2021-07-24 21:11:47 -07:00

42 lines
1.2 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Displays HUD element to show we are having connectivity trouble
//
//=====================================================================================//
#ifndef SFHUDAUTODISCONNECT_H_
#define SFHUDAUTODISCONNECT_H_
#include "hud.h"
#include "hud_element_helper.h"
#include "scaleformui/scaleformui.h"
#include "sfhudflashinterface.h"
class SFHudAutodisconnect : public SFHudFlashInterface
{
public:
explicit SFHudAutodisconnect( const char *value );
virtual ~SFHudAutodisconnect();
// These overload the CHudElement class
virtual void ProcessInput( void );
virtual void LevelInit( void );
virtual void LevelShutdown( void );
virtual bool ShouldDraw( void );
virtual void SetActive( bool bActive );
virtual void Reset( void );
// these overload the ScaleformFlashInterfaceMixin class
virtual void FlashReady( void );
virtual bool PreUnloadFlash( void );
protected:
void ShowPanel( bool bShow );
protected:
SFVALUE m_sfuiControlBg, m_sfuiControlTopLabel, m_sfuiControlBottomLabel, m_sfuiControlTimerLabel, m_sfuiControlTimerIcon;
};
#endif /* SFHUDAUTODISCONNECT_H_ */