53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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//===========================================================================//
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#ifndef C_PHYSICSPROP_H
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#define C_PHYSICSPROP_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "c_breakableprop.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class C_PhysicsProp : public C_BreakableProp
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{
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typedef C_BreakableProp BaseClass;
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public:
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DECLARE_CLIENTCLASS();
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// Inherited from IClientUnknown
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public:
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virtual IClientModelRenderable* GetClientModelRenderable();
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// Inherited from IClientModelRenderable
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public:
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virtual bool GetRenderData( void *pData, ModelDataCategory_t nCategory );
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// Other public methods
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public:
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C_PhysicsProp();
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virtual ~C_PhysicsProp();
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virtual void OnDataChanged( DataUpdateType_t type );
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virtual bool OnInternalDrawModel( ClientModelRenderInfo_t *pInfo );
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bool GetPropDataAngles( const char *pKeyName, QAngle &vecAngles );
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float GetCarryDistanceOffset( void );
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void OnPreDataChanged( DataUpdateType_t updateType );
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protected:
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// Networked vars.
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bool m_bAwake;
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bool m_bAwakeLastTime;
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bool m_bCanUseStaticLighting;
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Vector m_vecClientOrigin;
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QAngle m_vecClientAngles;
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};
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#endif // C_PHYSICSPROP_H
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