269 lines
6.3 KiB
C++
269 lines
6.3 KiB
C++
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//
|
|
//===========================================================================//
|
|
#ifndef C_FIRE_SMOKE_H
|
|
#define C_FIRE_SMOKE_H
|
|
|
|
#include "particles_simple.h"
|
|
#include "tempent.h"
|
|
#include "glow_overlay.h"
|
|
#include "view.h"
|
|
#include "particle_litsmokeemitter.h"
|
|
#include "tier1/utlobjectreference.h"
|
|
|
|
|
|
class CFireOverlay;
|
|
|
|
class C_FireSprite : public C_Sprite
|
|
{
|
|
DECLARE_CLASS( C_FireSprite, C_Sprite );
|
|
|
|
private:
|
|
virtual int DrawModel( int flags, const RenderableInstance_t &instance )
|
|
{
|
|
if ( m_bFadeFromAbove )
|
|
{
|
|
// The sprites become less visible the more you look down or up at them
|
|
Vector vToPos = GetLocalOrigin() - CurrentViewOrigin();
|
|
VectorNormalize( vToPos );
|
|
|
|
float fUpAmount = vToPos.z;
|
|
|
|
int iAlpha = 255;
|
|
|
|
if ( fUpAmount < -0.75f )
|
|
iAlpha = 0;
|
|
else if ( fUpAmount < -0.65f )
|
|
iAlpha = 255 - (int)( ( fUpAmount + 0.65f ) * 10.0f * -255.0f );
|
|
else if ( fUpAmount > 0.85f )
|
|
iAlpha = 0;
|
|
else if ( fUpAmount > 0.75f )
|
|
iAlpha = 255 - (int)( ( fUpAmount - 0.75f ) * 10.0f * 255.0f );
|
|
|
|
SetColor( iAlpha, iAlpha, iAlpha );
|
|
}
|
|
|
|
return BaseClass::DrawModel( flags, instance );
|
|
}
|
|
|
|
public:
|
|
Vector m_vecMoveDir;
|
|
bool m_bFadeFromAbove;
|
|
};
|
|
|
|
class C_FireFromAboveSprite : public C_Sprite
|
|
{
|
|
DECLARE_CLASS( C_FireFromAboveSprite, C_Sprite );
|
|
|
|
virtual int DrawModel( int flags, const RenderableInstance_t &instance )
|
|
{
|
|
// The sprites become more visible the more you look down or up at them
|
|
Vector vToPos = GetLocalOrigin() - CurrentViewOrigin();
|
|
VectorNormalize( vToPos );
|
|
|
|
float fUpAmount = vToPos.z;
|
|
|
|
int iAlpha = 0;
|
|
|
|
if ( fUpAmount < -0.85f )
|
|
iAlpha = 255;
|
|
else if ( fUpAmount < -0.65f )
|
|
iAlpha = (int)( ( fUpAmount + 0.65f ) * 5.0f * -255.0f );
|
|
else if ( fUpAmount > 0.75f )
|
|
iAlpha = 255;
|
|
else if ( fUpAmount > 0.55f )
|
|
iAlpha = (int)( ( fUpAmount - 0.55f ) * 5.0f * 255.0f );
|
|
|
|
SetColor( iAlpha, iAlpha, iAlpha );
|
|
|
|
return BaseClass::DrawModel( flags, instance );
|
|
}
|
|
};
|
|
|
|
#define NUM_CHILD_FLAMES 4
|
|
|
|
#define SMOKE_RISE_RATE 92.0f
|
|
#define SMOKE_LIFETIME 2.0f
|
|
#define EMBER_LIFETIME 2.0f
|
|
|
|
#define FLAME_CHILD_SPREAD 64.0f
|
|
#define FLAME_SOURCE_HEIGHT 128.0f
|
|
#define FLAME_FROM_ABOVE_SOURCE_HEIGHT 32.0f
|
|
|
|
//==================================================
|
|
// C_FireSmoke
|
|
//==================================================
|
|
|
|
//NOTENOTE: Mirrored in dlls/fire_smoke.h
|
|
#define bitsFIRESMOKE_NONE 0x00000000
|
|
#define bitsFIRESMOKE_ACTIVE 0x00000001
|
|
#define bitsFIRESMOKE_SMOKE 0x00000002
|
|
#define bitsFIRESMOKE_SMOKE_COLLISION 0x00000004
|
|
#define bitsFIRESMOKE_GLOW 0x00000008
|
|
#define bitsFIRESMOKE_VISIBLE_FROM_ABOVE 0x00000010
|
|
|
|
#define OVERLAY_MAX_VISIBLE_RANGE 512.0f
|
|
|
|
|
|
class C_FireSmoke : public C_BaseEntity
|
|
{
|
|
public:
|
|
DECLARE_CLIENTCLASS();
|
|
DECLARE_CLASS( C_FireSmoke, C_BaseEntity );
|
|
|
|
C_FireSmoke();
|
|
~C_FireSmoke();
|
|
|
|
void Start( void );
|
|
|
|
void StartClientOnly( void );
|
|
void RemoveClientOnly( void );
|
|
|
|
protected:
|
|
void Update( void );
|
|
void UpdateAnimation( void );
|
|
void UpdateScale( void );
|
|
void UpdateFlames( void );
|
|
void AddFlames( void );
|
|
void SpawnSmoke( void );
|
|
void FindClipPlane( void );
|
|
|
|
//C_BaseEntity
|
|
public:
|
|
|
|
virtual void OnDataChanged( DataUpdateType_t updateType );
|
|
virtual bool ShouldDraw();
|
|
|
|
float GetScale( void ) const { return m_flScaleRegister; }
|
|
|
|
//From the server
|
|
public:
|
|
float m_flStartScale;
|
|
float m_flScale;
|
|
float m_flScaleTime;
|
|
int m_nFlags;
|
|
int m_nFlameModelIndex;
|
|
int m_nFlameFromAboveModelIndex;
|
|
|
|
//Client-side only
|
|
public:
|
|
float m_flScaleRegister;
|
|
float m_flScaleStart;
|
|
float m_flScaleEnd;
|
|
float m_flScaleTimeStart;
|
|
float m_flScaleTimeEnd;
|
|
float m_flChildFlameSpread;
|
|
|
|
VPlane m_planeClip;
|
|
float m_flClipPerc;
|
|
bool m_bClipTested;
|
|
|
|
bool m_bFadingOut;
|
|
|
|
protected:
|
|
|
|
void UpdateEffects( void );
|
|
|
|
//CSmartPtr<CEmberEffect> m_pEmberEmitter;
|
|
CSmartPtr<CLitSmokeEmitter> m_pSmokeEmitter;
|
|
|
|
C_FireSprite m_entFlames[NUM_CHILD_FLAMES];
|
|
C_FireFromAboveSprite m_entFlamesFromAbove[NUM_CHILD_FLAMES];
|
|
float m_entFlameScales[NUM_CHILD_FLAMES];
|
|
|
|
TimedEvent m_tParticleSpawn;
|
|
|
|
CFireOverlay *m_pFireOverlay;
|
|
|
|
// New Particle Fire Effect
|
|
CUtlReference<CNewParticleEffect> m_hEffect;
|
|
private:
|
|
C_FireSmoke( const C_FireSmoke & );
|
|
};
|
|
|
|
//Fire overlay
|
|
class CFireOverlay : public CGlowOverlay
|
|
{
|
|
public:
|
|
|
|
//Constructor
|
|
explicit CFireOverlay( C_FireSmoke *owner )
|
|
{
|
|
m_pOwner = owner;
|
|
m_flScale = 0.0f;
|
|
m_nGUID = random->RandomInt( -999999, 999999 );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Generate a flicker value
|
|
// Output : scalar value
|
|
//-----------------------------------------------------------------------------
|
|
float GetFlickerScale( void )
|
|
{
|
|
float result;
|
|
|
|
float time = Helper_GetTime() + m_nGUID;
|
|
|
|
result = sin( time * 1000.0f );
|
|
result += 0.5f * sin( time * 2000.0f );
|
|
result -= 0.5f * cos( time * 8000.0f );
|
|
|
|
return result;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Update the overlay
|
|
//-----------------------------------------------------------------------------
|
|
virtual bool Update( void )
|
|
{
|
|
if ( m_pOwner == NULL )
|
|
return false;
|
|
|
|
float scale = m_pOwner->GetScale();
|
|
float dscale = scale - m_flScale;
|
|
|
|
m_vPos[2] += dscale * FLAME_SOURCE_HEIGHT;
|
|
m_flScale = scale;
|
|
|
|
scale *= 0.75f;
|
|
|
|
float flickerScale = GetFlickerScale();
|
|
|
|
float newScale = scale + ( scale * flickerScale * 0.1f );
|
|
|
|
m_Sprites[0].m_flHorzSize = ( newScale * 0.2f ) + ( m_Sprites[0].m_flHorzSize * 0.8f );
|
|
m_Sprites[0].m_flVertSize = m_Sprites[0].m_flHorzSize * 1.5f;
|
|
|
|
float cameraDistance = ( CurrentViewOrigin() - (m_pOwner->GetAbsOrigin())).Length();
|
|
|
|
C_BasePlayer *local = C_BasePlayer::GetLocalPlayer();
|
|
if ( local )
|
|
{
|
|
cameraDistance *= local->GetFOVDistanceAdjustFactor();
|
|
}
|
|
|
|
if ( cameraDistance > OVERLAY_MAX_VISIBLE_RANGE )
|
|
cameraDistance = OVERLAY_MAX_VISIBLE_RANGE;
|
|
|
|
float alpha = 1.0f - ( cameraDistance / OVERLAY_MAX_VISIBLE_RANGE );
|
|
|
|
Vector newColor = m_vBaseColors[0] + ( m_vBaseColors[0] * flickerScale * 0.5f );
|
|
m_Sprites[0].m_vColor = ( newColor * 0.1f ) + ( m_Sprites[0].m_vColor * 0.9f ) * alpha;
|
|
|
|
return true;
|
|
}
|
|
|
|
public:
|
|
|
|
C_FireSmoke *m_pOwner;
|
|
Vector m_vBaseColors[MAX_SUN_LAYERS];
|
|
float m_flScale;
|
|
int m_nGUID;
|
|
};
|
|
|
|
#endif // C_FIRE_SMOKE_H
|