csgo-2018-source/engine/networkstringtableclient.cpp
2021-07-24 21:11:47 -07:00

35 lines
1.1 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "quakedef.h"
#include "networkstringtable.h"
#include "client.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#ifndef SHARED_NET_STRING_TABLES
static CNetworkStringTableContainer s_NetworkStringTableClient;
CNetworkStringTableContainer *networkStringTableContainerClient = &s_NetworkStringTableClient;
// Expose to client .dll
EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CNetworkStringTableContainer, INetworkStringTableContainer, INTERFACENAME_NETWORKSTRINGTABLECLIENT, s_NetworkStringTableClient );
#endif
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CL_PrintStringTables( void )
{
#ifndef DEDICATED
if ( GetBaseLocalClient().m_StringTableContainer )
{
GetBaseLocalClient().m_StringTableContainer->Dump();
}
#endif
}