236 lines
5.6 KiB
C++
236 lines
5.6 KiB
C++
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "hudelement.h"
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#include <vgui_controls/Panel.h>
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#include <vgui/isurface.h>
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#include "clientmode_csnormal.h"
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#include "cs_gamerules.h"
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#include "hud_basetimer.h"
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#include "hud_bitmapnumericdisplay.h"
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#include "c_plantedc4.h"
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#include <vgui_controls/AnimationController.h>
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class CHudRoundTimer : public CHudElement, public vgui::Panel
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{
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public:
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DECLARE_CLASS_SIMPLE( CHudRoundTimer, vgui::Panel );
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explicit CHudRoundTimer( const char *name );
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protected:
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virtual void Paint();
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virtual void Think();
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virtual bool ShouldDraw();
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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void PaintTime(HFont font, int xpos, int ypos, int mins, int secs);
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private:
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float m_flToggleTime;
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float m_flNextToggle;
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CHudTexture *m_pTimerIcon;
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bool m_bFlash;
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int m_iAdditiveWhiteID;
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CPanelAnimationVar( Color, m_FlashColor, "FlashColor", "Panel.FgColor" );
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CPanelAnimationVarAliasType( float, icon_xpos, "icon_xpos", "0", "proportional_float" );
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CPanelAnimationVarAliasType( float, icon_ypos, "icon_ypos", "0", "proportional_float" );
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CPanelAnimationVar( Color, m_TextColor, "TextColor", "Panel.FgColor" );
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CPanelAnimationVar( vgui::HFont, m_hNumberFont, "NumberFont", "HudNumbers" );
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CPanelAnimationVarAliasType( float, digit_xpos, "digit_xpos", "50", "proportional_float" );
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CPanelAnimationVarAliasType( float, digit_ypos, "digit_ypos", "2", "proportional_float" );
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float icon_tall;
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float icon_wide;
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};
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// DECLARE_HUDELEMENT( CHudRoundTimer );
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CHudRoundTimer::CHudRoundTimer( const char *pName ) :
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BaseClass( NULL, "HudRoundTimer" ), CHudElement( pName )
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{
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m_iAdditiveWhiteID = vgui::surface()->CreateNewTextureID();
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vgui::surface()->DrawSetTextureFile( m_iAdditiveWhiteID, "vgui/white_additive" , true, false);
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SetHiddenBits( HIDEHUD_PLAYERDEAD );
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vgui::Panel *pParent = GetClientMode()->GetViewport();
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SetParent( pParent );
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}
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void CHudRoundTimer::ApplySchemeSettings(vgui::IScheme *pScheme)
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{
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m_pTimerIcon = HudIcons().GetIcon( "timer_icon" );
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if( m_pTimerIcon )
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{
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icon_tall = GetTall() - YRES(2);
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float scale = icon_tall / (float)m_pTimerIcon->Height();
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icon_wide = ( scale ) * (float)m_pTimerIcon->Width();
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}
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SetFgColor( m_TextColor );
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BaseClass::ApplySchemeSettings( pScheme );
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}
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bool CHudRoundTimer::ShouldDraw()
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{
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//necessary?
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C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
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if ( pPlayer )
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{
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return !pPlayer->IsObserver();
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}
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return false;
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}
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void CHudRoundTimer::Think()
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{
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C_CSGameRules *pRules = CSGameRules();
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if ( !pRules )
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return;
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int timer = (int)ceil( pRules->GetRoundRemainingTime() );
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if ( pRules->IsFreezePeriod() )
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{
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// in freeze period countdown to round start time
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timer = (int)ceil(pRules->GetRoundStartTime()-gpGlobals->curtime);
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}
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if(timer > 30)
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{
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SetFgColor(m_TextColor);
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return;
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}
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if(timer <= 0)
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{
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timer = 0;
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SetFgColor(m_FlashColor);
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return;
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}
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if(gpGlobals->curtime > m_flNextToggle)
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{
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if( timer <= 0)
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{
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m_bFlash = true;
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}
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else if( timer <= 2)
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{
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m_flToggleTime = gpGlobals->curtime;
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m_flNextToggle = gpGlobals->curtime + 0.05;
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m_bFlash = !m_bFlash;
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}
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else if( timer <= 5)
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{
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m_flToggleTime = gpGlobals->curtime;
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m_flNextToggle = gpGlobals->curtime + 0.1;
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m_bFlash = !m_bFlash;
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}
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else if( timer <= 10)
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{
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m_flToggleTime = gpGlobals->curtime;
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m_flNextToggle = gpGlobals->curtime + 0.2;
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m_bFlash = !m_bFlash;
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}
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else if( timer <= 20)
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{
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m_flToggleTime = gpGlobals->curtime;
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m_flNextToggle = gpGlobals->curtime + 0.4;
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m_bFlash = !m_bFlash;
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}
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else if( timer <= 30)
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{
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m_flToggleTime = gpGlobals->curtime;
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m_flNextToggle = gpGlobals->curtime + 0.8;
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m_bFlash = !m_bFlash;
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}
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else
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m_bFlash = false;
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}
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Color startValue, endValue;
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Color interp_color;
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if( m_bFlash )
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{
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startValue = m_FlashColor;
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endValue = m_TextColor;
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}
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else
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{
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startValue = m_TextColor;
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endValue = m_FlashColor;
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}
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float pos = (gpGlobals->curtime - m_flToggleTime) / (m_flNextToggle - m_flToggleTime);
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pos = clamp( SimpleSpline( pos ), 0, 1 );
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interp_color[0] = ((endValue[0] - startValue[0]) * pos) + startValue[0];
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interp_color[1] = ((endValue[1] - startValue[1]) * pos) + startValue[1];
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interp_color[2] = ((endValue[2] - startValue[2]) * pos) + startValue[2];
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interp_color[3] = ((endValue[3] - startValue[3]) * pos) + startValue[3];
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SetFgColor(interp_color);
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}
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void CHudRoundTimer::Paint()
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{
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// Update the time.
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C_CSGameRules *pRules = CSGameRules();
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if ( !pRules )
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return;
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int timer = (int)ceil( pRules->GetRoundRemainingTime() );
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//If the bomb is planted and the timer is 0, don't draw
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// EDIT: In CZ the timer is turned off as soon as the bomb is planted, so emulate that behavior here.
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if( g_PlantedC4s.Count() > 0 )
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return;
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if ( pRules->IsFreezePeriod() )
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{
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// in freeze period countdown to round start time
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timer = (int)ceil(pRules->GetRoundStartTime()-gpGlobals->curtime);
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}
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if(timer < 0)
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timer = 0;
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int minutes = timer / 60;
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int seconds = timer % 60;
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//Draw Timer icon
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if( m_pTimerIcon )
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{
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m_pTimerIcon->DrawSelf( icon_xpos, icon_ypos, icon_wide, icon_tall, GetFgColor() );
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}
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PaintTime( m_hNumberFont, digit_xpos, digit_ypos, minutes, seconds );
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}
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void CHudRoundTimer::PaintTime(HFont font, int xpos, int ypos, int mins, int secs)
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{
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surface()->DrawSetTextFont(font);
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wchar_t unicode[6];
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V_snwprintf(unicode, ARRAYSIZE(unicode), L"%d:%.2d", mins, secs);
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surface()->DrawSetTextPos(xpos, ypos);
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surface()->DrawUnicodeString( unicode );
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}
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