csgo-2018-source/engine/vgui_DebugSystemPanel.h
2021-07-24 21:11:47 -07:00

41 lines
1.1 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef VGUI_DEBUGSYSTEMPANEL_H
#define VGUI_DEBUGSYSTEMPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Panel.h>
#include <vgui_controls/PHandle.h>
class CDebugMenuButton;
class CDebugOptionsPanel;
//-----------------------------------------------------------------------------
// Purpose: A simple panel to contain a debug menu button w/ cascading menus
//-----------------------------------------------------------------------------
class CDebugSystemPanel : public vgui::Panel
{
typedef vgui::Panel BaseClass;
public:
CDebugSystemPanel( vgui::Panel *parent, char const *panelName );
// Trap visibility so that we can force the cursor on
virtual void SetVisible( bool state );
virtual void OnCommand( char const *command );
private:
CDebugMenuButton *m_pDebugMenu;
vgui::DHANDLE< CDebugOptionsPanel > m_hDebugOptions;
};
#endif // VGUI_DEBUGSYSTEMPANEL_H