259 lines
6.0 KiB
C++
259 lines
6.0 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=====================================================================================//
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#ifdef _GAMECONSOLE
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#define SUPPORT_NET_CONSOLE 0
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#else
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#define SUPPORT_NET_CONSOLE 1
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#endif
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#if SUPPORT_NET_CONSOLE
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#if defined(_WIN32)
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#if !defined(_X360)
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#include "winlite.h"
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#include <winsock2.h>
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#endif
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#undef SetPort // winsock screws with the SetPort string... *sigh*
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#define MSG_NOSIGNAL 0
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#elif POSIX
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#ifdef OSX
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#define MSG_NOSIGNAL 0 // doesn't exist on OSX, use SO_NOSIGPIPE socket option instead
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#endif
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <netinet/tcp.h>
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#include <errno.h>
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#include <sys/ioctl.h>
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#define closesocket close
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#define WSAGetLastError() errno
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#define ioctlsocket ioctl
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#endif // SUPPORT_NET_CONSOLE
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#include "mathlib/expressioncalculator.h"
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#include "client_pch.h"
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#include <time.h>
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#include "console.h"
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#include "netconsole.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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extern IVEngineClient *engineClient;
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#if SUPPORT_NET_CONSOLE
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void InitNetConsole( void )
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{
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if ( !g_pNetConsoleMgr )
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g_pNetConsoleMgr = new CNetConsoleMgr;
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}
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#endif
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CNetConsoleMgr::CNetConsoleMgr( void ) : m_Socket( this )
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{
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m_bActive = false;
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m_bPasswordProtected = false;
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int nPassword = CommandLine()->FindParm( "-netconpassword" );
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if ( nPassword )
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{
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char const *pPassword = CommandLine()->GetParm( nPassword + 1 );
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V_strncpy( m_pPassword, pPassword, sizeof( m_pPassword ) );
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m_bPasswordProtected = true;
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}
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int nPort = CommandLine()->FindParm( "-netconport" );
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if ( nPort )
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{
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char const *pPortNum = CommandLine()->GetParm( nPort + 1 );
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m_Address = net_local_adr;
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int nPortNumber = EvaluateExpression( pPortNum, -1 );
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if ( nPortNumber > 0 )
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{
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m_Address.SetPort( nPortNumber );
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m_bActive = true;
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m_Socket.CreateListenSocket( m_Address, true );
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}
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}
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// now, handle cmds from parent process
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if ( g_nForkID > 0 )
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{
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int opt = 1;
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// set this socket to non-blocking
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ioctlsocket( g_nSocketToParentProcess, FIONBIO, (unsigned long*)&opt ); // non-blocking
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m_ParentConnection.m_hSocket = g_nSocketToParentProcess;
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m_ParentConnection.m_bAuthorized = true; // no password needed from parent
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m_ParentConnection.m_bInputOnly = true; // we don't want to spew to here
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}
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}
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CNetConsoleMgr::CNetConsoleMgr( int nPort ) : m_Socket( this )
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{
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m_bPasswordProtected = false;
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m_Address.SetPort( nPort );
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m_bActive = true;
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m_Socket.CreateListenSocket( m_Address, true );
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}
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static char const s_pszPasswordMessage[]="This server is password protected for console access. Must send PASS command\n\r";
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void CNetConsoleMgr::Execute( CConnectedNetConsoleData *pData )
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{
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if ( memcmp( pData->m_pszInputCommandBuffer, "PASS ", 5 ) == 0 )
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{
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if ( V_strcmp( pData->m_pszInputCommandBuffer + 5, m_pPassword ) == 0 )
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pData->m_bAuthorized = true;
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else
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{
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// bad password
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Warning( "Bad password attempt from net console\n" );
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pData->m_bAuthorized = false;
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}
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}
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else
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{
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if ( pData->m_bAuthorized )
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{
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#ifdef DEDICATED
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Cbuf_AddText(CBUF_SERVER, pData->m_pszInputCommandBuffer, kCommandSrcUserInput );
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Cbuf_Execute();
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#else
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engineClient->ClientCmd_Unrestricted( pData->m_pszInputCommandBuffer, true );
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#endif
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}
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else
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{
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SocketHandle_t hSocket = pData->m_hSocket;
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#ifdef OSX
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int val = 1;
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setsockopt( hSocket, SOL_SOCKET, SO_NOSIGPIPE, &val, sizeof(val));
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#endif
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send( hSocket, s_pszPasswordMessage, strlen( s_pszPasswordMessage ), MSG_NOSIGNAL );
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}
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}
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}
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void CNetConsoleMgr::SendStringToNetConsoles( char const *pString )
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{
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m_Socket.RunFrame();
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int nCount = NumConnectedSockets();
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if ( nCount )
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{
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// lets add the lf to any cr's
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char *pTmp = (char * ) stackalloc( strlen( pString ) * 2 + 1 );
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char *oString = pTmp;
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char const *pIn = pString;
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while ( *pIn )
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{
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if ( *pIn == '\n' )
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*( oString++ ) = '\r';
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*( oString++ ) = *( pIn++ );
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}
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*( oString++ ) = 0;
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for ( int i = 0; i < nCount; i++ )
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{
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CConnectedNetConsoleData *pData = GetConnection( i );
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if ( pData->m_bAuthorized && ( ! pData->m_bInputOnly ) ) // no output to un-authed net consoles
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{
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#ifdef OSX
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int val = 1;
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setsockopt( pData->m_hSocket, SOL_SOCKET, SO_NOSIGPIPE, &val, sizeof(val));
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#endif
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send( pData->m_hSocket, pTmp, oString - pTmp - 1, MSG_NOSIGNAL );
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}
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}
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}
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}
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void CNetConsoleMgr::RunFrame( void )
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{
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// check for incoming data
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m_Socket.RunFrame();
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int nCount = NumConnectedSockets();
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for ( int i = nCount - 1; i >= 0; i-- )
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{
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CConnectedNetConsoleData *pData = GetConnection( i );
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SocketHandle_t hSocket = pData->m_hSocket;
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char ch;
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int pendingLen = recv( hSocket, &ch, sizeof(ch), MSG_PEEK );
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if ( pendingLen == -1 && SocketWouldBlock() )
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continue;
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if ( pendingLen <= 0 ) // eof or error
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{
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CloseConnection( i );
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continue;
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}
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// find out how much we have to read
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unsigned long readLen;
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ioctlsocket( hSocket, FIONREAD, &readLen );
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while( readLen > 0 )
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{
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char recvBuf[256];
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int recvLen = recv( hSocket, recvBuf , MIN( sizeof( recvBuf ) , readLen ), 0 );
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if ( recvLen == 0 ) // socket was closed
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{
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CloseConnection( i );
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break;
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}
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if ( recvLen < 0 && !SocketWouldBlock() )
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{
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break;
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}
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readLen -= recvLen;
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// now, lets write what we've got into the command buffer
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HandleInputChars( recvBuf, recvLen, pData );
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}
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}
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}
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void CNetConsoleMgr::HandleInputChars( char const *pIn, int recvLen, CConnectedNetConsoleData *pData )
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{
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while( recvLen )
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{
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switch( *pIn )
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{
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case '\r':
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case '\n':
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{
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if ( pData->m_nCharsInCommandBuffer )
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{
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pData->m_pszInputCommandBuffer[pData->m_nCharsInCommandBuffer] = 0;
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Execute( pData );
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}
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pData->m_nCharsInCommandBuffer = 0;
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break;
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}
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default:
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{
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if ( pData->m_nCharsInCommandBuffer < MAX_NETCONSOLE_INPUT_LEN - 1 )
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pData->m_pszInputCommandBuffer[pData->m_nCharsInCommandBuffer++] = *pIn;
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break;
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}
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}
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pIn++;
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recvLen--;
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}
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}
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CNetConsoleMgr *g_pNetConsoleMgr;
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#endif // support_netconsole
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