csgo-2018-source/engine/quakeasm.h
2021-07-24 21:11:47 -07:00

44 lines
846 B
C

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
//
// quakeasm.h: general asm header file
//
// #define GLQUAKE 1
#if defined(_WIN32) && !defined(WINDED)
#if defined(_M_IX86)
#define __i386__ 1
#endif
#endif
#ifdef __i386__
#define id386 1
#else
#define id386 0
#endif
// !!! must be kept the same as in d_iface.h !!!
#define TRANSPARENT_COLOR 255
// !!! if this is changes, it must be changed in bspfile.h too !!!
#define MAX_MAP_LEAFS 8192
//#define MAX_MAP_NODES (65535-MAX_MAP_LEAFS)
#define MAX_MAP_NODES 57343
.extern C(snd_scaletable)
.extern C(paintbuffer)
.extern C(snd_linear_count)
.extern C(snd_p)
.extern C(snd_vol)
.extern C(snd_out)
.extern C(BOPS_Error)