44 lines
846 B
C
44 lines
846 B
C
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//
|
|
//=============================================================================//
|
|
//
|
|
// quakeasm.h: general asm header file
|
|
//
|
|
|
|
// #define GLQUAKE 1
|
|
|
|
#if defined(_WIN32) && !defined(WINDED)
|
|
|
|
#if defined(_M_IX86)
|
|
#define __i386__ 1
|
|
#endif
|
|
|
|
#endif
|
|
|
|
#ifdef __i386__
|
|
#define id386 1
|
|
#else
|
|
#define id386 0
|
|
#endif
|
|
|
|
// !!! must be kept the same as in d_iface.h !!!
|
|
#define TRANSPARENT_COLOR 255
|
|
|
|
// !!! if this is changes, it must be changed in bspfile.h too !!!
|
|
#define MAX_MAP_LEAFS 8192
|
|
//#define MAX_MAP_NODES (65535-MAX_MAP_LEAFS)
|
|
#define MAX_MAP_NODES 57343
|
|
|
|
.extern C(snd_scaletable)
|
|
.extern C(paintbuffer)
|
|
.extern C(snd_linear_count)
|
|
.extern C(snd_p)
|
|
.extern C(snd_vol)
|
|
.extern C(snd_out)
|
|
.extern C(BOPS_Error)
|
|
|