2021-07-24 21:11:47 -07:00

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C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Client side CTFTeam class
//
// $NoKeywords: $
//=============================================================================//
#ifndef C_CS_TEAM_H
#define C_CS_TEAM_H
#ifdef _WIN32
#pragma once
#endif
#include "c_team.h"
#include "shareddefs.h"
class C_BaseEntity;
class C_BaseObject;
class CBaseTechnology;
//-----------------------------------------------------------------------------
// Purpose: TF's Team manager
//-----------------------------------------------------------------------------
class C_CSTeam : public C_Team
{
DECLARE_CLASS( C_CSTeam, C_Team );
public:
DECLARE_CLIENTCLASS();
C_CSTeam();
virtual ~C_CSTeam();
};
const char* Helper_GetLocalPlayerAssassinationQuestLocToken( const CEconQuestDefinition *pQuest );
bool Helper_GetDecoratedAssassinationTargetName( const CEconQuestDefinition *pQuest, wchar_t* pszBuffer, size_t nBuffSizeInCharacters );
#endif // C_CS_TEAM_H