47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose: Real-Time Hierarchical Profiling
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef __VPROF_ENGINE_H__
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#define __VPROF_ENGINE_H__
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#include "igameserverdata.h"
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class IVProfExport;
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class CVProfile;
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void PreUpdateProfile( float filteredtime );
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void PostUpdateProfile();
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void UpdateVXConsoleProfile();
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void RegisterVProfDataListener( ra_listener_id listenerID ); // remote data clients
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void RemoveVProfDataListener( ra_listener_id listenerID ); // remote data clients
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void WriteRemoteVProfData();
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// Used to point the budget panel at remote data
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void OverrideVProfExport( IVProfExport *pExport );
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void ResetVProfExport( IVProfExport *pExport );
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// Take a snapshot of vprof data so we can send it to the dedicated server.
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void VProfExport_SnapshotVProfHistory();
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// Called on shutdown.
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void VProfRecord_Shutdown();
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// Used by rpt
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void VProfExport_Pause();
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void VProfExport_Resume();
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extern IVProfExport *g_pVProfExport; // used by engine's budget panel
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// The budget panel and vprof panels use this for display.
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extern CVProfile *g_pVProfileForDisplay;
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extern unsigned g_VProfTargetThread;
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#endif
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