42 lines
900 B
C++
42 lines
900 B
C++
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef C_TRIGGERS_H
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#define C_TRIGGERS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "c_basetoggle.h"
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#include "triggers_shared.h"
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class C_BaseTrigger : public C_BaseToggle
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{
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DECLARE_CLASS( C_BaseTrigger, C_BaseToggle );
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DECLARE_CLIENTCLASS();
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public:
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bool m_bClientSidePredicted;
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};
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class C_BaseVPhysicsTrigger : public C_BaseEntity
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{
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DECLARE_CLASS( C_BaseVPhysicsTrigger , C_BaseEntity );
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DECLARE_CLIENTCLASS();
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public:
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//virtual bool PassesTriggerFilters(C_BaseEntity *pOther);
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protected:
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bool m_bDisabled;
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string_t m_iFilterName;
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//CHandle<class C_BaseFilter> m_hFilter; //CBaseFilter is not networked yet. Only really care about m_bDisabled for this first pass.
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};
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#endif // C_TRIGGERS_H
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