52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "functionproxy.h"
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#include "imaterialproxydict.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Returns the player health (from 0 to 1)
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//-----------------------------------------------------------------------------
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class CProxyHealth : public CResultProxy
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{
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public:
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bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
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void OnBind( void *pC_BaseEntity );
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private:
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CFloatInput m_Factor;
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};
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bool CProxyHealth::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
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{
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if (!CResultProxy::Init( pMaterial, pKeyValues ))
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return false;
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if (!m_Factor.Init( pMaterial, pKeyValues, "scale", 1 ))
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return false;
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return true;
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}
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void CProxyHealth::OnBind( void *pC_BaseEntity )
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{
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if (!pC_BaseEntity)
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return;
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C_BaseEntity *pEntity = BindArgToEntity( pC_BaseEntity );
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Assert( m_pResult );
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SetFloatResult( pEntity->HealthFraction() * m_Factor.GetFloat() );
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}
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EXPOSE_MATERIAL_PROXY( CProxyHealth, Health );
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