266 lines
7.2 KiB
C++
266 lines
7.2 KiB
C++
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================
|
|
|
|
#ifndef C_TEAM_OBJECTIVERESOURCE_H
|
|
#define C_TEAM_OBJECTIVERESOURCE_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "shareddefs.h"
|
|
#include "const.h"
|
|
#include "c_baseentity.h"
|
|
#include <igameresources.h>
|
|
|
|
#define TEAM_ARRAY( index, team ) (index + (team * MAX_CONTROL_POINTS))
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: An entity that networks the state of the game's objectives.
|
|
// May contain data for objectives that aren't used by your mod, but
|
|
// the extra data will never be networked as long as it's zeroed out.
|
|
//-----------------------------------------------------------------------------
|
|
class C_BaseTeamObjectiveResource : public C_BaseEntity
|
|
{
|
|
DECLARE_CLASS( C_BaseTeamObjectiveResource, C_BaseEntity );
|
|
public:
|
|
DECLARE_CLIENTCLASS();
|
|
|
|
C_BaseTeamObjectiveResource();
|
|
virtual ~C_BaseTeamObjectiveResource();
|
|
|
|
public:
|
|
virtual void ClientThink();
|
|
virtual void OnPreDataChanged( DataUpdateType_t updateType );
|
|
virtual void OnDataChanged( DataUpdateType_t updateType );
|
|
|
|
void UpdateControlPoint( const char *pszEvent, int index = -1 );
|
|
float GetCPCapPercentage( int index );
|
|
int GetNumControlPoints( void ) { return m_iNumControlPoints; }
|
|
int GetNumControlPointsOwned( void );
|
|
void SetOwningTeam( int index, int team );
|
|
virtual void SetCappingTeam( int index, int team );
|
|
void SetCapLayout( const char *pszLayout );
|
|
|
|
// Is the point visible in the objective display
|
|
bool IsCPVisible( int index )
|
|
{
|
|
Assert( index < m_iNumControlPoints );
|
|
return m_bCPIsVisible[index];
|
|
}
|
|
|
|
bool IsCPBlocked( int index )
|
|
{
|
|
Assert( index < m_iNumControlPoints );
|
|
return m_bBlocked[index];
|
|
}
|
|
|
|
// Get the world location of this control point
|
|
Vector& GetCPPosition( int index )
|
|
{
|
|
Assert( index < m_iNumControlPoints );
|
|
return m_vCPPositions[index];
|
|
}
|
|
|
|
int GetOwningTeam( int index )
|
|
{
|
|
if ( index >= m_iNumControlPoints )
|
|
return TEAM_UNASSIGNED;
|
|
|
|
return m_iOwner[index];
|
|
}
|
|
|
|
int GetCappingTeam( int index )
|
|
{
|
|
if ( index >= m_iNumControlPoints )
|
|
return TEAM_UNASSIGNED;
|
|
|
|
return m_iCappingTeam[index];
|
|
}
|
|
|
|
int GetTeamInZone( int index )
|
|
{
|
|
if ( index >= m_iNumControlPoints )
|
|
return TEAM_UNASSIGNED;
|
|
|
|
return m_iTeamInZone[index];
|
|
}
|
|
|
|
// Icons
|
|
int GetCPCurrentOwnerIcon( int index, int iOwner )
|
|
{
|
|
Assert( index < m_iNumControlPoints );
|
|
|
|
return GetIconForTeam( index, iOwner );
|
|
}
|
|
|
|
int GetCPCappingIcon( int index )
|
|
{
|
|
Assert( index < m_iNumControlPoints );
|
|
|
|
int iCapper = GetCappingTeam(index);
|
|
|
|
Assert( iCapper != TEAM_UNASSIGNED );
|
|
|
|
return GetIconForTeam( index, iCapper );;
|
|
}
|
|
|
|
// Icon for the specified team
|
|
int GetIconForTeam( int index, int team )
|
|
{
|
|
Assert( index < m_iNumControlPoints );
|
|
return m_iTeamIcons[ TEAM_ARRAY(index,team) ];
|
|
}
|
|
|
|
// Overlay for the specified team
|
|
int GetOverlayForTeam( int index, int team )
|
|
{
|
|
Assert( index < m_iNumControlPoints );
|
|
return m_iTeamOverlays[ TEAM_ARRAY(index,team) ];
|
|
}
|
|
|
|
// Number of players in the area
|
|
int GetNumPlayersInArea( int index, int team )
|
|
{
|
|
Assert( index < m_iNumControlPoints );
|
|
return m_iNumTeamMembers[ TEAM_ARRAY(index,team) ];
|
|
}
|
|
|
|
// get the required cappers for the passed team
|
|
int GetRequiredCappers( int index, int team )
|
|
{
|
|
Assert( index < m_iNumControlPoints );
|
|
return m_iTeamReqCappers[ TEAM_ARRAY(index,team) ];
|
|
}
|
|
|
|
// Base Icon for the specified team
|
|
int GetBaseIconForTeam( int team )
|
|
{
|
|
Assert( team < MAX_TEAMS );
|
|
return m_iTeamBaseIcons[ team ];
|
|
}
|
|
|
|
int GetBaseControlPointForTeam( int iTeam )
|
|
{
|
|
Assert( iTeam < MAX_TEAMS );
|
|
return m_iBaseControlPoints[iTeam];
|
|
}
|
|
|
|
int GetPreviousPointForPoint( int index, int team, int iPrevIndex )
|
|
{
|
|
Assert( index < m_iNumControlPoints );
|
|
Assert( iPrevIndex >= 0 && iPrevIndex < MAX_PREVIOUS_POINTS );
|
|
int iIntIndex = iPrevIndex + (index * MAX_PREVIOUS_POINTS) + (team * MAX_CONTROL_POINTS * MAX_PREVIOUS_POINTS);
|
|
return m_iPreviousPoints[ iIntIndex ];
|
|
}
|
|
|
|
bool TeamCanCapPoint( int index, int team )
|
|
{
|
|
Assert( index < m_iNumControlPoints );
|
|
return m_bTeamCanCap[ TEAM_ARRAY( index, team ) ];
|
|
}
|
|
|
|
const char *GetCapLayoutInHUD( void ) { return m_pszCapLayoutInHUD; }
|
|
|
|
bool PlayingMiniRounds( void ){ return m_bPlayingMiniRounds; }
|
|
bool IsInMiniRound( int index ) { return m_bInMiniRound[index]; }
|
|
|
|
int GetCapWarningLevel( int index )
|
|
{
|
|
Assert( index < m_iNumControlPoints );
|
|
return m_iWarnOnCap[index];
|
|
}
|
|
|
|
const char *GetWarnSound( int index )
|
|
{
|
|
Assert( index < m_iNumControlPoints );
|
|
return m_iszWarnSound[index];
|
|
}
|
|
|
|
virtual const char *GetGameSpecificCPCappingSwipe( int index, int iCappingTeam )
|
|
{
|
|
// You need to implement this in your game's objective resource.
|
|
Assert(0);
|
|
return NULL;
|
|
}
|
|
virtual const char *GetGameSpecificCPBarFG( int index, int iOwningTeam )
|
|
{
|
|
// You need to implement this in your game's objective resource.
|
|
Assert(0);
|
|
return NULL;
|
|
}
|
|
virtual const char *GetGameSpecificCPBarBG( int index, int iCappingTeam )
|
|
{
|
|
// You need to implement this in your game's objective resource.
|
|
Assert(0);
|
|
return NULL;
|
|
}
|
|
|
|
bool CapIsBlocked( int index );
|
|
|
|
int GetTimerToShowInHUD( void ) { return m_iTimerToShowInHUD; }
|
|
int GetStopWatchTimer( void ) { return m_iStopWatchTimer; }
|
|
|
|
float GetPathDistance( int index )
|
|
{
|
|
Assert( index < m_iNumControlPoints );
|
|
return m_flPathDistance[index];
|
|
}
|
|
|
|
protected:
|
|
int m_iTimerToShowInHUD;
|
|
int m_iStopWatchTimer;
|
|
|
|
int m_iNumControlPoints;
|
|
int m_iPrevNumControlPoints;
|
|
bool m_bPlayingMiniRounds;
|
|
bool m_bControlPointsReset;
|
|
bool m_bOldControlPointsReset;
|
|
int m_iUpdateCapHudParity;
|
|
int m_iOldUpdateCapHudParity;
|
|
|
|
// data variables
|
|
Vector m_vCPPositions[MAX_CONTROL_POINTS];
|
|
bool m_bCPIsVisible[MAX_CONTROL_POINTS];
|
|
float m_flLazyCapPerc[MAX_CONTROL_POINTS];
|
|
float m_flOldLazyCapPerc[MAX_CONTROL_POINTS];
|
|
int m_iTeamIcons[MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS];
|
|
int m_iTeamOverlays[MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS];
|
|
int m_iTeamReqCappers[MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS];
|
|
float m_flTeamCapTime[MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS];
|
|
int m_iPreviousPoints[ MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS * MAX_PREVIOUS_POINTS ];
|
|
bool m_bTeamCanCap[ MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS ];
|
|
int m_iTeamBaseIcons[MAX_TEAMS];
|
|
int m_iBaseControlPoints[MAX_TEAMS];
|
|
bool m_bInMiniRound[MAX_CONTROL_POINTS];
|
|
int m_iWarnOnCap[MAX_CONTROL_POINTS];
|
|
char m_iszWarnSound[MAX_CONTROL_POINTS][255];
|
|
float m_flPathDistance[MAX_CONTROL_POINTS];
|
|
|
|
// state variables
|
|
int m_iNumTeamMembers[MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS];
|
|
int m_iCappingTeam[MAX_CONTROL_POINTS];
|
|
int m_iTeamInZone[MAX_CONTROL_POINTS];
|
|
bool m_bBlocked[MAX_CONTROL_POINTS];
|
|
int m_iOwner[MAX_CONTROL_POINTS];
|
|
|
|
// client calculated state
|
|
float m_flCapTimeLeft[MAX_CONTROL_POINTS];
|
|
float m_flCapLastThinkTime[MAX_CONTROL_POINTS];
|
|
|
|
bool m_bWarnedOnFinalCap[MAX_CONTROL_POINTS];
|
|
float m_flLastCapWarningTime[MAX_CONTROL_POINTS];
|
|
char m_pszCapLayoutInHUD[MAX_CAPLAYOUT_LENGTH];
|
|
};
|
|
|
|
extern C_BaseTeamObjectiveResource *g_pObjectiveResource;
|
|
|
|
inline C_BaseTeamObjectiveResource *ObjectiveResource()
|
|
{
|
|
return g_pObjectiveResource;
|
|
}
|
|
|
|
#endif // C_TEAM_OBJECTIVERESOURCE_H
|