144 lines
3.3 KiB
C++
144 lines
3.3 KiB
C++
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||
//
|
||
// Purpose:
|
||
//
|
||
// $NoKeywords: $
|
||
//=============================================================================//
|
||
#include "cbase.h"
|
||
#include "hud.h"
|
||
#include "hudelement.h"
|
||
#include "iclientmode.h"
|
||
#include <vgui_controls/Controls.h>
|
||
#include <vgui/ISurface.h>
|
||
#include <vgui_controls/Panel.h>
|
||
#include "hud_crosshair.h"
|
||
|
||
// memdbgon must be the last include file in a .cpp file!!!
|
||
#include "tier0/memdbgon.h"
|
||
|
||
using namespace vgui;
|
||
|
||
#if defined( CSTRIKE15 )
|
||
|
||
extern bool IsTakingAFreezecamScreenshot( void );
|
||
|
||
extern ConVar cl_drawhud;
|
||
//extern ConVar sfcrosshair;
|
||
extern ConVar crosshair;
|
||
extern ConVar cl_crosshairstyle;
|
||
|
||
#endif
|
||
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose:
|
||
//-----------------------------------------------------------------------------
|
||
class CHudWeapon : public CHudElement, public vgui::Panel
|
||
{
|
||
DECLARE_CLASS_SIMPLE( CHudWeapon, vgui::Panel );
|
||
public:
|
||
explicit CHudWeapon( const char *pElementName );
|
||
|
||
virtual void ApplySchemeSettings( vgui::IScheme *scheme );
|
||
virtual void Paint( void );
|
||
virtual void PerformLayout();
|
||
virtual bool ShouldDraw();
|
||
|
||
private:
|
||
CHudCrosshair *m_pCrosshair;
|
||
};
|
||
|
||
DECLARE_HUDELEMENT( CHudWeapon );
|
||
|
||
CHudWeapon::CHudWeapon( const char *pElementName ) :
|
||
CHudElement( pElementName ), BaseClass( NULL, "HudWeapon" )
|
||
{
|
||
vgui::Panel *pParent = GetClientMode()->GetViewport();
|
||
SetParent( pParent );
|
||
|
||
m_pCrosshair = NULL;
|
||
|
||
SetHiddenBits( HIDEHUD_PLAYERDEAD | HIDEHUD_CROSSHAIR );
|
||
}
|
||
|
||
bool CHudWeapon::ShouldDraw()
|
||
{
|
||
#if defined( CSTRIKE15 )
|
||
|
||
//0 = default
|
||
//1 = default static
|
||
//2 = classic standard
|
||
//3 = classic dynamic
|
||
//4 = classic static
|
||
if ( !crosshair.GetBool() || cl_crosshairstyle.GetInt() < 2 || IsTakingAFreezecamScreenshot() || !cl_drawhud.GetBool() )
|
||
//if ( !crosshair.GetBool() || sfcrosshair.GetBool() || IsTakingAFreezecamScreenshot() || !cl_drawhud.GetBool() )
|
||
{
|
||
return false;
|
||
}
|
||
|
||
#endif
|
||
|
||
return CHudElement::ShouldDraw();
|
||
}
|
||
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose:
|
||
// Input : *scheme -
|
||
//-----------------------------------------------------------------------------
|
||
void CHudWeapon::ApplySchemeSettings( IScheme *scheme )
|
||
{
|
||
BaseClass::ApplySchemeSettings( scheme );
|
||
|
||
SetPaintBackgroundEnabled( false );
|
||
|
||
m_pCrosshair = GET_HUDELEMENT( CHudCrosshair );
|
||
//Assert( m_pCrosshair );
|
||
}
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Performs layout
|
||
//-----------------------------------------------------------------------------
|
||
void CHudWeapon::PerformLayout()
|
||
{
|
||
BaseClass::PerformLayout();
|
||
|
||
vgui::Panel *pParent = GetParent();
|
||
|
||
int w, h;
|
||
pParent->GetSize( w, h );
|
||
SetPos( 0, 0 );
|
||
SetSize( w, h );
|
||
}
|
||
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose:
|
||
//-----------------------------------------------------------------------------
|
||
void CHudWeapon::Paint( void )
|
||
{
|
||
C_BasePlayer *player = C_BasePlayer::GetLocalPlayer();
|
||
|
||
if ( !player )
|
||
return;
|
||
|
||
MDLCACHE_CRITICAL_SECTION();
|
||
|
||
C_BaseCombatWeapon *pWeapon = player->GetActiveWeapon();
|
||
|
||
// Draw the targeting zone around the pCrosshair
|
||
|
||
if ( pWeapon )
|
||
{
|
||
pWeapon->Redraw();
|
||
}
|
||
else
|
||
{
|
||
|
||
if ( m_pCrosshair )
|
||
{
|
||
m_pCrosshair->ResetCrosshair();
|
||
}
|
||
}
|
||
}
|