35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "quakedef.h"
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#include "networkstringtable.h"
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#include "client.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#ifndef SHARED_NET_STRING_TABLES
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static CNetworkStringTableContainer s_NetworkStringTableClient;
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CNetworkStringTableContainer *networkStringTableContainerClient = &s_NetworkStringTableClient;
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// Expose to client .dll
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CNetworkStringTableContainer, INetworkStringTableContainer, INTERFACENAME_NETWORKSTRINGTABLECLIENT, s_NetworkStringTableClient );
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#endif
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CL_PrintStringTables( void )
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{
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#ifndef DEDICATED
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if ( GetBaseLocalClient().m_StringTableContainer )
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{
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GetBaseLocalClient().m_StringTableContainer->Dump();
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}
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#endif
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}
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