373 lines
10 KiB
C++
373 lines
10 KiB
C++
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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//===========================================================================//
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#include "client_pch.h"
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#include "vgui_texturebudgetpanel.h"
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#include "vgui_controls/Label.h"
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#include "VGuiMatSurface/IMatSystemSurface.h"
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#include "vgui_baseui_interface.h"
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#include "ivideomode.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#ifdef VPROF_ENABLED
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// Globals.
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static CTextureBudgetPanel *g_pTextureBudgetPanel = NULL;
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static void TextureCVarChangedCallBack( IConVar *pConVar, const char *pOldString, float flOldValue );
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ConVar texture_budget_panel_global( "texture_budget_panel_global", "0", 0, "Show global times in the texture budget panel." );
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ConVar showbudget_texture( "showbudget_texture", "0", FCVAR_CHEAT, "Enable the texture budget panel." );
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ConVar showbudget_texture_global_sum( "showbudget_texture_global_sum", "0.0f" );
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// Commands to turn on the texture budget panel, with per-FRAME settings.
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void showbudget_texture_on_f()
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{
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texture_budget_panel_global.SetValue( 0 );
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showbudget_texture.SetValue( 1 );
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}
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void showbudget_texture_off_f()
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{
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showbudget_texture.SetValue( 0 );
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}
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ConCommand showbudget_texture_on( "+showbudget_texture", showbudget_texture_on_f, "", FCVAR_CHEAT );
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ConCommand showbudget_texture_off( "-showbudget_texture", showbudget_texture_off_f, "", FCVAR_CHEAT );
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// Commands to turn on the texture budget panel, with GLOBAL settings.
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void showbudget_texture_global_on_f()
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{
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texture_budget_panel_global.SetValue( 1 );
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showbudget_texture.SetValue( 1 );
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}
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void showbudget_texture_global_off_f()
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{
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showbudget_texture.SetValue( 0 );
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}
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ConCommand showbudget_texture_global_on( "+showbudget_texture_global", showbudget_texture_global_on_f, "", FCVAR_CHEAT );
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ConCommand showbudget_texture_global_off( "-showbudget_texture_global", showbudget_texture_global_off_f, "", FCVAR_CHEAT );
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ConVar texture_budget_panel_x( "texture_budget_panel_x", "0", FCVAR_ARCHIVE, "number of pixels from the left side of the game screen to draw the budget panel", TextureCVarChangedCallBack );
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ConVar texture_budget_panel_y( "texture_budget_panel_y", "450", FCVAR_ARCHIVE, "number of pixels from the top side of the game screen to draw the budget panel", TextureCVarChangedCallBack );
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ConVar texture_budget_panel_width( "texture_budget_panel_width", "512", FCVAR_ARCHIVE, "width in pixels of the budget panel", TextureCVarChangedCallBack );
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ConVar texture_budget_panel_height( "texture_budget_panel_height", "284", FCVAR_ARCHIVE, "height in pixels of the budget panel", TextureCVarChangedCallBack );
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ConVar texture_budget_panel_bottom_of_history_fraction( "texture_budget_panel_bottom_of_history_fraction", ".25", FCVAR_ARCHIVE, "number between 0 and 1", TextureCVarChangedCallBack );
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ConVar texture_budget_background_alpha( "texture_budget_background_alpha", "128", FCVAR_ARCHIVE, "how translucent the budget panel is" );
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CTextureBudgetPanel *GetTextureBudgetPanel( void )
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{
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return g_pTextureBudgetPanel;
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}
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static void TextureCVarChangedCallBack( IConVar *pConVar, const char *pOldString, float flOldValue )
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{
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if ( GetTextureBudgetPanel() )
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{
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GetTextureBudgetPanel()->OnCVarStateChanged();
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}
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}
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CTextureBudgetPanel::CTextureBudgetPanel( vgui::Panel *pParent, const char *pElementName )
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: BaseClass( pParent, pElementName )
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{
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m_LastCounterGroup = -1;
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g_pTextureBudgetPanel = this;
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m_MaxValue = 1000;
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m_SumOfValues = 0;
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m_pModeLabel = new vgui::Label( this, "mode label", "" );
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m_pModeLabel->SetParent( pParent );
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SetVisible( false );
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vgui::ivgui()->AddTickSignal( GetVPanel(), 0 );
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}
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CTextureBudgetPanel::~CTextureBudgetPanel()
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{
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Assert( g_pTextureBudgetPanel == this );
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g_pTextureBudgetPanel = NULL;
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if ( m_pModeLabel )
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{
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delete m_pModeLabel;
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m_pModeLabel = NULL;
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}
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}
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void CTextureBudgetPanel::OnTick()
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{
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BaseClass::OnTick();
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if ( showbudget_texture.GetBool() )
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{
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m_pModeLabel->SetVisible( true );
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SetVisible( true );
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}
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else
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{
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m_pModeLabel->SetVisible( false );
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SetVisible( false );
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}
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}
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void CTextureBudgetPanel::Paint()
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{
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SnapshotTextureHistory();
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g_VProfCurrentProfile.ResetCounters( COUNTER_GROUP_TEXTURE_PER_FRAME );
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BaseClass::Paint();
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}
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void CTextureBudgetPanel::SendConfigDataToBase()
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{
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// Setup all the data.
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CBudgetPanelConfigData data;
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// Copy the budget group names in.
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for ( int i=0; i < g_VProfCurrentProfile.GetNumCounters(); i++ )
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{
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if ( g_VProfCurrentProfile.GetCounterGroup( i ) == GetCurrentCounterGroup() )
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{
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// Strip off the TexGroup__ prefix.
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const char *pGroupName = g_VProfCurrentProfile.GetCounterName( i );
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const char *pPrefixes[2] = { "TexGroup_global_", "TexGroup_frame_" };
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for ( int iPrefix=0; iPrefix < 2; iPrefix++ )
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{
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char alternateName[256];
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if ( strstr( pGroupName, pPrefixes[iPrefix] ) == pGroupName )
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{
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int len = strlen( pPrefixes[iPrefix] );
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Q_strncpy( alternateName, &pGroupName[len], len );
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alternateName[len] = 0;
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pGroupName = alternateName;
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break;
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}
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}
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CBudgetGroupInfo info;
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int r, g, b, a;
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g_VProfCurrentProfile.GetBudgetGroupColor( data.m_BudgetGroupInfo.Count(), r, g, b, a );
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info.m_Color.SetColor( r, g, b, a );
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info.m_Name = pGroupName;
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data.m_BudgetGroupInfo.AddToTail( info );
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}
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}
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// Copy all the cvars in.
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data.m_flBottomOfHistoryFraction = texture_budget_panel_bottom_of_history_fraction.GetFloat();
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data.m_flBarGraphRange = (m_MaxValue * 4) / 3;
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data.m_flTimeLabelInterval = data.m_flBarGraphRange / 4;
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data.m_nLinesPerTimeLabel = 4;
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data.m_flHistoryRange = (m_SumOfValues * 4) / 3;
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// Use the middle three fifths for history labels.
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data.m_HistoryLabelValues.SetSize( 3 );
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for ( int i=0; i < data.m_HistoryLabelValues.Count(); i++ )
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{
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data.m_HistoryLabelValues[i] = (i+1) * data.m_flHistoryRange / 4;
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}
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data.m_flBackgroundAlpha = texture_budget_background_alpha.GetFloat();
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data.m_xCoord = texture_budget_panel_x.GetInt();
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data.m_yCoord = texture_budget_panel_y.GetInt();
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data.m_Width = texture_budget_panel_width.GetInt();
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data.m_Height = texture_budget_panel_height.GetInt();
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// Shift it..
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if ( data.m_xCoord + data.m_Width > videomode->GetModeWidth() )
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{
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data.m_xCoord = videomode->GetModeWidth() - data.m_Width;
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}
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if ( data.m_yCoord + data.m_Height > videomode->GetModeHeight() )
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{
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data.m_yCoord = videomode->GetModeHeight() - data.m_Height;
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}
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// Send the config data to the base class.
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OnConfigDataChanged( data );
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}
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void CTextureBudgetPanel::PerformLayout()
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{
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BaseClass::PerformLayout();
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// Update our label that tells what kind of data we are.
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const char *pStr = "Per-frame texture stats";
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if ( texture_budget_panel_global.GetInt() )
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pStr = "Global texture stats";
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m_pModeLabel->SetText( pStr );
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int width = g_pMatSystemSurface->DrawTextLen( m_pModeLabel->GetFont(), "%s", pStr );
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m_pModeLabel->SetSize( width + 10, m_pModeLabel->GetTall() );
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int x, y;
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GetPos( x, y );
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m_pModeLabel->SetPos( x, y - m_pModeLabel->GetTall() );
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m_pModeLabel->SetFgColor( Color( 255, 255, 255, 255 ) );
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m_pModeLabel->SetBgColor( Color( 0, 0, 0, texture_budget_background_alpha.GetInt() ) );
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}
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void CTextureBudgetPanel::OnCVarStateChanged()
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{
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SendConfigDataToBase();
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}
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CounterGroup_t CTextureBudgetPanel::GetCurrentCounterGroup() const
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{
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if ( texture_budget_panel_global.GetInt() )
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return COUNTER_GROUP_TEXTURE_GLOBAL;
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else
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return COUNTER_GROUP_TEXTURE_PER_FRAME;
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}
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void CTextureBudgetPanel::SnapshotTextureHistory()
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{
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// Now sample all the data.
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CVProfile *pProf = &g_VProfCurrentProfile;
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m_SumOfValues = 0;
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for ( int i=0; i < pProf->GetNumCounters(); i++ )
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{
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if ( pProf->GetCounterGroup( i ) == GetCurrentCounterGroup() )
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{
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// The counters are in bytes and the panel is all in kilobytes.
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int value = pProf->GetCounterValue( i ) / 1024;
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m_SumOfValues += value;
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m_MaxValue = MAX( m_MaxValue, value );
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}
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}
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showbudget_texture_global_sum.SetValue( m_SumOfValues );
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// Send new config data if the range has expanded.
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bool bForceSendConfigData = false;
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if ( (float)m_MaxValue > GetConfigData().m_flBarGraphRange || m_SumOfValues > GetConfigData().m_flHistoryRange )
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{
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bForceSendConfigData = true;
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}
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// If we switched counter groups, reset everything.
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if ( m_LastCounterGroup != GetCurrentCounterGroup() )
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{
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ResetAll();
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m_LastCounterGroup = GetCurrentCounterGroup();
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}
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// Count up the current number of counters.
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int nCounters = 0;
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for ( int i=0; i < g_VProfCurrentProfile.GetNumCounters(); i++ )
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{
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if ( g_VProfCurrentProfile.GetCounterGroup( i ) == GetCurrentCounterGroup() )
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++nCounters;
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}
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// Do we need to reset all the data?
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if ( bForceSendConfigData || nCounters != GetNumCachedBudgetGroups() )
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{
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SendConfigDataToBase();
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}
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// Now update the data for this frame.
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m_BudgetHistoryOffset = ( m_BudgetHistoryOffset + 1 ) % BUDGET_HISTORY_COUNT;
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int groupID = 0;
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for ( int i=0; i < pProf->GetNumCounters(); i++ )
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{
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if ( pProf->GetCounterGroup( i ) == GetCurrentCounterGroup() )
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{
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// The counters are in bytes and the panel is all in kilobytes.
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int value = pProf->GetCounterValue( i ) / 1024;
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m_BudgetGroupTimes[groupID].m_Time[m_BudgetHistoryOffset] = value;
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++groupID;
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}
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}
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}
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void CTextureBudgetPanel::SetTimeLabelText()
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{
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for ( int i=0; i < m_TimeLabels.Count(); i++ )
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{
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char text[512];
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Q_snprintf( text, sizeof( text ), "%.1fM", (float)( i * GetConfigData().m_flTimeLabelInterval ) / 1024 );
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m_TimeLabels[i]->SetText( text );
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}
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}
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void CTextureBudgetPanel::SetHistoryLabelText()
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{
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for ( int i=0; i < m_HistoryLabels.Count(); i++ )
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{
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char text[512];
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Q_snprintf( text, sizeof( text ), "%.1fM", GetConfigData().m_HistoryLabelValues[i] / 1024 );
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m_HistoryLabels[i]->SetText( text );
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}
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}
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void CTextureBudgetPanel::ResetAll()
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{
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BaseClass::ResetAll();
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m_MaxValue = 0;
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m_SumOfValues = 0;
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}
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void CTextureBudgetPanel::DumpGlobalTextureStats( const CCommand &args )
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{
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// Setup all the data.
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CBudgetPanelConfigData data;
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// Copy the budget group names in.
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for ( int i=0; i < g_VProfCurrentProfile.GetNumCounters(); i++ )
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{
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if ( g_VProfCurrentProfile.GetCounterGroup( i ) == COUNTER_GROUP_TEXTURE_GLOBAL )
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{
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// Strip off the TexGroup__ prefix.
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const char *pGroupName = g_VProfCurrentProfile.GetCounterName( i );
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// The counters are in bytes and the panel is all in kilobytes.
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// int value = pProf->GetCounterValue( i ) / 1024;
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Warning( "%s: %d\n", pGroupName, ( int )g_VProfCurrentProfile.GetCounterValue( i ) );
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}
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}
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}
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#endif // VPROF_ENABLED
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