csgo-2018-source/engine/perfwizard.h
2021-07-24 21:11:47 -07:00

47 lines
1.2 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef PERFWIZARD_H
#define PERFWIZARD_H
//--------------------------------------------------------------------------------------------------------------
/**
* Tracks the non-server FPS, for performance monitoring.
* This is used for a wizard to suggest video option fallbacks to improve performance.
*/
class ClientFPSTracker
{
public:
ClientFPSTracker();
void Reset( void );
void WriteData( void ) const;
void MarkFrame( float fps, float input, float client, float server, float render, float sound, float cl_dll, float exec );
bool IsValid( void ) const;
void NPrint( int line ) const;
private:
float m_validTime;
double m_minNonServerFPS;
double m_maxNonServerFPS;
double m_nonServerFPSAverage;
double m_minAvgNonServerFPS;
double m_maxAvgNonServerFPS;
};
extern ClientFPSTracker g_ClientFPSTracker;
//--------------------------------------------------------------------------------------------------------------
#endif // PERFWIZARD_H