csgo-2018-source/filesystem/linux_support.h
2021-07-24 21:11:47 -07:00

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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef LINUX_SUPPORT_H
#define LINUX_SUPPORT_H
#include <ctype.h> // tolower()
#include <limits.h> // PATH_MAX define
#include <string.h> //strcmp, strcpy
#include <sys/stat.h> // stat()
#include <unistd.h>
#include <dirent.h> // scandir()
#include <stdlib.h>
#include <stdio.h>
#include "tier0/platform.h"
#define FILE_ATTRIBUTE_DIRECTORY S_IFDIR
typedef struct
{
// public data
int dwFileAttributes;
char cFileName[PATH_MAX]; // the file name returned from the call
char cBaseDir[PATH_MAX]; // the root dir for this find
int numMatches;
struct dirent **namelist;
} FIND_DATA;
#define WIN32_FIND_DATA FIND_DATA
HANDLE FindFirstFile( const char *findName, FIND_DATA *dat);
bool FindNextFile(HANDLE handle, FIND_DATA *dat);
bool FindClose(HANDLE handle);
const char *findFileInDirCaseInsensitive(const char* path, char *file);
#endif // LINUX_SUPPORT_H