore, (CAI_BehaviorBase **)&pBehavior, 1, false );
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}
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else
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{
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CAI_BehaviorBase::RestoreBehaviors( restore, NULL, 0,false );
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}
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}
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return result;
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}
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};
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#define LINK_ENTITY_TO_ADDON_AND_BEHAVIOR( mapClassName, DLLClassName, BehaviorName ) \
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typedef CAI_AddOnBehaviorConnector<DLLClassName, BehaviorName> DLLClassName##_##BehaviorName##_Binder; \
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LINK_ENTITY_TO_CLASS( mapClassName, DLLClassName##_##BehaviorName##_Binder )
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#endif // AI_ADDON_H
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