2021-07-24 21:11:47 -07:00

46 lines
1.1 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Displays HUD element to show we are having connectivity trouble
//
//=====================================================================================//
#ifndef SFHUDRADIO_H_
#define SFHUDRADIO_H_
#include "hud.h"
#include "hud_element_helper.h"
#include "scaleformui/scaleformui.h"
#include "sfhudflashinterface.h"
class SFHudRadio : public SFHudFlashInterface
{
public:
explicit SFHudRadio( const char *value );
virtual ~SFHudRadio();
// These overload the CHudElement class
virtual void ProcessInput( void );
virtual void LevelInit( void );
virtual void LevelShutdown( void );
virtual bool ShouldDraw( void );
virtual void SetActive( bool bActive );
virtual void Reset( void );
// these overload the ScaleformFlashInterfaceMixin class
virtual void FlashReady( void );
virtual bool PreUnloadFlash( void );
bool PanelRaised( void );
void ShowRadioGroup( int nSetID );
void InvokeCommand( SCALEFORM_CALLBACK_ARGS_DECL );
private:
void ShowPanel( bool bShow );
private:
bool m_bVisible;
};
#endif /* SFHUDRADIO_H_ */