48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#if !defined( VGUI_INT_H )
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#define VGUI_INT_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "interface.h"
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#include <vgui/vgui.h>
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namespace vgui
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{
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class Panel;
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}
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struct vrect_t;
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bool VGui_Startup( CreateInterfaceFn appSystemFactory );
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void VGui_Shutdown( void );
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void VGui_CreateGlobalPanels( void );
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vgui::VPANEL VGui_GetClientDLLRootPanel( void );
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vgui::VPANEL VGui_GetFullscreenRootVPANEL( void );
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vgui::Panel *VGui_GetFullscreenRootPanel( void );
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void VGUI_CreateClientDLLRootPanel( void );
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void VGUI_DestroyClientDLLRootPanel( void );
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void VGui_PreRender();
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void VGui_PostRender();
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void VGui_GetPanelList( CUtlVector< vgui::Panel * > &list );
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void VGui_GetPanelBounds( int slot, int &x, int &y, int &w, int &h );
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// If the engine is inset from the VGui_GetPanelBounds due to splitscreen aspect ratio fixups...
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void VGui_GetEngineRenderBounds( int slot, int &x, int &y, int &w, int &h, int &insetX, int &insetY );
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void VGui_GetHudBounds( int slot, int &x, int &y, int &w, int &h );
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int VGUI_FindSlotForRootPanel( vgui::Panel *pRoot );
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void VGui_GetTrueScreenSize( int &w, int &h );
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void VGui_OnScreenSizeChanged();
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bool VGui_IsSplitScreen();
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bool VGui_IsSplitScreenPIP();
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bool IsWidescreen( void );
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void VGui_OnSplitScreenStateChanged();
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#endif // VGUI_INT_H
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