34 lines
888 B
C
34 lines
888 B
C
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: insulates client DLL from dependencies on vphysics
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef PHYSICS_H
|
|
#define PHYSICS_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
#include "interface.h"
|
|
#include "physics_shared.h"
|
|
|
|
struct objectparams_t;
|
|
struct solid_t;
|
|
|
|
// HACKHACK: Make this part of IClientSystem somehow???
|
|
extern bool PhysicsDLLInit( CreateInterfaceFn physicsFactory );
|
|
|
|
extern void PhysicsReset();
|
|
extern void PhysicsSimulate();
|
|
extern float PhysGetSyncCreateTime();
|
|
extern void VPhysicsShadowDataChanged( bool bCreate, C_BaseEntity *pEntity );
|
|
|
|
void PhysAddShadow( C_BaseEntity *pEntity );
|
|
void PhysRemoveShadow( C_BaseEntity *pEntity );
|
|
void PhysSetPredictionCommandNum( int iCommandNum );
|
|
|
|
#endif // PHYSICS_H
|