csgo-2018-source/engine/ents_shared.h
2021-07-24 21:11:47 -07:00

183 lines
3.8 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef ENTS_SHARED_H
#define ENTS_SHARED_H
#include <protocol.h>
#include <iserver.h>
#include "clientframe.h"
#include "packed_entity.h"
#include "iclientnetworkable.h"
#ifdef _WIN32
#pragma once
#endif
typedef intp SerializedEntityHandle_t;
enum
{
SERIALIZED_ENTITY_HANDLE_INVALID = (SerializedEntityHandle_t)0,
};
abstract_class ISerializedEntities
{
public:
virtual SerializedEntityHandle_t AllocateSerializedEntity( char const *pFile, int nLine ) = 0;
virtual void ReleaseSerializedEntity( SerializedEntityHandle_t handle ) = 0;
virtual SerializedEntityHandle_t CopySerializedEntity( SerializedEntityHandle_t handle, char const *pFile, int nLine ) = 0;
};
extern ISerializedEntities *g_pSerializedEntities;
enum
{
ENTITY_SENTINEL = 9999 // larger number than any real entity number
};
// Used to classify entity update types in DeltaPacketEntities.
enum UpdateType
{
EnterPVS = 0, // Entity came back into pvs, create new entity if one doesn't exist
LeavePVS, // Entity left pvs
DeltaEnt, // There is a delta for this entity.
PreserveEnt, // Entity stays alive but no delta ( could be LOD, or just unchanged )
Finished, // finished parsing entities successfully
Failed, // parsing error occured while reading entities
};
// Flags for delta encoding header
enum
{
FHDR_ZERO = 0x0000,
FHDR_LEAVEPVS = 0x0001,
FHDR_DELETE = 0x0002,
FHDR_ENTERPVS = 0x0004,
};
class CEntityInfo
{
public:
CEntityInfo() {
m_nOldEntity = -1;
m_nNewEntity = -1;
m_nHeaderBase = -1;
}
virtual ~CEntityInfo() {};
CClientFrame *m_pFrom;
CClientFrame *m_pTo;
int m_nOldEntity; // current entity index in m_pFrom
int m_nNewEntity; // current entity index in m_pTo
int m_nHeaderBase;
int m_nHeaderCount;
UpdateType m_UpdateType;
bool m_bAsDelta;
inline void NextOldEntity( void )
{
if ( m_pFrom )
{
m_nOldEntity = m_pFrom->transmit_entity.FindNextSetBit( m_nOldEntity+1 );
if ( m_nOldEntity < 0 )
{
// Sentinel/end of list....
m_nOldEntity = ENTITY_SENTINEL;
}
}
else
{
m_nOldEntity = ENTITY_SENTINEL;
}
}
inline int GetNextOldEntity( int startEntity )
{
if ( m_pFrom )
{
int nextEntity = m_pFrom->transmit_entity.FindNextSetBit( startEntity+1 );
if ( nextEntity < 0 )
{
// Sentinel/end of list....
nextEntity = ENTITY_SENTINEL;
}
return nextEntity;
}
else
{
return ENTITY_SENTINEL;
}
}
inline void NextNewEntity( void )
{
m_nNewEntity = m_pTo->transmit_entity.FindNextSetBit( m_nNewEntity+1 );
if ( m_nNewEntity < 0 )
{
// Sentinel/end of list....
m_nNewEntity = ENTITY_SENTINEL;
}
}
};
// PostDataUpdate calls are stored in a list until all ents have been updated.
class CPostDataUpdateCall
{
public:
int m_iEnt;
DataUpdateType_t m_UpdateType;
};
// Passed around the read functions.
class CEntityReadInfo : public CEntityInfo
{
public:
CEntityReadInfo()
{ m_nPostDataUpdateCalls = 0;
m_nLocalPlayerBits = 0;
m_nOtherPlayerBits = 0;
m_UpdateType = PreserveEnt;
m_DecodeEntity = g_pSerializedEntities->AllocateSerializedEntity( __FILE__, __LINE__ );
}
~CEntityReadInfo()
{
g_pSerializedEntities->ReleaseSerializedEntity( m_DecodeEntity );
}
SerializedEntityHandle_t m_DecodeEntity;
bf_read *m_pBuf;
int m_UpdateFlags; // from the subheader
bool m_bIsEntity;
int m_nBaseline; // what baseline index do we use (0/1)
bool m_bUpdateBaselines; // update baseline while parsing snaphsot
int m_nLocalPlayerBits; // profiling data
int m_nOtherPlayerBits; // profiling data
CPostDataUpdateCall m_PostDataUpdateCalls[MAX_EDICTS];
int m_nPostDataUpdateCalls;
};
#endif // ENTS_SHARED_H