28 lines
662 B
C++
28 lines
662 B
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef C_SOUNDSCAPE_H
|
|
#define C_SOUNDSCAPE_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
class IGameSystem;
|
|
struct audioparams_t;
|
|
|
|
extern IGameSystem *ClientSoundscapeSystem();
|
|
|
|
// call when audio params may have changed
|
|
extern void Soundscape_Update( audioparams_t &audio );
|
|
|
|
// Called on round restart, otherwise the soundscape system thinks all its
|
|
// sounds are still playing when they're not.
|
|
void Soundscape_OnStopAllSounds();
|
|
|
|
#endif // C_SOUNDSCAPE_H
|