csgo-2018-source/engine/quakedef.h
2021-07-24 21:11:47 -07:00

32 lines
705 B
C

//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
// Primary header for engine
#if !defined( QUAKEDEF_H )
#define QUAKEDEF_H
#ifdef _WIN32
#pragma once
#endif
// OPTIONAL DEFINES
//#define PARANOID // speed sapping error checking
#include "basetypes.h"
#include "qlimits.h"
//===========================================
// FIXME, remove more of these?
#include "sysexternal.h"
#include "tier1/tier1.h"
#include "mathlib/mathlib.h"
#include "common.h"
#include "cmd.h"
#include "protocol.h"
#include "render.h"
#include "gl_model.h"
#endif // QUAKEDEF_H